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Posts Made By:
lockyleung
Forum:
Plugins
07-16-2016, 02:24
Replies:
108
[CS:GO] SoccerJam: Source (v2.1.4) [28-Dec-2020]
Views:
74,548
Posted By
lockyleung
Re: [CS:GO] SoccerJam: Source (v2.1.3) [2014-02-01]
Can anyone update it so as to support the latest version of sourcemod? I cannot compile it. Thanks
Forum:
Plugin/Gameplay Ideas and Requests
07-15-2016, 11:44
Replies:
2
[Paid] Fixing Soccerjam Mod
Views:
931
Posted By
lockyleung
Re: [Paid] Fixing Soccerjam Mod
I want to update this plugin supporting new source mod (because i cannot compile with the latest version of sourcemod) and add some new features to this plugin. Please PM me with your contact method.
Forum:
Plugins
07-14-2016, 23:56
Replies:
5,058
[UMC3] Ultimate Mapchooser 3.4.5 (Updated 10/7/2012)
Views:
2,631,296
Posted By
lockyleung
Re: [UMC3] Ultimate Mapchooser 3.4.5 (Updated 10/7/2012)
My setting in umc-endvote are
sm_umc_endvote_type "0"
sm_umc_endvote_startrounds "2".
There was no vote which appeared in the last round.
Forum:
Plugins
07-14-2016, 09:30
Replies:
5,058
[UMC3] Ultimate Mapchooser 3.4.5 (Updated 10/7/2012)
Views:
2,631,296
Posted By
lockyleung
Re: [UMC3] Ultimate Mapchooser 3.4.5 (Updated 10/7/2012)
I found and enabled it successfully.:) However, the vote menu does not pop up when the map is end (when timeleft = 0). Instead, it directly changed to another map associated with another mod....
Forum:
Plugins
07-14-2016, 00:26
Replies:
5,058
[UMC3] Ultimate Mapchooser 3.4.5 (Updated 10/7/2012)
Views:
2,631,296
Posted By
lockyleung
Re: [UMC3] Ultimate Mapchooser 3.4.5 (Updated 10/7/2012)
I couldn't find anything about 'tiered vote'. Could you please tell me where is the guide / setting?
Forum:
Plugins
07-13-2016, 08:50
Replies:
5,058
[UMC3] Ultimate Mapchooser 3.4.5 (Updated 10/7/2012)
Views:
2,631,296
Posted By
lockyleung
Re: [UMC3] Ultimate Mapchooser 3.4.5 (Updated 10/7/2012)
Can this first vote for the map group and then vote for the maps associated with the group players selected previously? I want to use it on multi-mod server
Forum:
Plugin/Gameplay Ideas and Requests
07-12-2016, 00:20
Replies:
0
[Will pay] Polymorph Mod Manager for CS:GO
Views:
589
Posted By
lockyleung
[Will pay] Polymorph Mod Manager for CS:GO
Can someone modify one cs1.6 amxx plugin into one on CS:GO?
It is called Polymorph, which is a multi-mod plugin. I can pay for it, thank you.
...
Forum:
Approved Plugins
07-11-2016, 06:33
Replies:
1,098
Polymorph: Mod Manager
Views:
417,813
Posted By
lockyleung
Re: Polymorph: Mod Manager
Can you make one for CS:GO?
Forum:
Plugin/Gameplay Ideas and Requests
07-11-2016, 05:51
Replies:
2
[Paid] Fixing Soccerjam Mod
Views:
931
Posted By
lockyleung
[Paid] Fixing Soccerjam Mod
Can anyone fix the crashes of Soccerjam Mod on CS:GO? I can pay for it. please.
Forum:
Plugins
07-09-2016, 21:35
Replies:
108
[CS:GO] SoccerJam: Source (v2.1.4) [28-Dec-2020]
Views:
74,548
Posted By
lockyleung
Re: [CS:GO] SoccerJam: Source (v2.1.3) [2014-02-01]
Please update it
Forum:
New Plugin Submissions
05-27-2013, 09:36
Replies:
140
[CSO] Hidden Mod(Update v3.5-3/10/13)
Views:
67,155
Posted By
lockyleung
Re: [CSO] Hidden-Mod(Update v3.1-27/5/13)
/fixspawn - fix the bug with spawn(you will be respawned)
Can the problem be solved without requiring players to type it?
And, I think the code should be optimized as this lowers server fps...
Forum:
New Plugin Submissions
05-25-2013, 14:22
Replies:
140
[CSO] Hidden Mod(Update v3.5-3/10/13)
Views:
67,155
Posted By
lockyleung
Re: [CSO] Hidden-Mod(Update v3.0-20/5/13)
When the game started, players chose to be either human or joker. Some of them can play normally (they can spawn and play). Yet, some of them were not (when they chose to be human or joker, they...
Forum:
New Plugin Submissions
05-25-2013, 06:43
Replies:
140
[CSO] Hidden Mod(Update v3.5-3/10/13)
Views:
67,155
Posted By
lockyleung
Re: [CSO] Hidden-Mod(Update v3.0-20/5/13)
When the number of players is over than, for example, 6, some players will be stuck together as they join the team.
Forum:
New Plugin Submissions
05-18-2013, 17:55
Replies:
140
[CSO] Hidden Mod(Update v3.5-3/10/13)
Views:
67,155
Posted By
lockyleung
Re: [CSO] Hidden-Mod(Update v2.9-17/5/13)
Bug Report: After updating to the new version of this plugin, all functions of different knifes disappear.
Better change your plugin version inside the sma file rather than keep using 2.0 version...
Forum:
New Plugin Submissions
05-15-2013, 13:28
Replies:
140
[CSO] Hidden Mod(Update v3.5-3/10/13)
Views:
67,155
Posted By
lockyleung
Re: [CSO] Hidden-Mod(Update v2.8-14/5/13)
Module is not required.
So, should we install Infinite Round plugin?
Forum:
Suggestions / Requests
12-19-2012, 06:21
Replies:
1
Looking For a private work
Views:
669
Posted By
lockyleung
Re: Looking For a private work
up
Forum:
Suggestions / Requests
11-14-2012, 07:33
Replies:
1
Looking For a private work
Views:
669
Posted By
lockyleung
Looking For a private work
I can pay for a private work and the requirements are listed as following:
Briefly, what I want you to do is to make three plugins being compatible.
Here is the classes plugin and I want to...
Forum:
Suggestions / Requests
11-13-2012, 00:11
Replies:
2
Modify Movement Speed
Views:
773
Posted By
lockyleung
Re: Modify Movement Speed
Not working when I change them. In addition, when I switch the gun, the person somehow be pushed
Forum:
Suggestions / Requests
11-12-2012, 12:18
Replies:
2
Modify Movement Speed
Views:
773
Posted By
lockyleung
Modify Movement Speed
Here is the plugin that I am using.
http://forums.alliedmods.net/showthread.php?p=737066
Can anyone add restriction of movement speed for different classes?
For instance, if I choose to be a...
Forum:
Approved Plugins
08-18-2012, 23:59
Replies:
1,141
Base Builder Zombie Mod v6.5 [01/15/2011]
Views:
993,768
Posted By
lockyleung
Re: Base Builder Zombie Mod v6.5 [01/15/2011]
Can anyone help?
Forum:
Approved Plugins
08-18-2012, 23:39
Replies:
1,098
Polymorph: Mod Manager
Views:
417,813
Posted By
lockyleung
Re: Polymorph: Mod Manager
So can you make this an additional version for me and some of the others as they need?
Forum:
Approved Plugins
08-18-2012, 07:30
Replies:
1,141
Base Builder Zombie Mod v6.5 [01/15/2011]
Views:
993,768
Posted By
lockyleung
Re: Base Builder Zombie Mod v6.5 [01/15/2011]
How to disable Auto-Join Function? (When I am a spectator, I will be put into the team automatically)
Forum:
Approved Plugins
08-18-2012, 01:38
Replies:
1,098
Polymorph: Mod Manager
Views:
417,813
Posted By
lockyleung
Re: Polymorph: Mod Manager
Hi fysiks,
Can you modify this plugin that there is a cvar to allow changing map after a round is ended?
This modification is deeply needed especially for the base builder mod (but other mods are...
Forum:
Approved Plugins
08-13-2012, 13:18
Replies:
64
Vehicle Real Killer (11/08/2012)
Views:
51,490
Posted By
lockyleung
Re: Vehicle Real Killer (11/08/2012)
I keep using this extremely well plugin written by you for long time ago. Good News :D
Forum:
Suggestions / Requests
08-13-2012, 02:16
Replies:
0
[Req.]To Modify Surf Jetpack
Views:
567
Posted By
lockyleung
[Req.]To Modify Surf Jetpack
My server is using the following Surf jetpack
http://forums.alliedmods.net/showthread.php?p=378086
However, It causes many chokes and I suspect these are related to explode1.spr that the plugin...
Showing results 1 to 25 of 90
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