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Forum: New Plugin Submissions 04-23-2019, 12:43
Replies: 308
Views: 26,725
Posted By EFFx
Re: PUBNITE - BattleRoyale (PUBG + FORTNITE) - [NEW VERSION RELEASED]

Then you should use the same cfg file that is inside the PUBNite_Plugins file.
Forum: New Plugin Submissions 04-22-2019, 08:33
Replies: 308
Views: 26,725
Posted By EFFx
Re: PUBNITE - BattleRoyale (PUBG + FORTNITE) - [NEW VERSION RELEASED]

Install all files correctly and at player spawn, reset user's data about the item you've created. I tested it and the item does reset here.

Edit: Fixed little issues with the main plugin. Download...
Forum: New Plugin Submissions 04-21-2019, 20:33
Replies: 308
Views: 26,725
Posted By EFFx
Re: PUBNITE - BattleRoyale (PUBG + FORTNITE) - [NEW VERSION RELEASED]

Did you remove the item when the user respawned?

About the index out of bounds issue, download the PUBNite_Plugins again.
Forum: New Plugin Submissions 04-21-2019, 15:20
Replies: 308
Views: 26,725
Posted By EFFx
Re: PUBNITE - BattleRoyale (PUBG + FORTNITE) - [v2.2 VERSION RELEASED]

UPDATED TO 2.3

- Fixes

- Fixed the kevlar level that drops from the chest.
- Fixed some issues with the PUBNite_VoteMap plugin.
- Fixed the armor type after using the Chug Jug.
- Fixed an...
Forum: Scripting Help 04-20-2019, 16:30
Replies: 4
Views: 488
Posted By EFFx
Re: Sprite On Hud New Version! How .-.?

By a quick looking, I suggest a couple things:

- set_lights() to make the screen darker
- hide hud informations
- Sprites
- And to make the 'select feature' you just need to check which key the...
Forum: New Plugin Submissions 04-20-2019, 12:01
Replies: 308
Views: 26,725
Posted By EFFx
Re: PUBNITE - BattleRoyale (PUBG + FORTNITE) - [v2.2 VERSION RELEASED]

To be honest I tried to print the callfunc_end() value, and it printed 0 (related to Natsheh reply, it should print the return value of the boolean).
Forum: New Plugin Submissions 04-19-2019, 17:15
Replies: 308
Views: 26,725
Posted By EFFx
Re: PUBNITE - BattleRoyale (PUBG + FORTNITE) - [v2.2 VERSION RELEASED]

Lol, everything you said that doesn't happen, actually happen if you install ALL files that I shared correctly.
Forum: Scripting Help 04-18-2019, 13:29
Replies: 9
Views: 438
Posted By EFFx
Forum: New Plugin Submissions 04-18-2019, 11:30
Replies: 308
Views: 26,725
Posted By EFFx
Re: PUBNITE - BattleRoyale (PUBG + FORTNITE) - [v2.2 VERSION RELEASED]

The #290 reply is already some API support, you can check the explanation there. Also, make sure you're using the lastest pubnite_cvars.cfg file.
Forum: New Plugin Submissions 04-18-2019, 08:02
Replies: 308
Views: 26,725
Posted By EFFx
Re: PUBNITE - BattleRoyale (PUBG + FORTNITE) - [v2.2 VERSION RELEASED]

Does callfunc_* returns the value back to the plugin if I want to? Like, callfunc_begin("hasItem", "customitem.amxx") and then


public hasItem(id)
{
return bHasItem[id]
}


Is that...
Forum: Scripting Help 04-18-2019, 01:57
Replies: 9
Views: 438
Posted By EFFx
Re: Little help with a native issue

The major difference is that without the & I need to return the value?
Forum: Scripting Help 04-17-2019, 23:06
Replies: 9
Views: 438
Posted By EFFx
Re: Little help with a native issue

Yes, it actually worked.
Forum: Scripting Help 04-17-2019, 21:55
Replies: 9
Views: 438
Posted By EFFx
Re: Little help with a native issue

You're right, after adding the & it worked. I appreciate.
Forum: New Plugin Submissions 04-17-2019, 21:12
Replies: 26
Views: 845
Posted By EFFx
Re: New ResetScore System

So much time has been lost with that unnecessary conversation, it should've been unapproved as soon as he said that he can't add ML because he's newbie, so he can't support his own plugin. Also,...
Forum: Scripting Help 04-17-2019, 19:30
Replies: 9
Views: 438
Posted By EFFx
Little help with a native issue

/* Plugin generated by AMXX-Studio */

#include <amxmodx>
#include <pubnite_mod>

#define PLUGIN "New Plug-In"
#define VERSION "1.0"
#define AUTHOR "author"

public plugin_init() {
Forum: New Plugin Submissions 04-17-2019, 17:59
Replies: 308
Views: 26,725
Posted By EFFx
Re: PUBNITE - BattleRoyale (PUBG + FORTNITE) - [v2.2 VERSION RELEASED]

You'd read my mind, I was currently adding API that will let owners add their own items.
Forum: Scripting Help 04-12-2019, 11:18
Replies: 13
Views: 438
Posted By EFFx
Re: String formatting

Maybe the way you're formating it when you're reading the .ini file is "wrong". Not sure if that's what i'm going to say has any sense, but something may be wrong with formatex(), so try that:

...
Forum: Suggestions / Requests 04-08-2019, 10:45
Replies: 2
Views: 373
Posted By EFFx
Re: What to do to fix this

So, what do you want us to do?
Forum: Suggestions / Requests 04-07-2019, 07:08
Replies: 8
Views: 486
Posted By EFFx
Re: How can I do that...?

The camera moves automatically due the pev_fixangle, so I need to fix where i'm aiming at everytime. Like, if i'm aiming close to an enemy and he starts going to my crosshair, the camera instantly...
Forum: Suggestions / Requests 04-06-2019, 21:04
Replies: 8
Views: 486
Posted By EFFx
Re: How can I do that...?

Nah, it isn't just the bullet decals. When I'd shoot a player right at him it doesn't hit. You're only creating the beam between the camera view to the end position, but it is not the same aiment of...
Forum: Suggestions / Requests 04-05-2019, 14:33
Replies: 8
Views: 486
Posted By EFFx
Re: How can I do that...?

I dunno if either the stock is wrong or the way it works with that plugin is wrong. But when I'd spray with the AK or any weapon with recoil, the camera goes crazy.

The reason I asked for such...
Forum: Suggestions / Requests 04-05-2019, 14:07
Replies: 8
Views: 486
Posted By EFFx
Re: How can I do that...?

I think you misunderstood what I said, lemme give more details:

I have the end position of where I'm aiming at, I just wanna make another player aim where my end position from my crosshair is.
Forum: Suggestions / Requests 04-05-2019, 13:12
Replies: 8
Views: 486
Posted By EFFx
How can I do that...?

I found that stock some weeks ago but I couldn't find it anymore. What I want to know is how can I force an entity/player aim at a certain origin?
Forum: Suggestions / Requests 04-04-2019, 13:40
Replies: 8
Views: 484
Posted By EFFx
Re: Tactical time out

If you have the pause plugin inside the PUG code, try it:


public PUG_SwapTeams()
{
new iPlayers[32],iNum,Players;
get_players(iPlayers,iNum,"h");

for(new i;i <...
Forum: Suggestions / Requests 04-04-2019, 12:57
Replies: 8
Views: 484
Posted By EFFx
Re: Tactical time out

And how am I suppose to know when the PUG switched the teams?
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