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Search: Posts Made By: danielmyst777
Forum: Plugins 02-06-2015, 19:58
Replies: 5,020
Views: 1,556,323
Posted By danielmyst777
Re: [UMC3] Ultimate Mapchooser 3.4.5 (Updated 10/7/2012)

I am not sure if you guys are experiencing this bug or not but if you have only one map group in the umc-mapcycle.txt and try to change the map via the admin menu, umc admin menu will not display the...
Forum: Plugins 01-16-2015, 17:48
Replies: 13
Views: 4,683
Posted By danielmyst777
Re: Karma System Redux

Alright, was able to get the tables set up but I don't think this plug-in works. I've set up the databases.cfg and everything but when I type in the command to praise or smite clients with their name...
Forum: Plugins 01-16-2015, 10:53
Replies: 13
Views: 4,683
Posted By danielmyst777
Re: Karma System Redux

I am trying to set-up the mySQL tables but it gives an error about the syntax of this query:
CREATE TABLE IF NOT EXISTS `players` (
`player_id` int(11) unsigned NOT NULL AUTO_INCREMENT,
...
Forum: SourceBans / SourceBans++ 01-13-2015, 05:24
Replies: 718
Views: 149,106
Posted By danielmyst777
Re: Donation Control 3.1.0 [over 1000 donations served!]

I am trying to compile the donation control plug-in but am getting the following error with the web compiler

SourcePawn Compiler 1.6.0
Copyright (c) 1997-2006, ITB CompuPhase, (C)2004-2008...
Forum: Plugins 01-13-2015, 01:36
Replies: 1,905
Views: 660,326
Posted By danielmyst777
Re: [Source 2009, CS:GO] Stamm 2.28 (TF2 Fix) VIP Level Ranking

I have loaded the Stamm core and a few plugins into the stamm configuration with mySQL support on my TF2 server and it seems the server takes a lot longer to start up and change maps. Anyone else...
Forum: Unapproved Plugins 01-05-2015, 18:35
Replies: 353
Views: 131,886
Posted By danielmyst777
Re: [ANY] SourceMod DJ (SMDJ)

McKay,

I am experiencing issues on the Source 2009 games such as Left 4 Dead 2. The plug-in is really unstable when loaded and sometimes reports the errors listed below from post #306. Also 70% of...
Forum: Plugins 12-19-2014, 00:56
Replies: 501
Views: 164,757
Posted By danielmyst777
Re: [ANY/CSS] EntControl(like grabbermod,NPCs,BuildIn-WEBSERVER,...) (Updated 2014-05

Anyone else experiencing walk-through objects in TF2? For instance, many objects such as the crates on the map cp_gorge are able to be walk-through.
Forum: Source Servers (SRCDS) 12-16-2014, 16:49
Replies: 3
Views: 642
Posted By danielmyst777
Re: [TF2] Quickplay Question

Thanks for the enlightenment on the trending status. I was freaking out thinking that Valve would count the amount of disconnects and downtime against me as a server reputation. Any tips on how I can...
Forum: Source Servers (SRCDS) 12-16-2014, 14:45
Replies: 3
Views: 642
Posted By danielmyst777
[TF2] Quickplay Question

Does anyone know if the server quickplay trend affects the flow of traffic into the server? I checked my server trend on quickplay and noted that the status was "good" but the trend was "downward...
Forum: Plugins 04-28-2014, 16:26
Replies: 143
Views: 60,380
Posted By danielmyst777
Re: [l4d2] Ready Up v3.2.3 [21/04/2014]

I've had the ReadyUp! core and modules running for quite some time and decided to give the core module functions a go. I experienced instances where, when first loading into the map on a versus...
Forum: Plugins 04-25-2014, 08:49
Replies: 143
Views: 60,380
Posted By danielmyst777
Re: [l4d2] Ready Up v3.2.3 [21/04/2014]

That was the problem. Thanks! I'll post here if I encounter spamming or unsuppressed messages with the new version.
Forum: Plugins 04-24-2014, 17:41
Replies: 143
Views: 60,380
Posted By danielmyst777
Re: [l4d2] Ready Up v3.2.3 [21/04/2014]

I'm getting errors trying to compile the "restictdistance.sp" plug-in. I've installed the additional .inc's required for compilation outside of what is given in the "RUM" folder such as...
Forum: Plugins 04-23-2014, 01:31
Replies: 130
Views: 47,239
Posted By danielmyst777
Re: [L4D2] Vote Blocker v1.3.0

Add the feature where active tanks cannot be vote kicked please!
Forum: General 04-22-2014, 23:24
Replies: 2
Views: 982
Posted By danielmyst777
Re: [L4D2] Can't stop server hibernation

Figured it out! When you first start the server, this cvar will not kick in. Only after a map change after initial start will this disable hibernation. :grrr:

edit edit:
I also appears that when...
Forum: General 04-22-2014, 21:43
Replies: 2
Views: 982
Posted By danielmyst777
[L4D2] Can't stop server hibernation

I'm trying to disable server hibernation by adding either/both in the server.cfg:
1) (sm_cvar) sv_hibernate_when_empty 0
2) sb_all_bot_team 1

None of these command make the server not hibernate...
Forum: Plugins 04-22-2014, 11:53
Replies: 143
Views: 60,380
Posted By danielmyst777
Re: [l4d2] Ready Up v3.2.3 [21/04/2014]

Sounds great. These modules are extremely useful for versus and coop servers and they seem to be of only a very few that accomplish this effectively.

Also, I noticed you posted on the anti-rush...
Forum: Plugins 04-21-2014, 20:14
Replies: 143
Views: 60,380
Posted By danielmyst777
Re: [l4d2] Ready Up v3.2.3 [21/04/2014]

Also, do you have pre-compiled RUM plug-ins for us? None are included in the latest .zip download.
Forum: Plugins 04-21-2014, 19:31
Replies: 143
Views: 60,380
Posted By danielmyst777
Re: [l4d2] Ready Up v3.2.2 [28/01/2014]

Awesome! I appreciate it a bunch!

Also, there was just one other thing I saw relating to notices. When everyone is near the door, sometimes the message "The saferoom door is open!" message spams...
Forum: Plugins 04-21-2014, 16:18
Replies: 143
Views: 60,380
Posted By danielmyst777
Re: [l4d2] Ready Up v3.2.2 [28/01/2014]

I'm trying to get only a few optional modules to function (anti-rush&lock saferoom door) and set the core ready-up module to only do forwards but I still get messages in-game with all settings...
Forum: Plugins 04-21-2014, 01:19
Replies: 107
Views: 72,671
Posted By danielmyst777
Re: [L4D2] Anti-Runner System

Seems like the re-make version's admin menu item is buggy in L4D2. The menu item often disappears and glitches up the last admin menu item all the time.
Forum: Plugins 04-21-2014, 01:15
Replies: 79
Views: 23,240
Posted By danielmyst777
Re: [ANY] Grooveshark 1.2.5

Cool plug-in. Thanks for fixing it. Working well here on L4D2!

It would be cool to add admin functions such as force play to all clients, eavesdrop on current listening, etc.
Forum: Unapproved Plugins 04-20-2014, 16:23
Replies: 41
Views: 21,636
Posted By danielmyst777
Re: [L4D2] Round All Talk

I can confirm this bug is present when the setting to not enable alltalk pre-round is set. Right after versus round end alltalk is disabled but then immediately re-enabled as if the plug-in ignored...
Forum: Plugins 04-20-2014, 04:10
Replies: 79
Views: 55,981
Posted By danielmyst777
Re: [L4D & L4D2] Tank Vote

Atomic, if you are reading this, the plug-in seems to be having a hard time transferring the voted on tank choice in-game and randomly picks someone else instead. The tank vote sometimes appears...
Forum: Plugins 04-01-2014, 15:44
Replies: 342
Views: 118,111
Posted By danielmyst777
Re: [L4D2] Routing (Dynamic Paths)

Some maps don't have explicit paths defined but do make subtle changes/fix exploits.
Forum: Plugins 03-31-2014, 15:33
Replies: 649
Views: 318,256
Posted By danielmyst777
Re: [L4D1+2] Perkmod

Any way to disable this entirely for versus mode but keep it on for all other modes (such as a convar to specify gametypes disabled/enabled)?
Showing results 1 to 25 of 211

 
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