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Posts Made By:
MarshalZCC
Forum:
Unapproved Plugins
11-30-2010, 15:02
Replies:
16
[L4D2] Witch Melee Fix
Views:
15,847
Posted By
MarshalZCC
Re: [L4D2] Witch Melee Fix
You may have your doubts, but it works flawlessly for me, damage, screams, blood, and all. Yes, applyDamage is just a wrapper to a common piece of code that many people use. The owner netprop is only...
Forum:
Unapproved Plugins
11-30-2010, 12:34
Replies:
16
[L4D2] Witch Melee Fix
Views:
15,847
Posted By
MarshalZCC
Re: [L4D2] Witch Melee Fix
Regarding the damage plug-in written by AtomicStryker, I was referring to the non-SDKHook one. The SDKHook one is known to have issues since you can't change the damage within OnTakeDamage for Left 4...
Forum:
Unapproved Plugins
11-29-2010, 22:47
Replies:
16
[L4D2] Witch Melee Fix
Views:
15,847
Posted By
MarshalZCC
Re: [L4D2] Witch Melee Fix
The damage type you are checking against will only work for some melee weapons (slash). Best you just do a GetEdictClassname on the attacker and if its "weapon_melee" proceed. That way you don't have...
Forum:
Plugins
11-29-2010, 21:55
Replies:
96
[L4D2] Weapon Drop
Views:
98,110
Posted By
MarshalZCC
Re: [L4D2] Weapon Drop
Ah, I understand now. Good catch.
Forum:
Plugins
11-29-2010, 21:17
Replies:
96
[L4D2] Weapon Drop
Views:
98,110
Posted By
MarshalZCC
Re: [L4D2] Weapon Drop
Isn't that the point?
Forum:
Extensions
11-27-2010, 15:36
Replies:
1,094
[EXTENSION] Left 4 Downtown 2 (0.5.4.2) - L4D2 Only, Updated Left4Downtown
Views:
859,992
Posted By
MarshalZCC
Re: [EXTENSION] Left 4 Downtown 2 (0.5.2.3) - L4D2 Only, Updated Left4Downtown
I believe (and have seen) survivor bots teleport far distances when they aren't stuck. It seems to be triggered based on how far they are from a survivor player.
Forum:
Extensions
11-26-2010, 21:26
Replies:
1,094
[EXTENSION] Left 4 Downtown 2 (0.5.4.2) - L4D2 Only, Updated Left4Downtown
Views:
859,992
Posted By
MarshalZCC
Re: [EXTENSION] Left 4 Downtown 2 (0.5.2.3) - L4D2 Only, Updated Left4Downtown
Basically, I want to block the teleport based on distance. There are also some modifications I have that give survivors airborne abilities. Having the survivor bots teleport mid-air is less than...
Forum:
Extensions
11-26-2010, 13:06
Replies:
1,094
[EXTENSION] Left 4 Downtown 2 (0.5.4.2) - L4D2 Only, Updated Left4Downtown
Views:
859,992
Posted By
MarshalZCC
Re: [EXTENSION] Left 4 Downtown 2 (0.5.2.3) - L4D2 Only, Updated Left4Downtown
Thanks for taking the time to look into this. I will try and solve it with a different method.
Forum:
Extensions
11-21-2010, 14:15
Replies:
1,094
[EXTENSION] Left 4 Downtown 2 (0.5.4.2) - L4D2 Only, Updated Left4Downtown
Views:
859,992
Posted By
MarshalZCC
Re: [EXTENSION] Left 4 Downtown 2 (0.5.2.3) - L4D2 Only, Updated Left4Downtown
Excellent extension, considered an essential for serious L4D2 developers and server administrators in my opinion. I've used the natives and forwards for many "special ability" plug-ins that I've...
Forum:
General
11-18-2010, 12:02
Replies:
1
Sourcemod Plug-in can freeze L4D2 server?
Views:
1,861
Posted By
MarshalZCC
Sourcemod Plug-in can freeze L4D2 server?
I've heard reports (mostly from Team Fortress or other OB games) of administrators experiencing server freezes. There is no crash - the game simply freezes and requires a manual reboot.
After...
Forum:
Plugin/Gameplay Ideas and Requests
11-16-2010, 14:40
Replies:
7
[L4D2] Hunter Pounce auto-kill prevention
Views:
2,412
Posted By
MarshalZCC
Re: [L4D2] Hunter Pounce auto-kill prevention
This does seem like an extreme approach. Applying the damage manually would get the job done, but would be less than ideal. I was hoping that someone might know of a console variable similar to what...
Forum:
Plugin/Gameplay Ideas and Requests
11-16-2010, 11:08
Replies:
7
[L4D2] Hunter Pounce auto-kill prevention
Views:
2,412
Posted By
MarshalZCC
Re: [L4D2] Hunter Pounce auto-kill prevention
Sounds simple enough, but this was the first thing I tried. Apparently OnTakeDamage does not "see" this magic damage. Logging both parameters from OnTakeDamage and player_hurt, this damage gets...
Forum:
Plugin/Gameplay Ideas and Requests
11-16-2010, 02:22
Replies:
7
[L4D2] Hunter Pounce auto-kill prevention
Views:
2,412
Posted By
MarshalZCC
Re: [L4D2] Hunter Pounce auto-kill prevention
In my testing it has not been a headshot. The hunter takes about 200 damage to all different types of hitgroups, at which point I receive a player_hurt event for about 60000+ damage. The death...
Forum:
Plugin/Gameplay Ideas and Requests
11-15-2010, 12:21
Replies:
7
[L4D2] Hunter Pounce auto-kill prevention
Views:
2,412
Posted By
MarshalZCC
[L4D2] Hunter Pounce auto-kill prevention
If a hunter has pounced a Survivor, after a certain amount of damage taken from gun-fire they will be auto-killed. Even if the hunter has 65000+ health this will occur after taking only minimal...
Forum:
Plugins
11-14-2010, 23:45
Replies:
14
[L4D2] Melee Immortals
Views:
25,903
Posted By
MarshalZCC
Re: [L4D2] Melee Immortals
Is it just me or does there seem to exist a special case where a hunter has pounced a survivor, gets shoved, and dies instantly with this enabled?
Edit: After some further investigation, its not a...
Forum:
Plugins
11-12-2010, 10:53
Replies:
26
[L4D/2] Votekick
Views:
44,165
Posted By
MarshalZCC
Re: [L4D/2] Votekick
Any plug-in can register any command. It's whether the function behind the command gets executed based on the permissions. If multiple plug-ins register the same command then both sets of...
Forum:
Extensions
11-09-2010, 16:49
Replies:
1,094
[EXTENSION] Left 4 Downtown 2 (0.5.4.2) - L4D2 Only, Updated Left4Downtown
Views:
859,992
Posted By
MarshalZCC
Re: [EXTENSION] Left 4 Downtown 2 (0.5.2.1) - L4D2 Only, Updated Left4Downtown
Getting:
L 11/09/2010 - 14:43:34: [LEFT4DOWNTOWN] Detour -- Could not find 'HasConfigurableDifficultySetting' signature
With the latest version (and gamedata at top of post), using stable...
Forum:
Snippets and Tutorials
11-05-2010, 12:45
Replies:
16
[SNIPPET][L4D2] Laser Sight & Explosive Barrel Creation
Views:
12,240
Posted By
MarshalZCC
Re: [SNIPPET][L4D2] Laser Sight & Explosive Barrel Creation
Interesting that the ent stored when creating the laser upgrade box cannot be used later to remove it - its reported as an invalid entity/edict. Anyone know why upgrade spawns behave this way? Anyone...
Forum:
Plugins
11-03-2010, 17:41
Replies:
38
[L4D2] Difficulty Override
Views:
47,334
Posted By
MarshalZCC
Re: [L4D2] Difficulty Override
Do you normally run with that many plug-in errors? It looks like difficulty override is the least of your problems.
Forum:
General
10-30-2010, 17:52
Replies:
23
[L4D2] Crashes and timeouts with latest metamod/SM
Views:
10,401
Posted By
MarshalZCC
Re: [L4D2] Crashes and timeouts with latest metamod/SM
So there is no stable version that fixes I'm guessing.
Forum:
General
10-30-2010, 12:58
Replies:
23
[L4D2] Crashes and timeouts with latest metamod/SM
Views:
10,401
Posted By
MarshalZCC
Re: [L4D2] Crashes and timeouts with latest metamod/SM
Are people still getting timeouts on the exception handler? Sometimes my servers timeout indefinitely trying to send the dump file.
Forum:
Metamod:Source Plugins
10-22-2010, 12:28
Replies:
1,528
L4DToolZ Metamod plugin (l4d1 & l4d2)
Views:
1,719,621
Posted By
MarshalZCC
Re: L4DToolZ Metamod plugin (l4d1 & l4d2)
The source code on the first page is for 1.0.0.6
Forum:
Metamod:Source Plugins
10-22-2010, 10:44
Replies:
1,528
L4DToolZ Metamod plugin (l4d1 & l4d2)
Views:
1,719,621
Posted By
MarshalZCC
Re: L4DToolZ Metamod plugin (l4d1 & l4d2)
Could I get the latest source code for this? (1.0.0.10)
Forum:
Plugins
10-08-2010, 14:43
Replies:
515
[L4D2] Melee In The Safe Room (with unlock all melee weapons on every campaign)
Views:
287,483
Posted By
MarshalZCC
Re: [L4D2] Melee In The Safe Room (with unlock all melee weapons on every campaign)
My testing shows otherwise. Only the original melee weapons appear in campaigns now. The VPK content/changes does not get used by the server. I referenced the update Valve did yesterday as the...
Forum:
Plugins
10-08-2010, 13:51
Replies:
515
[L4D2] Melee In The Safe Room (with unlock all melee weapons on every campaign)
Views:
287,483
Posted By
MarshalZCC
Re: [L4D2] Melee In The Safe Room (with unlock all melee weapons on every campaign)
But I don't think it will unlock melee weapons on every campaign, correct?
Showing results 1 to 25 of 146
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