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Search: Posts Made By: asherkin
Forum: Source Servers (SRCDS) 02-23-2021, 09:59
Replies: 2
Views: 194
Posted By asherkin
Re: Is creating and running a server bad if you login as anonymous?

When CS:GO originally released you needed to login to an account that owned the game to download the SRCDS files, Valve lifted that restriction ages ago and it looks like no one updated the their...
Forum: Scripting 02-17-2021, 18:44
Replies: 2
Views: 147
Posted By asherkin
Re: Tag mismatch warning on custom formatting

Trying to file this as a bug would have been wrong, but for future reference SM / SP bugs are tracked on GitHub.
Forum: Scripting 02-10-2021, 12:23
Replies: 28
Views: 656
Posted By asherkin
Re: Crash with CS_OnCSWeaponDrop

I've moved the posts here to a new thread - please do not hijack other people's threads, especially not ones from 6 years ago. It makes it hard to follow your problem and confuses people coming to...
Forum: Unapproved/Old Plugins 02-09-2021, 06:40
Replies: 24
Views: 5,684
Posted By asherkin
Re: Pro Become V.I.P. [re1.0.4]

Lets have no more pot-shots at other people's cultures please - I have edited / deleted posts for content.



You should give credit anyway - it's the right thing to do.
Forum: Unapproved/Old Plugins 02-08-2021, 11:50
Replies: 2
Views: 163
Posted By asherkin
Re: Gangs

We can't move threads between the plugins sections. I've gone ahead and "unapproved" it, so please repost in the correct section!
Forum: TF2Items 02-08-2021, 06:51
Replies: 24
Sticky: TF2Items FAQ
Views: 52,491
Posted By asherkin
Re: TF2Items FAQ

Have you compiled and loaded the tf2items_manager plugin?
Forum: Unapproved Plugins 02-07-2021, 17:49
Replies: 1
Views: 597
Posted By asherkin
Re: No hosting limits

This isn't a SourceMod plugin.

Additionally, please don't post closed-source binaries developed by other people - you don't have the reputation to back them up.
Forum: Extensions 01-28-2021, 19:38
Replies: 366
Views: 155,419
Posted By asherkin
Re: Accelerator - Crash Reporting That Doesn't Suck

There is no link to the .io domain anywhere, it is the development site for the next version of Throttle.
Forum: Extensions 01-27-2021, 18:54
Replies: 366
Views: 155,419
Posted By asherkin
Re: Accelerator - Crash Reporting That Doesn't Suck

That crash ID works fine: https://crash.limetech.org/mzxtthp4rbco, and I can see that it is tied to a steam account called "kipr", which has about 30 crash reports uploaded over the last month.
Forum: Translation Request 01-27-2021, 05:57
Replies: 1
Views: 866
Posted By asherkin
Re: Ultimate Chats Control 5.2(c) Translate to EN

Do not blank out posts or threads. If you posted a question and later solve your problem, post the solution for others to find.
Forum: Extensions 01-25-2021, 08:15
Replies: 113
Views: 79,451
Posted By asherkin
Re: VPhysics

What.... game??
Forum: Scripting 01-22-2021, 06:42
Replies: 4
Views: 542
Posted By asherkin
Re: Want for urldecode method, need help with rewrite from C

PrintToServer(buffer); // ...you not see '%' symbols in console, function is formatting it.

This is dangerous, the correct usage is:

PrintToServer("%s", buffer);
Forum: Scripting 01-16-2021, 08:19
Replies: 6
Views: 1,140
Posted By asherkin
Re: [CS:GO] Getting data from the netprop "m_szCrosshairCodes"

Did you try FakeClientCommandKeyValues?
Forum: Source Servers (SRCDS) 01-14-2021, 06:27
Replies: 4
Views: 512
Posted By asherkin
Re: Server crashes, Accelerator Logs

Source.Python does not work very well with Accelerator as it intentionally causes crashes which it expects to handle, this is widely considered an unsafe practice. They have a note on it in their...
Forum: General 01-06-2021, 09:50
Replies: 10
Views: 1,835
Posted By asherkin
Forum: Extensions 12-30-2020, 07:40
Replies: 366
Views: 155,419
Posted By asherkin
Re: Accelerator - Crash Reporting That Doesn't Suck

I'm afraid I can't reproduce any issues with Accelerator and SourceMod 1.11, and there a good number of crash reports in Throttle from servers running SM 1.11 on both Windows and Linux.
Forum: General 12-28-2020, 18:53
Replies: 6
Views: 596
Posted By asherkin
Re: [CS:S]Disconnect: Metamod Source or Sourcemod Violation

You should install SRCDS on your computer and use SourceMod there - it isn't supported as a client plugin for listen servers.
Forum: General 12-28-2020, 16:17
Replies: 3
Views: 1,388
Posted By asherkin
Re: [CSGO] Unable to buy grenades/armor due to donating

https://wiki.alliedmods.net/Upgrading_sourcemod
Forum: General 12-28-2020, 09:38
Replies: 3
Views: 1,388
Posted By asherkin
Re: [CSGO] Unable to buy grenades/armor due to donating

Your SourceMod version is outdated.
Forum: General 12-28-2020, 09:37
Replies: 6
Views: 596
Posted By asherkin
Re: [CS:S]Disconnect: Metamod Source or Sourcemod Violation

You're being kicked because you have MM:S or SM loaded into your game client.
Forum: Plugin/Gameplay Ideas and Requests 12-26-2020, 13:07
Replies: 3
Views: 412
Posted By asherkin
Re: Requested anticheat

Far too often these just turn out to be SMAC modified with a couple of advertising messages.
Forum: Source Servers (SRCDS) 12-26-2020, 09:56
Replies: 8
Views: 1,117
Posted By asherkin
Re: [CSGO] Problems with purchasing armour/equipment

You need to update SourceMod, if updating SourceMod didn't solve it, you probably didn't update SourceMod correctly.

https://wiki.alliedmods.net/Upgrading_sourcemod
Forum: Scripting 12-26-2020, 09:51
Replies: 5
Views: 660
Posted By asherkin
Re: [TF2] EquipPlayerWeapon crash

It is forbidden for plugins to load SM's gamedata files, they're not a public API and are not part of the stability guarantees (you're also trying to load a child file of a gamedata file set instead...
Forum: Coding MM:S Plugins & SM Extensions 12-22-2020, 08:41
Replies: 1
Views: 1,497
Posted By asherkin
Re: CSGO correct usage of manual hooks

I don't think there is anything wrong with your hook, the crash is quite far down the call stack - based on the stack trace and your code, I'd say the game just isn't liking you calling Weapon_Switch...
Forum: Scripting 12-22-2020, 08:35
Replies: 2
Views: 725
Posted By asherkin
Re: IsPluginDebugging() methods

A long, long, long time ago plugins had to opt-in to stack trace recording on plugin errors, that is not the case any more.

That native just returns true as long as the plugin is fully loaded:...
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