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Posts Made By:
blaacky
Forum:
Scripting
11-04-2022, 13:37
Replies:
3
[CSGO] Stop round end from incrementing team score
Views:
638
Posted By
blaacky
Re: [CSGO] Stop round end from incrementing team score
CS_OnTerminateRound is only called whenever the CS_TerminateRound function is called according to the docs. The rounds I am trying to make these changes to are ones that end without calling the...
Forum:
Scripting
11-04-2022, 09:30
Replies:
3
[CSGO] Stop round end from incrementing team score
Views:
638
Posted By
blaacky
[CSGO] Stop round end from incrementing team score
Hi, I am trying to figure out a way to stop the team scores from going up when a team wins a round. I have considered using CS_SetTeamScore at round end and decrementing their score by 1, and...
Forum:
Scripting
03-28-2018, 07:26
Replies:
5
Creating zones & checking if client is inside a zone
Views:
3,318
Posted By
blaacky
Re: Creating zones & checking if client is inside a zone
https://forums.alliedmods.net/showthread.php?t=222822
Forum:
Snippets and Tutorials
03-08-2018, 16:31
Replies:
12
[CSGO] Change player collision hull
Views:
11,401
Posted By
blaacky
Re: [CSGO] Change player collision hull
I tested it on my CS:GO Linux server and it just caused it to crash
Forum:
Scripting
01-06-2018, 09:07
Replies:
4
[CS:GO] Suppress maps custom "say"ings
Views:
1,030
Posted By
blaacky
Re: [CS:GO] Suppress maps custom "say"ings
You should just use a point_servercommand entity remover. Every server that uses custom maps should use a plugin that does that. I've seen some custom maps use that entity to run the sm_ban command...
Forum:
Scripting
12-28-2017, 05:07
Replies:
3
Solved
ReadFileLine isn't giving me the right result.
Views:
936
Posted By
blaacky
Re: ReadFileLine isn't giving me the right result.
You need to use ExplodeString on the lineBuffer variable to turn the string into 3 separate strings using a space as the delimiter. After that you have to do StringToFloat on the 3 strings you get...
Forum:
Scripting
11-14-2017, 08:46
Replies:
7
Best way, global or Ent?
Views:
1,372
Posted By
blaacky
Re: Best way, global or Ent?
In most cases to check if a client is valid all you're really going to need is the IsClientInGame function. Usually you won't need to check if they are a bot nor do you need to check if the client...
Forum:
Scripting
11-11-2017, 05:02
Replies:
8
SourceMod "x" colors?
Views:
15,706
Posted By
blaacky
Re: SourceMod "x" colors?
https://github.com/imyzcn/mani-admin-plugin/blob/2967f6382cba6338f002df3dcdc4c4bbc5b4370f/mani_admin_plugin/mani_output.cpp#L1538
There is the colors mani admin used in its chat functions. Looks...
Forum:
Scripting
10-14-2017, 20:43
Replies:
8
Simple Plugin does not work.
Views:
1,647
Posted By
blaacky
Re: Simple Plugin does not work.
Not sure if SM works this way, but it may be possible that once OnClientPostAdminCheck is called, it resets the player's admin flags to what they are in the config. So anything you do to the flags in...
Forum:
Scripting
10-14-2017, 12:48
Replies:
16
PlayerRunCmdHook crash
Views:
4,560
Posted By
blaacky
Re: PlayerRunCmdHook crash
what game is it for?
Forum:
Scripting
09-19-2017, 13:11
Replies:
3
Hooking say
Views:
853
Posted By
blaacky
Re: Hooking say
Use simple chat processor (https://forums.alliedmods.net/showthread.php?p=1820365) or chat processor (https://forums.alliedmods.net/showthread.php?p=2448768), they have forwards you can use to modify...
Forum:
Extensions
09-16-2017, 22:01
Replies:
363
SendProxy Manager
Views:
232,066
Posted By
blaacky
Re: SendProxy Manager
Yea that doesn't seem to load on my Linux server. I just get this error:
[19] <FAILED> file "sendproxy.ext.so": /servers/kawaiicss/cstrike/addons/sourcemod/extensions/sendproxy.ext.so: cannot open...
Forum:
Plugins
08-27-2017, 18:38
Replies:
351
[Any] Chat-Processor (Replacement for Simple Chat Processor)
Views:
255,657
Posted By
blaacky
Re: [Any] Chat-Processor (Replacement for Simple Chat Processor)
Can you modify it so we can change the delimiter between the name and the message?
Forum:
Scripting
07-25-2017, 15:18
Replies:
9
Solved
How can check author of a plugin?
Views:
2,084
Posted By
blaacky
Re: How can check author of a plugin?
You use GetPluginIterator, ReadPlugins, MorePlugins, and GetPluginInfo functions
Forum:
General
06-22-2017, 20:58
Replies:
2
Auto-deleting logs after 30 days?
Views:
690
Posted By
blaacky
Auto-deleting logs after 30 days?
Logs in sourcemod/logs that are 30 days or older are going away automatically. Is this something I can disable somewhere? Or is it even part of SourceMod?
Forum:
General
06-21-2017, 05:35
Replies:
9
Did SetClientName offset change?
Views:
2,509
Posted By
blaacky
Re: Did SetClientName offset change?
That linux offset didn't work, but it helped fix some other bugs. The bot's name doesn't change.
EDIT: 68 works
Forum:
SourceBans / SourceBans++
06-19-2017, 12:48
Replies:
1
Bug Report
Latest sb++ breaks server
Views:
1,914
Posted By
blaacky
Latest sb++ breaks server
There seemed to be an update last night and now my server won't start and I get the following errors:
L 06/19/2017 - 11:28:00: [SM] Call stack trace:
L 06/19/2017 - 11:28:00: [SM] [0]...
Forum:
Plugins
06-16-2017, 20:21
Replies:
61
[ANY] Discord API (Send/Retrieve messages, list Guilds/Channels) UPDATE: 10/1/17
Views:
55,523
Posted By
blaacky
Re: [ANY] Discord API (Send/Retrieve messages, list Guilds/Channels) UPDATE: 10/1/17
Can we get something to assign roles to members? And to get a list of roles
Forum:
Scripting
06-07-2017, 10:15
Replies:
1
What does this error mean?
Views:
1,225
Posted By
blaacky
What does this error mean?
Someone had trouble loading one of my plugins.
[SM] Failed to load plugin "bash2.smx": Unable to load plugin (bad header).
Is this caused by running the plugin on an incompatible version from...
Forum:
Scripting
05-27-2017, 08:39
Replies:
6
Detecting laggy players (Not ping lag)
Views:
2,495
Posted By
blaacky
Re: Detecting laggy players (Not ping lag)
Forgot that, right before that code I do
if(GetEntityMoveType(client) != MOVETYPE_NONE)
{
g_mLastMoveType[client] = GetEntityMoveType(client);
}
Used to unfreeze the players by...
Forum:
Scripting
05-27-2017, 07:33
Replies:
6
Detecting laggy players (Not ping lag)
Views:
2,495
Posted By
blaacky
Re: Detecting laggy players (Not ping lag)
I use this method to catch a lot of laggers. It just freezes them for the time being until they stop lagging.
int g_iRunCmdsPerSecond[MAXPLAYERS + 1];
int g_iBadSeconds[MAXPLAYERS + 1];
float...
Forum:
Scripting
04-17-2017, 09:58
Replies:
9
Chattags Plugin
Views:
2,185
Posted By
blaacky
Re: Chattags Plugin
If you want to modify the chat you should stick to a standard that other plugins use aka Simple Chat Processor (https://forums.alliedmods.net/showthread.php?p=1820365) or Chat Processor...
Forum:
Scripting
02-22-2017, 20:04
Replies:
2
[CSGO] Client-side prediction for trigger entities?
Views:
1,233
Posted By
blaacky
Re: [CSGO] Client-side prediction for trigger entities?
They had that with the landmark teleports in source but as far as I know it can't be enabled on other triggers
Forum:
Scripting
01-25-2017, 18:01
Replies:
3
[CSGO] I try to lock steamid to team
Views:
1,144
Posted By
blaacky
Re: [CSGO] I try to lock steamid to team
Try using AddComandListener on the "jointeam" command and block it. Inside the command listener, use CS_SwitchTeam and CS_RespawnPlayer.
Forum:
Scripting
01-21-2017, 17:47
Replies:
32
Forward for plugin end?
Views:
4,917
Posted By
blaacky
Re: Forward for plugin end?
Yes please
Showing results 1 to 25 of 330
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