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Posts Made By:
Grzyboo
Forum:
Scripting
08-04-2019, 16:06
Replies:
1
new syntax consts
Views:
1,586
Posted By
Grzyboo
new syntax consts
How do i declare const arrays in the "new" syntax?
new const String:CONST_STRING_1[] = "models/1.mdl"; // compiles
const char[] CONST_STRING_2 = "models/2.mdl"; // error 001:...
Forum:
General
07-28-2019, 12:44
Replies:
2
Solved
[SM BUG] Enum struct bugged method that returns bool
Views:
1,365
Posted By
Grzyboo
Re: [SM BUG] Enum struct bugged method that returns bool
Must've had an old compiler version. Using newer compiler fixed the bug.
Thanks.
Forum:
General
07-28-2019, 11:16
Replies:
2
Solved
[SM BUG] Enum struct bugged method that returns bool
Views:
1,365
Posted By
Grzyboo
[SM BUG] Enum struct bugged method that returns bool
Game: CS:GO
SM version: 1.10.0.6392
MM version: 1.11.0-dev+1127
So, basically after spending a significant amount of time on finding the bug in code I've realized that a method for enum struct...
Forum:
Scripting
07-25-2019, 19:16
Replies:
0
Solved
Negative min bound height
Views:
996
Posted By
Grzyboo
Negative min bound height
nvm, solidity mins and maxs are inherited from the model attached to entity. Changing properties m_vecMins and m_vecMaxs don't affect the "real" size.
Use prop_dynamic_override in order to change...
Forum:
Scripting
06-23-2019, 11:58
Replies:
1
Laser curvature?
Views:
1,216
Posted By
Grzyboo
Re: Laser curvature?
AFAIK, no way to achieve curvature. However, you can draw beam points in steps and make it look like it's curved.
It was done like this in this plugin...
Forum:
Scripting
04-24-2019, 08:23
Replies:
3
[CS:GO] Entity with gravity
Views:
1,644
Posted By
Grzyboo
[CS:GO] Entity with gravity
Hey, I want to create an entity with custom model and I need it to be affected by gravity. (bounce on ground impact and vertical velocity change over time).
I've tried prop_dynamic, doesn't seem...
Forum:
Snippets and Tutorials
04-14-2019, 08:02
Replies:
6
[INC] Vector helpers
Views:
3,573
Posted By
Grzyboo
Re: [INC] Vector helpers
stock void VectorRotate(float vec[3], const float matrix[3][3])
{
vec[0] = GetVectorDotProduct(vec, matrix[0]);
vec[1] = GetVectorDotProduct(vec, matrix[1]);
vec[2] = GetVectorDotProduct(vec,...
Forum:
Source Servers (SRCDS)
01-12-2017, 08:36
Replies:
50
[TF2] Getting Kicked for Host_Error: CL_ReadPreserveEnt: u.m_nNewEntity == MAX...
Views:
31,519
Posted By
Grzyboo
[CS:GO] Host_Error: CL_ReadPreserveEnt: u.m_nNewEntity == MAX_EDICTS
Host_Error: CL_ReadPreserveEnt: u.m_nNewEntity == MAX_EDICTS
This message is haunting me.
It kicks me from my own dedicated server. It started happening after some of the updates, because I...
Forum:
Scripting
01-12-2017, 08:23
Replies:
2
Put player on the ground
Views:
867
Posted By
Grzyboo
Put player on the ground
Game is CS:GO
I need to drop player to the ground. Any function that would calculate the distance between player and the floor?
Forum:
Scripting
12-21-2016, 16:19
Replies:
5
Getting a string from user
Views:
1,274
Posted By
Grzyboo
Re: Getting a string from user
Okay, so maybe other words. An user clicks something in the menu. Let's say menu looks like this:
What is the capital city of USA?
1. Answer
2. Another question
If user clicks 1 it should...
Forum:
Scripting
12-21-2016, 15:59
Replies:
5
Getting a string from user
Views:
1,274
Posted By
Grzyboo
Re: Getting a string from user
I don't really know what you are talking about. The game is Counter-Strike:Global Offensive. Guess that's not the kind of game you mentioned.
Forum:
Scripting
12-21-2016, 14:08
Replies:
5
Getting a string from user
Views:
1,274
Posted By
Grzyboo
Getting a string from user
Hi, I want to get String from user. How to do it in SourceMod? What I'm interested in is when user clicks something in a menu some kind of textbox appears where user can write anything he/she wants....
Forum:
Scripting
09-26-2016, 13:39
Replies:
4
Methodmaps - what's that?
Views:
1,605
Posted By
Grzyboo
Methodmaps - what's that?
Hello, I'm new to SourcePawn and I'm quite confused with methodmaps. So basically, if you compare it to "real" programming, are they interfaces with implementation (Only methods) or classes (Can...
Forum:
General
09-25-2016, 15:33
Replies:
7
[CS:GO] Installing SM on local server
Views:
5,631
Posted By
Grzyboo
Re: [CS:GO] Installing SM on local server
I was clicking some different things and changing some things and it finally worked. Thanks for encouraging me to try dedicated server once more :)
These warnings in console still exist and i think...
Forum:
General
09-24-2016, 20:51
Replies:
7
[CS:GO] Installing SM on local server
Views:
5,631
Posted By
Grzyboo
Re: [CS:GO] Installing SM on local server
srcds -game csgo -console -usercon +game_type 0 +game_mode 1 +map de_dust2 +sv_setsteamaccount <My GSLT> -net_port_try 1
I didn't mention it, because I read that there were some problems with my...
Forum:
General
09-24-2016, 19:46
Replies:
7
[CS:GO] Installing SM on local server
Views:
5,631
Posted By
Grzyboo
Re: [CS:GO] Installing SM on local server
Shouldn't be hard. I agree. Shouldn't is a keyword here. I followed both tutorials:
https://developer.valvesoftware.com/wiki/Counter-Strike:_Global_Offensive_Dedicated_Servers...
Forum:
General
09-24-2016, 09:32
Replies:
7
[CS:GO] Installing SM on local server
Views:
5,631
Posted By
Grzyboo
[CS:GO] Installing SM on local server
https://wiki.alliedmods.net/Installing_SourceMod_(simple)
So, it's written here:
Does by default and not recommended mean that somehow I can install SM on CS:GO listen server?
I need it to...
Forum:
Unapproved/Old Plugins
02-21-2015, 12:00
Replies:
9
Short Nade - Right click throw like in CS:GO
Views:
10,483
Posted By
Grzyboo
Short Nade - Right click throw like in CS:GO
Some time ago I wrote this plugin. Haven't found anything like that.
Description
Basically, people who play CS:GO should know what I mean.
If you have a grenade in your hand and throw it with...
Forum:
Trash
01-07-2014, 14:15
Replies:
0
delete please
Views:
515
Posted By
Grzyboo
delete please
Bad subforum, please delete
Forum:
Scripting Help
12-25-2013, 17:41
Replies:
10
top player index
Views:
1,667
Posted By
Grzyboo
Re: top player index
public top()
{
new TopFrags;
new TopId;
for(new i=1; i<=get_maxplayers(); ++i)
{
if(!is_user_connected(i)) continue;
new Frags = get_user_frags(i);
Forum:
Scripting Help
12-25-2013, 07:50
Replies:
1
Circular motion
Views:
724
Posted By
Grzyboo
Circular motion
Hello, i need to make kind of circular motion. I just want to keep the distance between 2 entities and change one's origins. I have no idea how to do such thing.
Are there any functions that could...
Forum:
Scripting Help
12-14-2013, 05:34
Replies:
3
[HELP] Problem with origin?
Views:
876
Posted By
Grzyboo
Re: [HELP] Problem with origin?
Hmm, i'm not sure what you're asking for, but you found a good thing.
Origin[2] is player's vertical position. It's a float, so you have to use
Origin[2] += 300.0;
before
entity_set_origin(Ent,...
Forum:
Scripting Help
12-14-2013, 05:24
Replies:
2
SOLID_TRIGGER to SOLID_BBOX
Views:
1,285
Posted By
Grzyboo
Re: SOLID_TRIGGER to SOLID_BBOX
Hey, it's all about it!
The point is that i have to resize entity every time i change it's solidity. It isn't like this if you use SOLID_NOT. Really, thanks for suggestion.
Forum:
Scripting Help
12-13-2013, 16:50
Replies:
2
SOLID_TRIGGER to SOLID_BBOX
Views:
1,285
Posted By
Grzyboo
SOLID_TRIGGER to SOLID_BBOX
Hello, I have a huge problem connected with changing entity solidity. I can convert an entity from BBOX to TRIGGER, but not conversely.
Even such code makes entity SOLID_TRIGGER:
...
Showing results 1 to 24 of 24
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