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Search: Posts Made By: Lange
Forum: SteamTools 05-01-2014, 17:33
Replies: 6
Views: 3,933
Posted By Lange
Re: Patch to add SetHTTPRequestRawPostBody

I also made a patch to add Steam_SetHTTPRequestRawPostBodyFile, which lets a plugin more easily add contents to the post body from a pre-existing file. I'm using it to send .dem files.
...
Forum: Extensions 04-16-2014, 21:53
Replies: 78
Views: 150,128
Posted By Lange
Re: [EXTENSION] SMJansson 2.3.1/3 (2012-05-07)

I'd love to have some updated binaries for this. I can try to compile them myself but the easy route is always nice.
Forum: Coding MM:S Plugins & SM Extensions 04-15-2014, 12:49
Replies: 1
Views: 1,028
Posted By Lange
[TF2] SM Extension Questions

Hi,

I've got a lot of experience making SM Plugins, but I'm new to extensions. The reason I want to make an extension is partly curiosity, and partly frustration with the syntax and structure of...
Forum: Plugins 05-11-2013, 17:44
Replies: 261
Views: 217,571
Posted By Lange
Re: [TF2] MGEMod (v2.0.3, 4/19/13)

I just spoke with Cprice and he says that the errors in this log are fixed and will be committed in the next update.
Forum: Plugins 05-11-2013, 14:54
Replies: 261
Views: 217,571
Posted By Lange
Re: [TF2] MGEMod (v2.0.3, 4/19/13)

ELO rankings are still implemented. Those require a database to track. The errors you see are normal, and the last line means that everything is working fine.
Forum: Plugins 05-11-2013, 14:46
Replies: 261
Views: 217,571
Posted By Lange
Re: [TF2] MGEMod (v2.0.3, 4/19/13)

Sorry, I forgot to remove that bit from the OP. The WebUI is no longer part of MGEMod as of Version 2.0.0.
Forum: Plugins 04-26-2013, 14:01
Replies: 261
Views: 217,571
Posted By Lange
Re: [TF2] MGEMod (v2.0.3, 4/19/13)

That map should work if you have the latest copy of mgemod_spawns.cfg from the GitHub. Are there any errors in your sourcemod logs?
Forum: Plugins 04-26-2013, 14:00
Replies: 261
Views: 217,571
Posted By Lange
Re: [TF2] MGEMod (v2.0.1, 4/16/13)

It's not a feature worth maintaining, in my opinion. For the majority of players it adds nothing to the experience. It certainly doesn't help anybody practice.
Forum: Plugins 04-25-2013, 10:32
Replies: 261
Views: 217,571
Posted By Lange
Re: [TF2] MGEMod (v2.0.1, 4/16/13)

The "advanced stats" as they were called were very resource-intensive and they did not add much to the player experience. They were also quite messy in the code. I decided to completely remove it for...
Forum: Plugins 04-22-2013, 11:21
Replies: 261
Views: 217,571
Posted By Lange
Re: [TF2] MGEMod (v2.0.1, 4/16/13)

As of 2.0.0, support for the WebUI has been dropped and the code in the plugin that interfaces with it has been removed. It will not be updated.
Forum: Plugins 04-16-2013, 13:29
Replies: 261
Views: 217,571
Posted By Lange
Re: [TF2] MGEMod (v2.0.1, 4/16/13)

Updated to 2.0.1 with a few bugfixes. See changelog for details.
Forum: Plugins 04-15-2013, 21:41
Replies: 261
Views: 217,571
Posted By Lange
Re: [TF2] MGEMod (v1.0.7, 3/19/13)

2.0.0 is out! See the updated OP for details.

All credit for this new version goes to Cprice (http://steamcommunity.com/profiles/76561197972365777/).
Forum: Plugins 04-04-2013, 10:53
Replies: 261
Views: 217,571
Posted By Lange
Re: [TF2] MGEMod (v1.0.7, 3/19/13)

Check the Sourcemod error logs.
Forum: Plugins 03-18-2013, 18:16
Replies: 261
Views: 217,571
Posted By Lange
Re: [TF2] MGEMod (v1.0.6, 3/15/13)

1.0.6 has been released which fixes the spawning bug many servers were experiencing.

While this is merely a maintenance release, many new features are in development. Stay tuned.
Forum: Plugins 02-09-2013, 21:39
Replies: 261
Views: 217,571
Posted By Lange
Re: [TF2] MGEMod (v1.0.4, 4/10/12)

I am honestly not sure yet. The plugin functioned without exhibiting this bug for at least two years, then some patch within the last 6 months caused this to happen. I'm not sure if something in SM...
Forum: Plugins 02-06-2013, 01:04
Replies: 261
Views: 217,571
Posted By Lange
Re: [TF2] MGEMod (v1.0.4, 4/10/12)

It's being worked on.
Forum: Plugins 01-24-2013, 16:52
Replies: 261
Views: 217,571
Posted By Lange
Re: [TF2] MGEMod (v1.0.4, 4/10/12)

Haven't even started development on it. Might never. I will not need additional testers should that time come.
Forum: Plugins 01-23-2013, 15:59
Replies: 261
Views: 217,571
Posted By Lange
Re: [TF2] MGEMod (v1.0.4, 4/10/12)

The WebUI is going to be scrapped in the next version so I wouldn't worry about it too much.

As for the WebUI not working, I'm not sure what is causing your issue. If everything is up to date and...
Forum: Plugins 11-10-2012, 17:29
Replies: 261
Views: 217,571
Posted By Lange
Re: [TF2] MGEMod (v1.0.4, 4/10/12)

The plugin isn't loading for some reason.

rcon sm exts list

Did sdkhooks load?

rcon sm plugins list

Did mgemod load?
Forum: Plugins 10-25-2012, 01:47
Replies: 261
Views: 217,571
Posted By Lange
Re: [TF2] MGEMod (v1.0.4, 4/10/12)

metamod.vdf is a critical file that tells the source engine to load Metamod. Without it, Metamod does not load which means Sourcemod and its extensions/plugins do not load. Make sure you have the...
Forum: Plugins 10-24-2012, 20:34
Replies: 261
Views: 217,571
Posted By Lange
Re: [TF2] MGEMod (v1.0.4, 4/10/12)

I think rcon might be sort of broken right now @__@, I couldn't use rcon on a few of my servers either.
Forum: Plugins 10-24-2012, 11:58
Replies: 261
Views: 217,571
Posted By Lange
Re: [TF2] MGEMod (v1.0.4, 4/10/12)

Neither MGEMod nor SDKHooks should be generating an error like that. Where exactly did you see this error?
Forum: Plugins 10-23-2012, 23:56
Replies: 261
Views: 217,571
Posted By Lange
Re: [TF2] MGEMod (v1.0.4, 4/10/12)

rcon sm exts list

Is SDKHooks listed in the output with no errors?

rcon sm plugins list

Is MGEMod listed in the output with no errors?
Forum: Plugins 10-06-2012, 18:15
Replies: 261
Views: 217,571
Posted By Lange
Re: [TF2] MGEMod (v1.0.4, 4/10/12)

Thanks for the approval! :D

Even though this plugin hasn't been updated since April, I'm still around and helping people set it up and troubleshoot issues with it. I may decide to release more...
Forum: Plugins 04-17-2012, 11:05
Replies: 261
Views: 217,571
Posted By Lange
Re: [TF2] MGEMod (v1.0.4, 4/10/12)

Update to 1.0.4.



No.



No.
Showing results 1 to 25 of 79

 
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