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Search: Posts Made By: Weasel
Forum: Plugins 01-07-2018, 00:21
Replies: 30
Views: 11,340
Posted By Weasel
Re: [ANY] ASteambot - Invite To Steam Group

I am confused. Is this method working still? in spite of Valve making it so that you can only friends can invite you to a Steam Group?
Forum: Plugins 12-30-2017, 00:46
Replies: 74
Views: 32,463
Posted By Weasel
Re: [ANY] Weddings

I don't think anybody is actually maintaining this ...
but just in case ... feature request!

Play a custom sound (specified by CVAR) when a couple gets married.
Play a custom sound (specified...
Forum: Plugins 10-22-2017, 20:43
Replies: 192
Views: 83,570
Posted By Weasel
Re: Steam Group Admins (updated 2011-09-26)

Thanks! Working perfectly using SteamWorks instead of SteamTools!
Forum: SteamTools 10-22-2017, 03:06
Replies: 2
Views: 1,003
Posted By Weasel
Re: ../common/pipes.cpp (528) : Assertion Failed

PS: Going to download and try the 1.2 release (from GitHub) to see if that resolves. But, I think that pre-dates the latest TF2 updates.
Nevermind, what I spotted on GitHub seems completely...
Forum: SteamTools 10-22-2017, 03:03
Replies: 2
Views: 1,003
Posted By Weasel
../common/pipes.cpp (528) : Assertion Failed

After the TF2 updates recently, my servers started spamming the console with:
../common/pipes.cpp (528) : Assertion Failed: m_OutstandingCallbackThreadId != ThreadGetCurrentId()
Assert( Assertion...
Forum: Plugins 07-09-2017, 19:17
Replies: 1,189
Views: 430,649
Posted By Weasel
Re: [TF2] Model Manager 1.0.4 (08/03/2013)

Ok, here's one of my stupid questions, that I am sure even though I spent a half-hour searching for the answer to, I will find the answer to 5 seconds after posting it:

Q:1
For the "flags"...
Forum: General 05-31-2017, 18:47
Replies: 5
Views: 786
Posted By Weasel
Re: AMXBANS sql.cfg crashing server

Updated AMXBAns forum is here ...

http://forum.amxbans.net/index.php

However, it will not run on host systems that use the latest major version of PHP (i.e. PHP Version 7.x). That last...
Forum: Plugins 04-23-2017, 19:15
Replies: 490
Views: 128,011
Posted By Weasel
Re: [TF2] Friendly Mode (v. 16.0112)

Thanks! Plug-in (mostly) still works for my servers. Only problem my players are reporting is being able to "push" other players while a friendly Scout using the "Shortstop"?
Forum: SourceBans / SourceBans++ 02-22-2017, 17:16
Replies: 1,377
Views: 324,914
Posted By Weasel
Re: [RELEASE] SourceBans++ (v1.5.4.7) [Updated: 2016-04-28]

*UPDATE*

Removed error-report post from this thread, and added case on Github instead:

https://github.com/sbpp/sourcebans-pp/issues/228

Sorry, for the off-topic.
Forum: Plugins 01-14-2017, 00:46
Replies: 146
Views: 58,162
Posted By Weasel
Re: Spray 'n Display (incl. Web Panel)

Anybody successfully got something like vtfconv command-line utility running under Ubuntu? That is the only piece of this solution that I really need. If I can batch-convert DAT/VTF's into PNG on a...
Forum: Plugins 12-14-2016, 20:34
Replies: 131
Views: 78,084
Posted By Weasel
Re: Server Hud Logo

Seems like just recently it stopped working on TF2?
Forum: Plugins 12-11-2016, 18:04
Replies: 226
Views: 63,664
Posted By Weasel
Re: [TF2] Free Duels v: 2.05 08/27/2014

Is there an option to disable the use of the weird custom skins stuff? It doesn't always seem to work right. Sometimes the challengers get stuck invisible even after the duel is over.
Forum: Plugins 11-23-2016, 22:49
Replies: 29
Views: 7,828
Posted By Weasel
Re: [TF2] Supreme Redirect (1.1.2)

Just an update, it may not be designed for other games, but is working for me on Fistful-of-Frags (FoF) game-servers also.
Forum: Plugins 09-19-2016, 20:08
Replies: 352
Views: 95,285
Posted By Weasel
Re: [TF2] Custom Boss Spawner (v.4.5 BETA) [3/20/2016] - Vote system

haha! actually I just noticed on my server, that the bosses aren't spawning at all any more! It says they are, throws-up the meter and stuff, but I can't find them at all suddenly. I guess...
Forum: Plugins 09-18-2016, 18:50
Replies: 352
Views: 95,285
Posted By Weasel
Re: [TF2] Custom Boss Spawner (v.4.5 BETA) [3/20/2016] - Vote system

If the bosses do not move at all, it might be that you do not have a matching .nav file for your map's .bsp file. That contains navigation information that bots (and probably bosses) use to find...
Forum: Plugins 09-18-2016, 18:44
Replies: 119
Views: 97,955
Posted By Weasel
Re: Automatic Bot Names

I am using this for the TF2 bot settings (in my server.cfg file), along with this plug-in and it seems to work fine:

//
// TF2's built-in bots ...
// For more detailed explanations, see...
Forum: Plugins 09-18-2016, 18:25
Replies: 490
Views: 128,011
Posted By Weasel
Forum: Plugins 09-18-2016, 18:05
Replies: 490
Views: 128,011
Posted By Weasel
Re: [TF2] Friendly Mode (v. 16.0112)

Thanks for this plug-in BTW, it's a community favorite.
I've seen lots of other communities running this at various times as well.
Forum: Plugins 09-18-2016, 18:04
Replies: 490
Views: 128,011
Posted By Weasel
Re: [TF2] Friendly Mode (v. 16.0112)

This is probably more of a "feature request", but here is something that came-up on my server having to do with "using" map features (like buttons, etc.).

Friendly players are unable to use "+use"...
Forum: Plugins 09-18-2016, 18:03
Replies: 490
Views: 128,011
Posted By Weasel
Re: [TF2] Friendly Mode (v. 16.0112)

I run a few TF bots on my server, and friendly players seem to be ignored by them. As far as bosses go, I am running a mod that spawns bosses, and they do to attack friendly players. I have no...
Forum: Plugins 07-31-2016, 23:48
Replies: 201
Views: 92,562
Posted By Weasel
Re: [ANY] Web Shortcuts (Redux)

Yeah, 1.8 is "stable" now I believe. For a while, I was lazy (like u?) and kept running 1.7 for a long time. Finally upgrade to 1.8 not long ago. Probably why I didn't see this problem.
Forum: Plugins 07-25-2016, 19:21
Replies: 201
Views: 92,562
Posted By Weasel
Re: [ANY] Web Shortcuts (Redux)

Hmmm, seems to be working fine for me.
I use a ton of !commands to open web-pages for my players (stats pages, RTFM stuff for the server, random funny shiz, etc.).
Forum: Plugins 07-21-2016, 03:09
Replies: 1,189
Views: 430,649
Posted By Weasel
Re: [TF2] Model Manager 1.0.2 (01/12/2012)

Did "BOT_DEFAULT" ever get implemented?
It would be really handy.
I'd like to force the TF2 bots on my servers to use the MvM robot models, without having to use an additional (conflicting) plug-in?
Forum: Plugins 07-21-2016, 02:54
Replies: 1,189
Views: 430,649
Posted By Weasel
Re: [TF2] Model Manager 1.0.4 (08/03/2013)

Update / Resolved: I think I just found the problem.

This plugin was conflicting with another skin-related plugin.
More specifically, a variation of one of the "Bots are Robots" plugins, which...
Forum: Plugins 07-19-2016, 23:07
Replies: 1,189
Views: 430,649
Posted By Weasel
Re: [TF2] Model Manager 1.0.4 (08/03/2013)

I am seriously the only person experiencing this reset-skins-on-respawn-or-resupply issue?

PS: Recompiling it myself did not help, same symptoms. It did throw several warnings during the...
Showing results 1 to 25 of 463

 
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