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Search: Posts Made By: Mr.Orion
Forum: Plugins 06-28-2017, 05:41
Replies: 281
Views: 223,847
Posted By Mr.Orion
Re: [TF2] Custom Weapons 3 (Beta 2)

My attributes packs were made unapproved because I didn't put the sources in it, the most recents(?) version (with sources and inc) are on my github (https://github.com/OrionTCB/customweaponstf),...
Forum: Plugins 07-19-2016, 09:01
Replies: 281
Views: 223,847
Posted By Mr.Orion
Re: [TF2] Custom Weapons 3 (Beta 1)

My attributes are for SM 1.8.
Forum: Plugins 07-18-2016, 12:23
Replies: 281
Views: 223,847
Posted By Mr.Orion
Re: [TF2] Custom Weapons 3 (Beta 1)

Not be rough or anything, but you should learn to read. :bee:

From my moreaw2.smx : No Backstab ; It disables backstab and you can set your own damage dealt, like 40 for example, which is the base...
Forum: Plugins 07-15-2016, 13:26
Replies: 281
Views: 223,847
Posted By Mr.Orion
Re: [TF2] Custom Weapons 3 (Beta 1)

________________________________
//* == [ ORION'S ATTRIBUTES ] == *\\
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

UPDATED : 07/18/2016 : Version : 1.04/1.04/1.04
Sourcemod Version needed : 1.8


I do...
Forum: Plugins 06-29-2016, 10:48
Replies: 616
Views: 456,484
Posted By Mr.Orion
Re: [TF2] TF2Attributes (v1.2.1, 07/02/2015)

Looks like it only works on Windows as of now. (I have a public Linux and a private Windows)
Latest gamedata on both, the linux one prints this :

16:47:39 [tf2attributes.smx] Could not initialize...
Forum: Plugins 05-10-2016, 14:08
Replies: 20
Views: 18,026
Posted By Mr.Orion
Re: [TF2] Unusual Arrows (1.0.0, 5/10/16)

So, basically, this is Projectile Particles (https://forums.alliedmods.net/showthread.php?t=187848), but only for arrows, with a menu, an automatic updater and a donator system, at this point you...
Forum: Plugins 04-12-2016, 19:10
Replies: 926
Views: 348,268
Posted By Mr.Orion
Re: [TF2] Custom Weapons 2 (Beta 2, Mar 12 2014)

If (GetEntProp(entity, Prop_Send, "m_bTouched"))
{
do stuff.
}

► entity being the sticky.
Forum: Plugins 03-18-2016, 03:21
Replies: 12
Views: 15,567
Posted By Mr.Orion
Re: [TF2] Black hole rockets [1.0] [3/5/2016]

Well, so, what happens is : I create multiple black holes at different locations with ~1 second of interval each.
Then, the first bug encountered takes place and sometime it's a different black hole...
Forum: Plugins 03-17-2016, 07:58
Replies: 12
Views: 15,567
Posted By Mr.Orion
Re: [TF2] Black hole rockets [1.0] [3/5/2016]

The only problems that I've seen so far are :
- Only the newest black hole pulls players.
- Blackholes will still be active (without particles) until they all disappear (or something like that...
Forum: Plugins 12-20-2015, 17:43
Replies: 926
Views: 348,268
Posted By Mr.Orion
Re: [TF2] Custom Weapons 2 (Beta 2, Mar 12 2014)

Remove sniper and it'll work.
Forum: Plugins 12-16-2015, 11:09
Replies: 926
Views: 348,268
Posted By Mr.Orion
Re: [TF2] Custom Weapons 2 (Beta 2, Mar 12 2014)

- I didn't wanted to support it anymore.
- Unstable.
Actually, I removed it a long time ago now, like 2/3 months.
Anyway, I gave it to Theray, you might see it again, but in his plugin. :wink:
Forum: Plugins 12-15-2015, 15:09
Replies: 696
Views: 405,685
Posted By Mr.Orion
Re: [TF2Items] Randomizer (v1.591, 08/11/2013)

You should of posted it here (https://forums.alliedmods.net/showthread.php?t=236242).
Forum: Plugins 12-10-2015, 06:50
Replies: 436
Views: 268,740
Posted By Mr.Orion
Re: [TF2] Taunt 'em (v1.0.1, 06/23/2015)

You can fix it, with super private and forbidden stuff.
Forum: Plugins 12-08-2015, 15:44
Replies: 926
Views: 348,268
Posted By Mr.Orion
Re: [TF2] Custom Weapons 2 (Beta 2, Mar 12 2014)

Updated orion.smx to 1.01, fixing two REALLY annoying and random bugs. (1 of them might be the result of yesterday's tf2 update)


UPDATE : 1.00:
1.01:
- orion.smx changes :
- - Fixed...
Forum: Plugins 12-07-2015, 12:42
Replies: 926
Views: 348,268
Posted By Mr.Orion
Re: [TF2] Custom Weapons 2 (Beta 2, Mar 12 2014)

Nope, I'm using the Mphhhh damage resistance buff.
Forum: Plugins 12-07-2015, 11:28
Replies: 926
Views: 348,268
Posted By Mr.Orion
Re: [TF2] Custom Weapons 2 (Beta 2, Mar 12 2014)

It has been updated once again ; Orion's Attributes packs are back in action.


UPDATE : 1.00:
- Global changes :
- - Better HUD management. (Thanks to Chdata)
- - Prethink and RunCmd merged...
Forum: Plugins 10-19-2015, 19:51
Replies: 926
Views: 348,268
Posted By Mr.Orion
Re: [TF2] Custom Weapons 2 (Beta 2, Mar 12 2014)

From what I saw, Valve's attributes stay, but not custom ones.
Forum: Plugins 10-05-2015, 10:13
Replies: 926
Views: 348,268
Posted By Mr.Orion
Re: [TF2] Custom Weapons 2 (Beta 2, Mar 12 2014)

As far as I know, every weapon with a "spread recovery", like revolvers and pistols... can use "revolver use hit locations".
Then, allowing it for any kind of weapon, I guess you have to know how...
Forum: Plugins 10-04-2015, 07:41
Replies: 3
Views: 5,357
Posted By Mr.Orion
Re: [TF2-ANY?] Knockback/Push players

I guess you already answered your own question. :bee:
This is only for trolling purpose, or cheat for DeathRun...
Forum: Plugins 10-04-2015, 07:27
Replies: 926
Views: 348,268
Posted By Mr.Orion
Re: [TF2] Custom Weapons 2 (Beta 2, Mar 12 2014)

I wonder if it's possible to also add Achievements in it.
The only question is, where they could be done ? Maybe in another sub-plugin just for it, or in attributes packs... I don't know :bee:.
Forum: Plugins 09-27-2015, 18:08
Replies: 3
Views: 5,357
Posted By Mr.Orion
[TF2-ANY?] Knockback/Push players

This might already exist but meh, I'm too lazy to check every single threads of AM. :bee:

Anyway, what is the purpose of this plugin ?
KarmaCharger requested something to push player in certains...
Forum: Plugins 09-19-2015, 04:15
Replies: 926
Views: 348,268
Posted By Mr.Orion
Re: [TF2] Custom Weapons 2 (Beta 2, Mar 12 2014)

I'm having a problem: any time I try to equip a custom weapon on my server, it immediately crashes. Any idea what could be causing this? The plugin is loaded correctly.
You're looking for that :...
Forum: Scripting 09-14-2015, 14:46
Replies: 6
Views: 1,998
Posted By Mr.Orion
Re: SDKHooks_TakeDamage - Change damage taken from it ?

Welp, I found a way to actually reduce that kind of incoming damage.
Replacing every SDKHooks_TakeDamage by DealDamage actually does the trick, although, there is no kill icon anymore.
Forum: Plugins 09-14-2015, 10:22
Replies: 926
Views: 348,268
Posted By Mr.Orion
Re: [TF2] Custom Weapons 2 (Beta 2, Mar 12 2014)

"deploy uber", the only difference actually, is that mine (aw2's) is used to deploy übercharge when your über is at a certain value. It also only provides übercharge to the target like the "elektric...
Forum: Plugins 09-13-2015, 17:47
Replies: 926
Views: 348,268
Posted By Mr.Orion
Re: [TF2] Custom Weapons 2 (Beta 2, Mar 12 2014)

Already in moreaw2 boy. :bee:
Showing results 1 to 25 of 131

 
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