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Posts Made By:
mjmfighter
Forum:
HLstatsX:CE
02-19-2014, 15:11
Replies:
4
Hlstatsx log error [help]
Views:
1,634
Posted By
mjmfighter
Re: Hlstatsx log error [help]
should just be able to type:
perl -MCPAN -e 'install DBD::mysql'
into the ssh shell. If that doesnt work, I can link to a in depth instructions on how to do it all by hand.
Forum:
HLstatsX:CE
02-19-2014, 13:07
Replies:
1
No HLSTATSX Messages and Crashing [CS:GO]
Views:
1,054
Posted By
mjmfighter
Re: No HLSTATSX Messages and Crashing [CS:GO]
The reason its crashing is because of your change. GetEngineVersion() does not return the same thing as GuessSDKVersion(), therefore wherever g_iSDKVersion is being read at, its breaking and...
Forum:
HLstatsX:CE
02-19-2014, 12:41
Replies:
4
Hlstatsx log error [help]
Views:
1,634
Posted By
mjmfighter
Re: Hlstatsx log error [help]
Have you tried to install this perl module? It can't locate the perl mysql files.
Forum:
HLstatsX:CE
02-18-2014, 16:30
Replies:
3
Disable Teamkill penalty
Views:
2,010
Posted By
mjmfighter
Re: Disable Teamkill penalty
Its in the webpanel. If you go to the admin panel -> Select the game of choice -> Actions.
There it lists all the actions and corresponding points for each.
Forum:
SourceBans / SourceBans++
02-16-2014, 22:10
Replies:
0
Servers Page, Could not connect to server error
Views:
584
Posted By
mjmfighter
Servers Page, Could not connect to server error
Edit: I Fixed it. Turns out my second server had banned the ip that was trying to do all the queries.
Forum:
SourceBans / SourceBans++
02-14-2014, 14:03
Replies:
3
What SB version should I run ?
Views:
862
Posted By
mjmfighter
Re: What SB version should I run ?
The most stable version right now is 1.4.10. https://forums.alliedmods.net/showthread.php?t=61000
The beta plugin 1.5 was an intermediate step between sb 1 and 2. I believe its actually being...
Forum:
HLstatsX:CE
02-10-2014, 21:16
Replies:
1
Country Flags not working!
Views:
886
Posted By
mjmfighter
Re: Country Flags not working!
I got country flags to work, but i had to run hlstats-awards with the -g option. Shouldn't it determine peoples countries when it adds them?
Also, why doesnt the google maps show any locations?...
Forum:
HLstatsX:CE
02-10-2014, 20:29
Replies:
4
ERROR: No data since 120 seconds
Views:
1,942
Posted By
mjmfighter
Re: ERROR: No data since 120 seconds
Make sure no firewall is blocking the port either?
Forum:
SourceBans / SourceBans++
02-10-2014, 17:30
Replies:
6
Bug Report
bans but doesnt block
Views:
1,370
Posted By
mjmfighter
Re: bans but doesnt block
These have nothing to do with sourcebans. Those are just for the regular banning that source has.
As for the other problems, have you checked to make sure your database info is correct? And that...
Forum:
HLstatsX:CE
02-10-2014, 17:08
Replies:
4
ERROR: No data since 120 seconds
Views:
1,942
Posted By
mjmfighter
Re: ERROR: No data since 120 seconds
I have run into this problem a few times. The way I fixed it was to use the external ip of your server instead of 127.0.0.1
Forum:
HLstatsX:CE
02-09-2014, 18:42
Replies:
1
Country Flags not working!
Views:
886
Posted By
mjmfighter
Country Flags not working!
Just before I get any messages that say read the FAQ, I have read it. Geo::IP::PurePerl is installed on both of my servers and GeoLiteCity.dat has been downloaded and extracted with the download...
Forum:
Snippets and Tutorials
02-08-2014, 16:20
Replies:
475
[INC] More Colors (1.9.1)
Views:
414,923
Posted By
mjmfighter
Re: [INC] More Colors (1.9.1)
Are all the colors supported on TF2? I'm trying to integrate this into my ads plugins, and do something like this: {green}Come chill with us in teamspeak! {darkblue} ts.blahblahblah.com. It strips...
Forum:
General
07-05-2012, 15:35
Replies:
18
Motd Broken
Views:
3,483
Posted By
mjmfighter
Re: Motd Broken
the motd has been broken for a while. On all the servers i play on, sometimes it shows up, and sometimes it doesnt. It's really hit or miss for me.
Forum:
Zombie:Reloaded
03-29-2012, 13:50
Replies:
4
New to Zombie Mod!
Views:
1,605
Posted By
mjmfighter
Re: New to Zombie Mod!
zombie mod is when players barricade themselves inside a room and try to keep the zombies out.
zombie escape is when all the players try to race to the end of the map before the zombies get them.
Forum:
Scripting
02-27-2012, 18:01
Replies:
3
Problem with definition of variables and add int to string
Views:
3,097
Posted By
mjmfighter
Re: Problem with definition of variables and add int to string
g_hPremSprite does not equal "custom/free" g_hPremSprite is a handle to the ConVar "tf2_srs_premium"
Therefore to get the string from the convar, you must do this:
new buffer[250];...
Forum:
Scripting
02-27-2012, 14:34
Replies:
3
Problem with definition of variables and add int to string
Views:
3,097
Posted By
mjmfighter
Re: Problem with definition of variables and add int to string
You dont need to put Int: when declaring int's. The Strings also need a [] at the end as they are an array of chars. So it should look like this
new randPrem;
new randFree;
new...
Forum:
Scripting
02-22-2012, 16:02
Replies:
4
[TF2] GetCmdArg / strcmp problem
Views:
1,922
Posted By
mjmfighter
Re: [TF2] GetCmdArg / strcmp problem
For the jointeam, this might be an integer or a string. I think if you choose a team from the menu, it uses the string and not the number (someone correct me if i'm wrong).
For the boolean issue,...
Forum:
Scripting
01-28-2012, 15:05
Replies:
5
return handle from native
Views:
2,960
Posted By
mjmfighter
Re: return handle from native
thanks! it works now
Forum:
Scripting
01-28-2012, 15:00
Replies:
5
return handle from native
Views:
2,960
Posted By
mjmfighter
Re: return handle from native
Here ya go, line 138 gives the mismatch error
#include <sourcemod>
public Plugin:myinfo =
{
name = "VIP Base Plugin",
author = "mjmfighter",
description = "VIP Base Plugin",
...
Forum:
Scripting
01-28-2012, 14:31
Replies:
5
return handle from native
Views:
2,960
Posted By
mjmfighter
return handle from native
I am trying to return a handle from a native call, but every time i compile i get a tag mismatch warning. Will this cause problems, or should I just ignore it? or is it just not possible to return...
Forum:
Source Servers (SRCDS)
01-09-2012, 16:31
Replies:
4
[TF2] sv_downloadurl Stopped Working
Views:
2,537
Posted By
mjmfighter
Re: [TF2] sv_downloadurl Stopped Working
are you using sv_pure 1? Make sure a recent update did not change the pure_server_whitelist.txt file, as this has happened to me before.
Forum:
Scripting
12-19-2011, 15:28
Replies:
4
OnPluginStart being called before AskPluginLoad2?
Views:
3,025
Posted By
mjmfighter
Re: OnPluginStart being called before AskPluginLoad2?
alright, thanks fyren.
Forum:
Scripting
12-19-2011, 12:36
Replies:
4
OnPluginStart being called before AskPluginLoad2?
Views:
3,025
Posted By
mjmfighter
Re: OnPluginStart being called before AskPluginLoad2?
well i added this to my include file
public SharedPlugin:__pl_vipbase =
{
name = "VIP_Base",
file = "vipbase.smx",
#if defined REQUIRE_PLUGIN
required = 1,
#else
required =...
Forum:
Scripting
12-18-2011, 18:22
Replies:
4
OnPluginStart being called before AskPluginLoad2?
Views:
3,025
Posted By
mjmfighter
OnPluginStart being called before AskPluginLoad2?
I am having trouble with a couple of my plugins that I'm making. In my first base plugin I have this code:
public APLRes:AskPluginLoad2(Handle:myself, bool:late, String:error[], err_max)
{
...
Forum:
Suggestions / Requests
12-16-2011, 10:23
Replies:
15
Super admin
Views:
3,750
Posted By
mjmfighter
Re: Important plugin Request!
read this http://wiki.alliedmods.net/Adding_Admins_%28SourceMod%29#Immunity
Showing results 1 to 25 of 88
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