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Search: Posts Made By: motte
Forum: SourceBans / SourceBans++ 06-19-2014, 09:14
Replies: 1
Views: 2,413
Posted By motte
Re: Eye test modul ban when we use the new TF2 taunts

Sry, I found this: https://forums.alliedmods.net/showthread.php?t=242394

-closed-
Forum: SourceBans / SourceBans++ 06-19-2014, 08:39
Replies: 1
Views: 2,413
Posted By motte
SMAC: Eye test modul ban when we use the new TF2 taunts

Since the TF2 love & war update our SMAC modul smac_eyetest.smx ban player when they use the new taunts. In the last two hours we had +60 bans with reason: SMAC 0.8.5.1: Eye Test Violation

I turn...
Forum: Off-Topic 04-27-2014, 07:14
Replies: 4
Views: 1,518
Posted By motte
Re: Since yesterday my TF2 view is buggy?

Yes, thats it xD

For me this was at 110 now with 75 it works. THX dude.
Forum: Off-Topic 04-27-2014, 07:02
Replies: 4
Views: 1,518
Posted By motte
Re: Since yesterday my TF2 view is buggy?

Ok, I have now:

fov 75
fov_desired 75
r_drawviewmodel 1

But still the same bug :(
Forum: Off-Topic 04-27-2014, 05:53
Replies: 4
Views: 1,518
Posted By motte
Since yesterday my TF2 view is buggy?

Hi Guys,

Since I play a demo yesterday in TF2 with "playdemo xyz.dem" I can see ingame no weapons. When I tpe r_drawviewmodel 1 then the weapons look very buggy. What can I do now to have the...
Forum: Source Servers (SRCDS) 02-11-2014, 05:50
Replies: 203
Views: 110,204
Posted By motte
Re: TF2: Steam GameServer Accounts and new QuickPlay Rules

Full approval!
It makes no fun to be an admin of tf2 gameservers, all the time we have to fix the shit from Valve. After updates plugins broken or since the last update no connection to vac and...
Forum: Source Servers (SRCDS) 02-10-2014, 06:27
Replies: 203
Views: 110,204
Posted By motte
Re: Steam GameServer Accounts and new QuickPlay Rules

The same you have without using -steamport, missing vac connection and missing item server connection. Broken since this update (http://www.teamfortress.com/post.php?id=12360).

It's nice from...
Forum: Source Servers (SRCDS) 02-09-2014, 04:03
Replies: 14
Views: 6,258
Posted By motte
Re: [TF2] VAC Problem

I tested it now with:

-steamport 1991
-steamport 1992
-steamport 1993
......

I think that VAC is working now when the server starts up, hope the connection does not lost again. But the...
Forum: Source Servers (SRCDS) 02-09-2014, 03:36
Replies: 14
Views: 6,258
Posted By motte
Re: [TF2] VAC Problem

I have the same bug, only a few servers work correctly, but the most of them lost the VAC connection and I have no connection to the TF2 item servers.

The logs showing this:


[2014-02-09...
Forum: Plugins 01-12-2014, 08:43
Replies: 393
Views: 136,380
Posted By motte
Re: [TF2]Premium 1.15

I have this error:

L 01/12/2014 - 14:19:36: [SM] Plugin encountered error 4: Invalid parameter or parameter type
L 01/12/2014 - 14:19:36: [SM] Native "VFormat" reported: Language phrase...
Forum: Extensions 01-04-2014, 21:01
Replies: 1,227
Views: 882,459
Posted By motte
Re: [EXTENSION] Left 4 Downtown (0.4.6) - L4D2 is here and supported

The extension (l4dt-0.4.7.4) can not loading with L4D2:


02:56:40 sm exts list
02:56:40 [SM] Displaying 12 extensions:
[01] Automatic Updater (1.5.3-dev+3954): Updates SourceMod...
Forum: HLstatsX:CE 12-23-2013, 16:18
Replies: 10
Views: 4,016
Posted By motte
Re: Missing player trends graphs!?

It works, I set a wrong user and group, thanks Impact.
Forum: HLstatsX:CE 12-22-2013, 21:12
Replies: 10
Views: 4,016
Posted By motte
Re: Missing player trends graphs!?

Sorry, I read your post not correctly.

But yes, I set also chown for owner and group, all files/folders have www-data rights.

chown -R www-data:www-data hlstats_web/
Forum: HLstatsX:CE 12-22-2013, 16:06
Replies: 10
Views: 4,016
Posted By motte
Re: Missing player trends graphs!?

I set the chmod rekursiv for files 644 and folders 755, here are my commands:

find . -type d -exec chmod 755 {} \;
find . -type f -exec chmod 644 {} \;
Forum: VSH / Freak Fortress 12-22-2013, 13:16
Replies: 3,020
Views: 943,060
Posted By motte
Re: FF2 1.0.8 Released

Right, but Wliu say I should use this file from VSH, because for FF2 he have not include it. I don't know why it is different, but I will check it, thanks.

I found out that the crash comes when i...
Forum: HLstatsX:CE 12-22-2013, 13:02
Replies: 10
Views: 4,016
Posted By motte
Re: Missing player trends graphs!?

I dont't think so, because when you look on the profiles the most players have no graphs.

I have a lock at the apacha logs, so thats it here:

[Sun Dec 22 18:47:27 2013] [error] [client...
Forum: HLstatsX:CE 12-22-2013, 07:09
Replies: 10
Views: 4,016
Posted By motte
Missing player trends graphs!?

Hi, I move with my hlstatsx installation to another server, I directly pack all files in console with:
tar -cvf hlstats_web.tar hlstats_web/So I can say the I 100% sure that all graphs are now on my...
Forum: VSH / Freak Fortress 12-22-2013, 06:39
Replies: 3,020
Views: 943,060
Posted By motte
Re: FF2 1.0.8 Released

Thanks for your answers:

1.) So is it better to use atm 1.0.8? I use this (https://github.com/50DKP/FF2-Official) version so I thought it's the right one, because you post it in the start post of...
Forum: VSH / Freak Fortress 12-20-2013, 10:47
Replies: 3,020
Views: 943,060
Posted By motte
Re: FF2 1.0.8 Released

Since yesterday I run also the new 1.0.8 release but my log writes the following errors:


L 12/20/2013 - 08:03:28: SourceMod error session started
L 12/20/2013 - 08:03:28: Info (map...
Forum: VSH / Freak Fortress 10-11-2013, 12:58
Replies: 18
Views: 8,347
Posted By motte
Re: Displaying call stack trace for plugin "freak_fortress_2.smx"

Now are only this Error left, but we can play with it :)

L 10/11/2013 - 18:50:24: Info (map "vsh_turret_testing_b2") (file "errors_20131011.log")
L 10/11/2013 - 18:50:24: [SM] Native...
Forum: VSH / Freak Fortress 10-11-2013, 12:16
Replies: 18
Views: 8,347
Posted By motte
Re: Displaying call stack trace for plugin "freak_fortress_2.smx"

Yes, I found the bug xD

You have to put now the attributes under the weapon1 block of your boss config, otherwise your boss does not work, attributes are needed! Now I use on each boss config...
Forum: VSH / Freak Fortress 10-11-2013, 11:41
Replies: 18
Views: 8,347
Posted By motte
Re: Displaying call stack trace for plugin "freak_fortress_2.smx"

I understand, but my index is not 0, I have a look at all boss configs. Also my standard bosses are buggy, only "Horseless Headless Horsemann Jr." works but "Hale", "Demopan" or "Vagineer" are buggy....
Forum: VSH / Freak Fortress 10-09-2013, 14:02
Replies: 18
Views: 8,347
Posted By motte
Re: Displaying call stack trace for plugin "freak_fortress_2.smx"

Yes, I use this settings for more then 5 months and it works fine, but now the last 2 weeks since I update SM and MM and tf2items the server is buggy.



Ok, I can compile it now with this code...
Forum: VSH / Freak Fortress 10-06-2013, 12:15
Replies: 18
Views: 8,347
Posted By motte
Re: Displaying call stack trace for plugin "freak_fortress_2.smx"

Colors.inc? Are you sure you're at the right thread?

I think this error messages have nothing to do with the colors.inc, but I install it, so I have the same errors and bugs as before.

L...
Forum: VSH / Freak Fortress 10-06-2013, 08:03
Replies: 18
Views: 8,347
Posted By motte
Re: Displaying call stack trace for plugin "freak_fortress_2.smx"

Ok, I have change it in freak_fortress_2.sp, see the file in attachment. My problem is now, I can not compile this .sp to an .smx file, it gives me an error back, also the original file from...
Showing results 1 to 25 of 45

 
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