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Search: Posts Made By: BHaType
Forum: Plugins 12-09-2019, 00:10
Replies: 3
Views: 499
Posted By BHaType
Re: [L4D2] Shove Direction Fix

I will try to find a solution
Forum: Plugins 12-09-2019, 00:07
Replies: 26
Views: 2,679
Posted By BHaType
Forum: Plugins 12-02-2019, 21:24
Replies: 27
Views: 3,504
Posted By BHaType
Re: [L4D/L4D2]Weapon Cleaner

As far as I remember Silvers said that the maximum number of characters in the cvar can be 255
Forum: Plugins 12-02-2019, 03:53
Replies: 4
Views: 516
Posted By BHaType
Re: [L4D2] Tank Ladder Block Extended Version

Added video
Without this plugin the tank would just stand under the player and do nothing
Forum: Plugins 12-01-2019, 04:56
Replies: 4
Views: 516
Posted By BHaType
Re: [L4D2] Tank Ladder Block Extended Version

Updated

- Now you can manually set max stuck time.
- Fixed 1 error.
- Added more standart maps to the config.
Forum: Plugins 11-30-2019, 08:28
Replies: 4
Views: 516
Posted By BHaType
[L4D2] Tank Ladder Block Extended Version

Description
Now the tank can't easily be killed just sitting on the stairs
You can also manually fix custom maps just add the coordinates of the trigger and the coordinates where the tank should go...
Forum: Plugins 11-30-2019, 05:16
Replies: 3
Views: 499
Posted By BHaType
[L4D2] Shove Direction Fix

Description
Yes this is exactly what you thought this plugin will fix a bug when infected could stun only 1 direction also this plugin will fix a lot of other bugs when infected did not work stun
...
Forum: Scripting 11-29-2019, 02:38
Replies: 1
Views: 201
Posted By BHaType
Forum: Plugin/Gameplay Ideas and Requests 11-27-2019, 21:30
Replies: 6
Views: 432
Posted By BHaType
Re: (L4D2)Plugin request! Help! I always wondered if the special zombio

#pragma semicolon 1
#pragma newdecls required

#include <sourcemod>
#include <sdktools>

#define CoolDown 0.5
#define MAXDISTANCE 60.0

float g_flTime[MAXPLAYERS + 1];
Forum: Plugin/Gameplay Ideas and Requests 11-26-2019, 00:55
Replies: 6
Views: 432
Posted By BHaType
Re: (L4D2)Plugin request! Help! I always wondered if the special zombio

Try this

#pragma semicolon 1
#pragma newdecls required

#include <sourcemod>
#include <sdktools>

#define CoolDown 0.5
#define MAXDISTANCE 60.0
Forum: Plugin/Gameplay Ideas and Requests 11-26-2019, 00:21
Replies: 2
Views: 390
Posted By BHaType
Re: L4D2 Points system (!buy) request

I haven't checked but it should work
Forum: Extensions 11-25-2019, 07:20
Replies: 105
Views: 42,223
Posted By BHaType
Re: CollisionHook

Try this gamedata

"Games"
{
"left4dead2"
{
"Functions"
{
"PassEntityFilter"
{
Forum: Plugins 11-25-2019, 05:08
Replies: 6
Views: 707
Posted By BHaType
Forum: Plugin/Gameplay Ideas and Requests 11-24-2019, 18:39
Replies: 5
Views: 323
Posted By BHaType
Re: L4D2 Plugins request

z_vomit_interval : 30 : , "cheat", "rep", "cl" : How often a puker can puke.
z_spit_interval : 20 : , "cheat", "rep", "cl" : ...
Forum: Plugins 11-24-2019, 18:35
Replies: 6
Views: 707
Posted By BHaType
Re: [L4D2] Tank By Threat

Do you have installed gamedata?
Forum: Scripting 11-24-2019, 18:17
Replies: 6
Views: 473
Posted By BHaType
Re: Dereference inside plugin

How many times do I have to repeat that this topic is about how to do dereference and not about how to get TankAttack and even more so I already said that the idea failed

I said earlier that...
Forum: Scripting 11-24-2019, 07:20
Replies: 6
Views: 473
Posted By BHaType
Re: Dereference inside plugin

The topic title is about how to make dereference in a plugin without using gamedata, not about what I need dereference for.


Also I said earlier that the idea failed then what solution are you...
Forum: Scripting 11-24-2019, 06:44
Replies: 6
Views: 473
Posted By BHaType
Re: Dereference inside plugin

Thanks for the help, but dereferencing didn't solve the problem, but I got the answer to my question, so thanks anyway
Forum: Plugins 11-24-2019, 06:37
Replies: 24
Views: 2,392
Posted By BHaType
Re: [L4D2] Rock Types

Updated

- Added Methamphetamine rock
- Now you can create your config with your smoke and even several at once which will be selected randomly

Config path : data/smoke_rock_settings.cfg
The...
Forum: Scripting 11-23-2019, 21:46
Replies: 6
Views: 473
Posted By BHaType
Dereference inside plugin

I know it's possible to do dereference inside gamedata with "read" "0", but how to do dereference in a plugin?


I need to do something like this (SomeAddress is the player's address)
...
Forum: Plugin/Gameplay Ideas and Requests 11-23-2019, 18:33
Replies: 5
Views: 323
Posted By BHaType
Re: L4D2 Plugins request

z_lunge_cooldown : 0.1 : , "rep", "cl", "launcher" : Cooldown after lunge where zombies can't attack
z_lunge_power : 600 : , "cheat",...
Forum: Plugins 11-23-2019, 00:29
Replies: 6
Views: 707
Posted By BHaType
[L4D2] Tank By Threat

Description
The plugin will spawn a certain number of tanks on the map through nav threat which means that the
tank can be anywhere

Tanks will be on each map in the number in which you specify...
Forum: Plugins 11-22-2019, 19:34
Replies: 14
Views: 1,611
Posted By BHaType
Re: [L4D2] Navigation Loot Spawner

OnPluginStart starts too early and therefore ptr to TheNavAreas will be invalid. Also, if the map has changed, it means that the number of navigation zones has also changed, so the best option is to...
Forum: Plugins 11-22-2019, 06:26
Replies: 14
Views: 1,611
Posted By BHaType
Re: [L4D2] Navigation Loot Spawner

I accidentally found it that if you do not register the library the default search will occur in the server.dll/so
Forum: Snippets and Tutorials 11-21-2019, 23:29
Replies: 1
Views: 518
Posted By BHaType
[INC] Stringtables

Not so long ago I made a plugin Stringtables control and thought that it is better to make a methodmap and add support for other games not only L4D2 (As soon as possible I will try to add other...
Showing results 1 to 25 of 243

 
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