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Search: Posts Made By: Hanzoligen
Forum: Approved Plugins 01-27-2014, 13:29
Replies: 134
Views: 178,768
Posted By Hanzoligen
Re: Accuracy Fix

Edit, 28.01.2014: While writing this section I did not know enough of the game mechanics and got a bit confused. I cleared the single shot behaviour in my post below. I leave the original text as a...
Forum: Scripting 02-26-2013, 18:54
Replies: 20
Views: 4,599
Posted By Hanzoligen
[L4D] Limit ammo pile usage to 1 clip per use

Thanks. Sounds like more work than expected.
Do you know where I can find info on blocking the ammo pile from giving max ammo?
Forum: Scripting 02-26-2013, 18:43
Replies: 20
Views: 4,599
Posted By Hanzoligen
[L4D] Limit ammo pile usage to 1 clip per use

That defines a value for appropriate clipsizes.
Whats the code for returning the current amount of ammo of a player?
I read through survivor uogrades sourcecode also. I remember its the same...
Forum: Scripting 02-26-2013, 17:28
Replies: 20
Views: 4,599
Posted By Hanzoligen
[L4D] Limit ammo pile usage to 1 clip per use

Can you please post your code here?
Forum: Scripting 02-26-2013, 15:23
Replies: 20
Views: 4,599
Posted By Hanzoligen
[L4D] Limit ammo pile usage to 1 clip per use

Did you read the code or try for yourself? I bet you dont receive the amout of ammo but the max limit instead.

I tried it 100 times
Forum: Scripting 02-26-2013, 14:12
Replies: 20
Views: 4,599
Posted By Hanzoligen
Re: [L4D] Limit ammo pile usage to 1 clip per use

I thought about that one, nice idea. How do I get the amount of ammo the player has?

m_iAmmo_prim = GetEntProp(client, Prop_Send, "m_iAmmo", _, m_iPrimaryAmmoType); // Player ammunition for this...
Forum: Scripting 02-26-2013, 12:55
Replies: 20
Views: 4,599
Posted By Hanzoligen
[L4D] Limit ammo pile usage to 1 clip per use

I did examine that plugin. It is clear to me what it does. I have all the code I need. I just cant get the value for the amount of ammo the survivor deploys. But I think this is because its not...
Forum: Scripting 02-26-2013, 04:06
Replies: 20
Views: 4,599
Posted By Hanzoligen
[L4D] Limit ammo pile usage to 1 clip per use

Because I am trying to limit the amount of ammo in an ammo pile not the maximum amount of ammo in a gun.
Forum: Scripting 02-20-2013, 19:20
Replies: 20
Views: 4,599
Posted By Hanzoligen
[L4D] Limit ammo pile usage to 1 clip per use

I can set a value of 99 ammo or whatever. But I cant get the current amount of ammo or add anything. Just set the amount.
Forum: Scripting 02-20-2013, 18:52
Replies: 20
Views: 4,599
Posted By Hanzoligen
[L4D] Limit ammo pile usage to 1 clip per use

I read this thread several times. It's almost the same method but he works with offsets. I tried to copy his code and received the same results.

I googled and searched everything for iAmmo but it...
Forum: Scripting 02-20-2013, 10:41
Replies: 11
Views: 4,267
Posted By Hanzoligen
Re: Some Help With My HardCore Plugin

Can you explain this please a little bit more detailed?

He doesn't want to limit the ammunition of weapons but the amount of clips you receive from an ammo pile. Standard procedure on ammo piles...
Forum: Scripting 02-20-2013, 05:10
Replies: 20
Views: 4,599
Posted By Hanzoligen
[L4D] Limit ammo pile usage to 1 clip per use

Hi coders,
I am trying to limit the ammo pile usage to 1 clip per usage but the script below always assigns the maximum of 360 ammo for rifle (for example).


HookEvent("ammo_pickup",...
Forum: Scripting 02-19-2013, 19:11
Replies: 11
Views: 4,267
Posted By Hanzoligen
Re: Some Help With My HardCore Plugin

I am just starting with coding plugins, but could it be that you are hooking wrong and need to prevent the full ammo from being delivered and then overwrite it with your code?
Forum: Plugins 02-19-2013, 15:36
Replies: 33
Views: 44,122
Posted By Hanzoligen
Re: [L4D2] Weapon Remove

I altered the script to make it adjustable for each weapon.
It works for both L4D1 + 2.
You can set a general pick up limit if you don't feel like altering each weapon for its own. It's also...
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