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Showing results 1 to 25 of 110
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Posts Made By:
chris1701
Forum:
Plugins
06-27-2011, 03:43
Replies:
78
[L4D & L4D2] Extinguisher & Flamethrower (1.23) [25-May-2023]
Views:
90,127
Posted By
chris1701
Re: [L4D & L4D2] Extinguisher & Flamethrower (1.0) [26-Jun-10]
However, I use sdkhooks 2.0 and all plugins don't work. can you release a version for sdkhooks below 2.0?
Forum:
Plugins
05-02-2010, 03:38
Replies:
392
[L4D2] Gun Control
Views:
309,531
Posted By
chris1701
Re: [L4D2] Gun Control
it is a official settings. It will automatically drop out if you shot 150 rounds. Even you have the prevent m60 plugin, it still drop out. We should find another way to fix that
Forum:
Plugins
05-01-2010, 22:41
Replies:
53
[L4D1/2] Varying Zombie Population
Views:
69,181
Posted By
chris1701
Re: [L4D1/2] Varying Zombie Population
Did z_speed and z_health are conflicted? Will it crash if I used both of the cvars?
Forum:
Unapproved Plugins
05-01-2010, 08:48
Replies:
10
[L4D2] Continue Healing
Views:
4,935
Posted By
chris1701
Re: [L4D2] Continue Healing
Maybe you can attach video for demonstration.
Forum:
Plugins
05-01-2010, 08:47
Replies:
34
[L4D2] Varying Ammunition Reserves (1.5.3)
Views:
45,074
Posted By
chris1701
Re: [L4D2] Varying Ammunition Reserves (1.5.2)
I have the same issues.
PS: the prevention plugin is good but it will automatically drop after shot 150 rounds. It is the official settings and irreversible. Maybe someone fix it in the future?
Forum:
Plugins
05-01-2010, 01:26
Replies:
34
[L4D2] Varying Ammunition Reserves (1.5.3)
Views:
45,074
Posted By
chris1701
Re: [L4D2] Varying Ammunition Reserves (1.5.2)
I added magnum ammo on gun control, you could try ammo_pistol_max and it will modify both magnum and pistol
I forgot to attach my plugin. I modifiied the cvar (ammo_pistol_max) and it works for...
Forum:
Plugins
05-01-2010, 00:38
Replies:
34
[L4D2] Varying Ammunition Reserves (1.5.3)
Views:
45,074
Posted By
chris1701
Re: [L4D2] Varying Ammunition Reserves (1.5.1)
try my modification and see if it works or not.
Forum:
Plugins
05-01-2010, 00:18
Replies:
34
[L4D2] Varying Ammunition Reserves (1.5.3)
Views:
45,074
Posted By
chris1701
Re: [L4D2] Varying Ammunition Reserves (1.5.1)
I assume magnum is just like pistol by changing ammo_pistol_max. I think Ammo_pistol_max changes both magnum and pistol. Maybe?
I tried compile it with my modified version. maybe you can look...
Forum:
Plugins
04-30-2010, 22:40
Replies:
11
[L4D2] Witch Precache
Views:
39,183
Posted By
chris1701
Re: [L4D2] Witch Precache
That means I need to wait unofficial update for l4d1maps in order to letting l4d1map to support such models?
Forum:
Plugins
04-30-2010, 22:32
Replies:
392
[L4D2] Gun Control
Views:
309,531
Posted By
chris1701
Re: [L4D2] Gun Control
Atomic, I modify your plugin and I want to modify magnum's ammo. I want to add magnum as a primary weapon. Is there anyway to find the m_iAmmo? I try to compile it and it fails by showing error 017:...
Forum:
Plugins
04-30-2010, 22:06
Replies:
392
[L4D2] Gun Control
Views:
309,531
Posted By
chris1701
Re: [L4D2] Gun Control
perhaps weakening m60's damage will be a good idea. It can destruct zombie's body by a single shot. We can consider it as heavy mg instead of the class of GL.
Forum:
Plugins
04-30-2010, 22:02
Replies:
34
[L4D2] Varying Ammunition Reserves (1.5.3)
Views:
45,074
Posted By
chris1701
Re: [L4D2] Varying Ammunition Reserves (1.5.1)
However, m60 has a issue by dropping in the floor after shooting 150 rounds and it cannot reload.
how do I randomize magnum ammo if I want to modify it as a primary weapon?
Forum:
Plugins
04-30-2010, 03:36
Replies:
392
[L4D2] Gun Control
Views:
309,531
Posted By
chris1701
Re: [L4D2] Gun Control
Did you use Weapon Unlock (0.8.2), it can only recognize this version of Weapon Unlock. It is on the first page. I think we shouldn't replace m60 into gl. Maybe considering it as advanced primary...
Forum:
Plugins
04-30-2010, 03:32
Replies:
34
[L4D2] Varying Ammunition Reserves (1.5.3)
Views:
45,074
Posted By
chris1701
Re: [L4D2] Varying Ammunition Reserves
I think m60 is different from other primary weapons since it cannot reload and is disposable.
Forum:
Plugins
04-29-2010, 22:00
Replies:
34
[L4D2] Varying Ammunition Reserves (1.5.3)
Views:
45,074
Posted By
chris1701
Re: [L4D2] Varying Ammo
I mean randomize the ammunition of css weapons.
Forum:
Plugins
04-29-2010, 21:40
Replies:
392
[L4D2] Gun Control
Views:
309,531
Posted By
chris1701
Re: [L4D2] Gun Control
I want to allow player to reload m60 as other primary weapons. Can anyone do that?
Forum:
Plugins
04-29-2010, 21:35
Replies:
34
[L4D2] Varying Ammunition Reserves (1.5.3)
Views:
45,074
Posted By
chris1701
Re: [L4D2] Varying Ammo
I love this plugin because it make the game becoming more realistic. Maybe you can add modification of css weapons such as awp,scout,mp5 or something like that
Forum:
Plugins
04-29-2010, 21:34
Replies:
11
[L4D2] Witch Precache
Views:
39,183
Posted By
chris1701
Re: [L4D2] Witch Precache
is it related to the problem of cannot load the error.mdl?
Forum:
Plugins
04-29-2010, 09:12
Replies:
392
[L4D2] Gun Control
Views:
309,531
Posted By
chris1701
Re: [L4D2] Gun Control
I try to edit the ammo max command, however I encounter the same issues after I shot all of the ammo. it sometimes drop in the floor and cannot pick up, the weapon still appear as out of ammo and...
Forum:
Plugins
04-29-2010, 04:24
Replies:
196
Poll:
[L4D2] Vicious Infected V-1.83 (Updated: 1/20/14)
Views:
136,786
Posted By
chris1701
Re: [L4D2] Vicious Infected V-1.6 (4/28/10)
can you add the probability of spawning witch after tank died?
It was annoying if witch is definitely spawn after tank's death. (I mean it will mess with the setting of randomly spawning witch on...
Forum:
Plugin/Gameplay Ideas and Requests
04-28-2010, 22:47
Replies:
0
[l4d2] about the type of ammo
Views:
848
Posted By
chris1701
[l4d2] about the type of ammo
Is there anyway to make a plugins for changing dumdum bullets as m60 ammo which is allow primary weapons to have the features of m60 bullets.
I mean making dumdum ammo into hollow point bullets...
Forum:
Extensions
04-28-2010, 21:25
Replies:
45
[EXTENSION] Web downloader
Views:
32,127
Posted By
chris1701
Re: [EXTENSION] Web downloader
can you demostrate by publishing a sample file?
Forum:
Plugins
04-28-2010, 21:23
Replies:
196
Poll:
[L4D2] Vicious Infected V-1.83 (Updated: 1/20/14)
Views:
136,786
Posted By
chris1701
Re: [L4D2] Vicious Infected V-1.5 (4/27/10)
What ever the name is, you can change that name by using hint messages.
Forum:
Plugins
04-28-2010, 11:41
Replies:
196
Poll:
[L4D2] Vicious Infected V-1.83 (Updated: 1/20/14)
Views:
136,786
Posted By
chris1701
Re: [L4D2] Vicious Infected V-1.5 (4/27/10)
[quote=Mortiegama;1163387]@Ghost - All these abilities are given to the SI whether bots or players. So it works on Co-op just the same as Versus.
@Chris -
1) I'm not much of a fan for...
Forum:
Plugins
04-28-2010, 03:37
Replies:
71
[ANY] Piggyback Ride (2.0)
Views:
51,973
Posted By
chris1701
Re: [ANY] Piggyback Ride (1.3)
it fails on l4d2
Showing results 1 to 25 of 110
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