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Search: Posts Made By: CnB|Omega
Forum: General 07-08-2010, 20:50
Replies: 36
Views: 8,072
Posted By CnB|Omega
Re: Engineer TF2 update today

Our servers running fine so far (linux). First class update that hasnt sent the servers up in smoke (so far).

Also, anyone know where they(Valve) moved the function offsets too? The new function...
Forum: Plugins 05-10-2010, 19:28
Replies: 1,312
Views: 817,885
Posted By CnB|Omega
Re: Say Sounds (including Hybrid Edition) (3.2.4)

What kind of error is it giving to you in your client console? Is it telling you the file is missing from the disk/repository? I ask because this could be similar to my problem.

Also, what...
Forum: Plugins 05-03-2010, 14:10
Replies: 1,312
Views: 817,885
Posted By CnB|Omega
Re: Say Sounds (including Hybrid Edition) (3.2.4)

Our server's have been using Saysounds for a very long time.
After this last update, we updated our Sourcemod and Metamod to the latest snapshots. All other plugins we have are working.
The problem...
Forum: General 04-28-2010, 23:17
Replies: 38
Views: 23,970
Posted By CnB|Omega
Re: New TF2 Linux update breaks Sourcemod

Our Metamod fails to load with the following error
L 04/28/2010 - 22:51:01: Could not find path for: bin/tier0_i486.so

In addition, it looks like the function offsets have changed for sourcemod....
Forum: Plugins 02-22-2010, 03:19
Replies: 69
Views: 57,371
Posted By CnB|Omega
Re: [TF2] Cosmetic Leveling Mod (v0.1b)

I jumped the gun and did this on my own for our servers. I get inspired and have a bad habit of hijacking plugins. If you like it, keep it. If not, no skin off my back. No need to give credit or...
Forum: Plugins 02-22-2010, 01:39
Replies: 69
Views: 57,371
Posted By CnB|Omega
Re: [TF2] Cosmetic Leveling Mod (v0.1b)

Jumping subjects, addressing your issues with medics, you could hook some of the following events:
player_extinguished
medic_death - get the amount of healing they did in the life. Could also...
Forum: Plugins 02-22-2010, 00:53
Replies: 69
Views: 57,371
Posted By CnB|Omega
Re: [TF2] Cosmetic Leveling Mod (v0.1b)

Damizean's older TF2 Equipment Manager is a good example of using clientprefs to save client data.
http://forums.alliedmods.net/showthread.php?p=883146

It stored and loaded what the client had...
Forum: Plugins 02-21-2010, 23:38
Replies: 69
Views: 57,371
Posted By CnB|Omega
Re: [TF2] Cosmetic Leveling Mod (v0.1b)

I know you said the plugin is designed to reset on mapchange and/or reconnect, but would you consider making it optional to save the players level and experience? Cant be that difficult to do,...
Forum: Unapproved Plugins 12-24-2009, 21:11
Replies: 40
Views: 20,928
Posted By CnB|Omega
Re: [TF2][BETA] Wearable Items [12/24/09]

Perhaps Im just ranting because Im not looking forward to the extensive number of changes I would have to make in order to use this updated plugin.

I would love to make use of the native...
Forum: Unapproved Plugins 12-24-2009, 16:38
Replies: 40
Views: 20,928
Posted By CnB|Omega
Re: [TF2][BETA] Wearable Items [12/24/09]

Not to criticize, but how much of a memory increase are we talking about here?
All I can see for real improvements to the plugin are the increased slot number with custom names(which was already...
Forum: Plugins 12-22-2009, 03:22
Replies: 212
Views: 124,997
Posted By CnB|Omega
Re: SourceBot

We've recently started using SourceBot, and the problem we've been running into is the rotation of the bot as it warps keeps turning it upside down and sideways. Any way to keep the bot upright?
Forum: Unapproved Plugins 12-20-2009, 20:08
Replies: 1,685
Views: 683,881
Posted By CnB|Omega
Re: [TF2] Equipment manager 1.1.6 (09/23/09)

I actually already recompiled that model for our servers..gimme a sec and Ill upload it...

There. All models and materials inside, and dependencies file already made. Put "Server Files" onto the...
Forum: Unapproved Plugins 11-06-2009, 22:08
Replies: 375
Views: 230,428
Posted By CnB|Omega
Re: [TF2]RMF Ability Pack

Ive been having a problem with the Pyro RMF abilities. When a Pyro types rmf_menu, the menu doesnt even show up. It works fine for all other classes. Anyone else get this?

Also, medic stuff is...
Forum: Plugins 07-30-2009, 06:44
Replies: 1,312
Views: 817,885
Posted By CnB|Omega
Re: Say Sounds (including Hybrid Edition) (3.1.9)

We've been having the same issue described above on our servers (SM 1.3.0 -dev hg2751). The sounds are playing from the map origin (0,0,0) rather than from/to the players. At first we thought was a...
Forum: Plugins 07-04-2009, 12:56
Replies: 48
Views: 64,702
Posted By CnB|Omega
Re: TF2 Remote Control Sentry Guns

Its not that we want to hijack your plugin. We think you've created a really cool idea, you're plugin was just...limited. And laggy. We just wanted to expand and enhance it to levels of awesome not...
Forum: Plugins 07-02-2009, 17:57
Replies: 48
Views: 64,702
Posted By CnB|Omega
Re: TF2 Remote Control Sentry Guns

After looking through L.Duke Zgrabber plugin, I figured out he just uses a timer to update the location of the buildings. This isnt too different from OnGameFrame, but it doesnt call the function as...
Forum: Plugins 07-02-2009, 16:16
Replies: 48
Views: 64,702
Posted By CnB|Omega
Re: TF2 Remote Control Sentry Guns

wow, thanks Retsam. Im glad you guys have a firm grasp on entity properties. Im having a hard time really learning how to manipulate them. The sheer number is enough to give me a headache, along with...
Forum: Plugins 07-02-2009, 02:39
Replies: 48
Views: 64,702
Posted By CnB|Omega
Re: TF2 Remote Control Sentry Guns

Checking the level of the senty would either be m_iUpgradeLevel or m_iState. Probably m_iUpgradeLevel, but Im not sure. Would just have to check the level of the sentry, then run a switch statement...
Forum: Plugins 07-02-2009, 02:00
Replies: 48
Views: 64,702
Posted By CnB|Omega
Re: TF2 Remote Control Sentry Guns

No, they dont. They still heal people at the old position. Im trying to figure out how to fix this. I have a hunch that its an entity spawned at the dispenser location that does the healing. They...
Forum: Plugins 07-01-2009, 18:42
Replies: 48
Views: 64,702
Posted By CnB|Omega
Re: TF2 Remote Control Sentry Guns

This is possible. Ive already modded his plugin extensively for use on our own servers, added movement speed variables, as well as added the ability to move/control dispensers and tele...
Forum: Plugins 05-28-2009, 02:19
Replies: 516
Views: 188,992
Posted By CnB|Omega
Re: Sudden Death Melee Redux

Yep, updated sourcemod and all plugins after game update. Running snapshot hg2735 and the current version of the plugin. Had this same problem on all 3 linux servers.

I was able to semi-fix...
Forum: Plugins 05-26-2009, 22:47
Replies: 516
Views: 188,992
Posted By CnB|Omega
Re: Sudden Death Melee Redux

I can second this.
Additionally, occasionally some players spawn as a different class than everyone else, and with their weapons. Like a pyro with a flamethrower while everyone else is scouts with...
Forum: Scripting 02-25-2009, 15:10
Replies: 13
Views: 5,485
Posted By CnB|Omega
Re: TF2: RTD skills broken in update

ForcePlayerSuicide is indeed broken...again.

This affects slay, instant kills, timebomb, toxic...and any other number of plugins that kill the player.

Fail Valve. Fail.
Forum: Plugins 02-08-2009, 22:36
Replies: 36
Views: 29,847
Posted By CnB|Omega
Re: TF2 Unassigned Team Exploit Prevention

Would it be possible to add a logging feature to this? There is not always an admin online, and it would be nice if it logged who tries to use the exploit to a file for later review.
Time, Date,...
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