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Posts Made By:
Sprit3x
Forum:
Zombie Plague Mod
08-01-2013, 00:54
Replies:
10
please fix this script ,,
Views:
1,718
Posted By
Sprit3x
Re: please fix this script ,,
Better get the default zp4.3 fix5a and start customize it :3
Forum:
Zombie Plague Mod
08-01-2013, 00:47
Replies:
2
Plugin zombie xp error
Views:
872
Posted By
Sprit3x
Re: Plugin zombie xp error
@ public SetPacksLevelUp(id, value)
userNeededPacks[id] = getNeededpacks(id)
public getNeededpacks(id)
{
switch (userLevel[id])
{
case 1: return <value> // For a single case
case...
Forum:
Zombie Plague Mod
08-01-2013, 00:20
Replies:
3
probleme Geoip
Views:
792
Posted By
Sprit3x
Re: probleme Geoip
GeoIp by Arkshine > http://forums.alliedmods.net/showthread.php?t=95665
GeoLiteCity Updated > http://dev.maxmind.com/geoip/legacy/geolite/
And your plugin might work properly.
Forum:
Zombie Plague Mod
08-01-2013, 00:10
Replies:
1
cmd Trail Please
Views:
553
Posted By
Sprit3x
Re: cmd Trail Please
new g_trailSpr = 0;
public plugin_precache()
g_trailSpr = precache_model("sprites/trail.spr");
message_begin(MSG_BROADCAST, SVC_TEMPENTITY);
write_byte(TE_BEAMFOLLOW); // TE id...
Forum:
Zombie Plague Mod
08-01-2013, 00:07
Replies:
1
Help me !
Views:
566
Posted By
Sprit3x
Re: Help me !
ShowSyncHudMsg(ID_SHOWHUD, g_MsgSync2, "%s, %L: %d %L %d %L %d", class, id, "ZOMBIE_ATTRIB1", pev(ID_SHOWHUD, pev_health),
ID_SHOWHUD, "AMMO_PACKS1", g_ammopacks[ID_SHOWHUD], ID_SHOWHUD, "ARMOR",...
Forum:
Zombie Plague Mod
08-01-2013, 00:00
Replies:
2
Lasermine
Views:
991
Posted By
Sprit3x
Re: Lasermine
fm_set_user_rendering(entity's index, kRenderFxGlowShell, 220, 50, 0, kRenderNormal, 5);
Forum:
Zombie Plague Mod
07-31-2013, 23:57
Replies:
10
please fix this script ,,
Views:
1,718
Posted By
Sprit3x
Re: please fix this script ,,
You forgot a comma
cvar_removedropped, cvar_spawnprotection
cvar_plagueratio, cvar_blocksuicide, cvar_knockbackdist, cvar_nemdamage, cvar_leapzombies,
->
cvar_removedropped,...
Forum:
Zombie Plague Mod
07-31-2013, 23:52
Replies:
5
Climber help pls
Views:
1,392
Posted By
Sprit3x
Re: Climber help pls
new g_damagedealt[33];
new bool:g_can_climb[33];
public fw_TakeDamage(victim, inflictor, attacker, Float:damage) // if take damage drag off
{
if (!is_user_connected(attacker) || victim ==...
Forum:
Zombie Plague Mod
07-31-2013, 23:30
Replies:
4
Add VIP extra (and swarm round block)
Views:
1,255
Posted By
Sprit3x
Re: Add VIP extra (and swarm round block)
#include <amxmodx>
#include <engine>
#include <fakemeta>
#include <fun>
#include <hamsandwich>
#include <xs>
#include <cstrike>
#include <zombieplague>
#include <zmvip>
Forum:
Zombie Plague Mod
07-31-2013, 23:22
Replies:
1
[HELP] Problem with strip weapon and clip
Views:
496
Posted By
Sprit3x
Re: [HELP] Problem with strip weapon and clip
cs_set_user_bpammo(player, CSW_M4A1, 90)
Forum:
Zombie Plague Mod
07-31-2013, 23:18
Replies:
3
zp vip class
Views:
1,042
Posted By
Sprit3x
Re: zp vip class
public zp_user_infected_pre(id) {
if ( zp_get_user_next_class(id) != g_zclass_vampire )
return;
if( zv_get_user_flags(id) & ZV_MAIN ) {
client_print(id, print_center, "Selected Class...
Forum:
Zombie Plague Mod
07-31-2013, 23:11
Replies:
3
zp addon knife VIP
Views:
3,329
Posted By
Sprit3x
Re: zp addon knife VIP
// Menu select option
menu_additem(menu, "\wKatana \y[ VIP ]", "4", 0);
menu_additem(menu, "\wHammer \r[ . ????? + 55 * . ]", "5", 0);
// Menu Handler
public give_katana(id)
{
...
Forum:
Zombie Plague Mod
07-31-2013, 20:21
Replies:
1
[HELP] Happyhour
Views:
872
Posted By
Sprit3x
Re: [HELP] Happyhour
public mensagem(id)
{
static h, m, s, timeleft
time(h, m, s)
timeleft = get_pcvar_num(cvar_start) - h
if(!ativado)
{
client_printcolor(0, "^4[HappyHour]^1 Sistema de...
Forum:
Zombie Plague Mod
07-31-2013, 20:15
Replies:
4
Help me to glow !
Views:
1,117
Posted By
Sprit3x
Re: Help me to glow !
public zp_extra_item_selected(player, itemid)
{
if (itemid == Madnessid) {
fm_set_user_rendering(player, kRenderFxGlowShell, 220, 0, 0, kRenderNormal, 30);
}
else if (itemid == Tryderid)...
Forum:
Zombie Plague Mod
07-31-2013, 20:10
Replies:
7
Help Show Nemesis
Views:
1,422
Posted By
Sprit3x
Re: Help Show Nemesis
public zp_round_started(gamemode, id)
{
if (gamemode != MODE_NEMESIS)
return;
remove_task(id+1996);
set_task(30.0, "reminder", id+1996, _, _, "b");
}
Forum:
Zombie Plague Mod
07-31-2013, 20:01
Replies:
8
[REQ] [ZP] "Unlimited clip" for last human
Views:
5,968
Posted By
Sprit3x
Re: [REQ] [ZP] "Unlimited clip" for last human
zp_user_last_human(id) -> zp_humanized_post(id, survivor)
Then you have to check for last human
if ( zp_get_user_last_human(id) && !survivor ) g_has_unlimited_clip[id] = true;
Forum:
Zombie Plague Mod
07-31-2013, 19:57
Replies:
5
Setting Speed
Views:
1,067
Posted By
Sprit3x
Re: Setting Speed
set_pev(index, pev_maxspeed, float)
Forum:
Zombie Plague Mod
07-31-2013, 19:54
Replies:
15
T-Virus nemesis mode block and round start block
Views:
3,739
Posted By
Sprit3x
Re: T-Virus nemesis mode block and round start block
#include <amxmodx>
#include <zombieplague>
#include <ekezet>
#define PLUGIN "[ZP] Extra Item: T-Virus"
#define VERSION "1.0"
#define AUTHOR "fezh"
new g_virus
const g_cost = 67
Forum:
Zombie Plague Mod
04-11-2013, 22:14
Replies:
4
Edit cso pistols to buy with money
Views:
1,509
Posted By
Sprit3x
Re: Edit cso pistols to buy with money
Code updated,i forgot something ..
And about loose identitation just replace the rows spaced with 'space key' with 'tab'
Forum:
Zombie Plague Mod
04-11-2013, 08:19
Replies:
4
Edit cso pistols to buy with money
Views:
1,509
Posted By
Sprit3x
Re: Edit cso pistols to buy with money
#include <amxmodx>
#include <engine>
#include <fakemeta>
#include <fun>
#include <hamsandwich>
#include <xs>
#include <cstrike>
#include <zombieplague>
#define ENG_NULLENT -1
Forum:
Zombie Plague Mod
04-11-2013, 08:06
Replies:
9
[Tutorial][Public] How to fix Zombie XP 0.8 by redomin8
Views:
1,842
Posted By
Sprit3x
Re: [Tutorial][Public] How to fix Zombie XP 0.8 by redomin8
IF you really want to fix it by this method you may create new natives for checking level and include them in infected pre fw.
And it should look like this:
public zp_user_infected_pre(id) {
...
Forum:
Zombie Plague Mod
01-07-2013, 04:01
Replies:
7
New Grenades Effect
Views:
3,049
Posted By
Sprit3x
Re: New Grenades Effect
Done.
Forum:
Zombie Plague Mod
01-06-2013, 05:16
Replies:
2
Help ! Bug in ZM VIP 1.7.2
Views:
1,501
Posted By
Sprit3x
Re: Help ! Bug in ZM VIP 1.7.2
You must add the restriction for selfkill
if (attacker == victim || !attacker)
return;
Forum:
Zombie Plague Mod
01-06-2013, 03:12
Replies:
1
NightVision's Price
Views:
639
Posted By
Sprit3x
Re: NightVision's Price
Search for NIGHTVISION in ur zombieplague.ini/zombie_plague_advance.ini
Forum:
Zombie Plague Mod
01-03-2013, 09:40
Replies:
5
Lasermine help.
Views:
2,286
Posted By
Sprit3x
Re: Lasermine help.
Search for Write byte team beam follow and replace the colors
new r,g,b;
r = random_num(0,255)
g = random_num(0,255)
b = random_num(0,255)
and for health u must create a hud message with
new...
Showing results 1 to 25 of 147
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