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Search: Posts Made By: deprale
Forum: Suggestions / Requests Today, 06:09
Replies: 25
Views: 725
Posted By deprale
Re: SoccerJam Goal Net hide (MAP & MOD)

You can scratch all of that off, it seems like with the soccerjam plugin loaded it's impossible to accurately predict which one of the models it is - my bad.



#include <amxmodx>
#include...
Forum: Scripting Help Yesterday, 21:41
Replies: 11
Views: 324
Posted By deprale
Re: CS 1.6 CS:GO MOD ( 1024 Skin , Classes , Addons ) Full Mod

Oh wow I didn't know about that... 255 submodels in 1 model sounds like :crab::crab:
Forum: Scripting Help 11-30-2022, 19:22
Replies: 11
Views: 324
Posted By deprale
Re: CS 1.6 CS:GO MOD ( 1024 Skin , Classes , Addons ) Full Mod

1k skins and you can only load 512 entities... LOL, unless there's a very clever and limited trick with ultimate unprecacher I don't see how this claim stands ...
Forum: Suggestions / Requests 11-30-2022, 19:08
Replies: 25
Views: 725
Posted By deprale
Re: SoccerJam Goal Net hide (MAP & MOD)

Ok what we gonna do is that I will come home and modify the plugin and give you the ability to aim at a entity and get it's id and set it to invisible if you type /net, then you can add that into the...
Forum: Suggestions / Requests 11-30-2022, 12:30
Replies: 25
Views: 725
Posted By deprale
Re: SoccerJam Goal Net hide (MAP & MOD)

That is very weird, can you try updating amxx to 1.10? And let me know, otherwise I'll make a function to search for the nearest entities with a command, that will be printed in console and then you...
Forum: New Plugin Submissions 11-30-2022, 11:42
Replies: 8
Views: 483
Posted By deprale
Re: Mix Platform for Everyone

ROFL, romanians and teamspeak3 dramas name a better duo.

Take everything with a grain of salt, the source code, the replies in this thread etc.
Forum: Suggestions / Requests 11-30-2022, 11:38
Replies: 25
Views: 725
Posted By deprale
Re: SoccerJam Goal Net hide (MAP & MOD)

You might have plugins that create entities on the map, place my plugin above all please :) try that and if it doesn't work just follow my video.
Forum: Suggestions / Requests 11-29-2022, 23:22
Replies: 25
Views: 725
Posted By deprale
Re: SoccerJam Goal Net hide (MAP & MOD)

https://streamable.com/4wajv1 here please follow this to see how im finding them, it should work in sj_downunder unless you have a modified version of it or you messed with the model numbers, im...
Forum: Suggestions / Requests 11-29-2022, 18:30
Replies: 2
Views: 125
Posted By deprale
Re: Good way to take screenshot on player?

If it's a bad old cheat yes there are ways to trick the function that checks for snapshots, you see the old cheats disable visuals before it gets fired on your client, and turn it back on straight...
Forum: Suggestions / Requests 11-29-2022, 07:47
Replies: 25
Views: 725
Posted By deprale
Re: SoccerJam Goal Net hide (MAP & MOD)

Please upload the map, I can get it working on soccerjam so maybe I can do it on that one too, the way some maps are made is that the goalnets are func_wall which is a weird choice.

They might...
Forum: Suggestions / Requests 11-28-2022, 23:12
Replies: 25
Views: 725
Posted By deprale
Re: SoccerJam Goal Net hide (MAP & MOD)

There's no maps other than soccerjam.bsp in that zip :)
Found them here though
https://github.com/davidkohout/SoccerjamPlusPublic

I added also a check to see if soccerjam_goalnet exists and then...
Forum: Suggestions / Requests 11-28-2022, 19:11
Replies: 25
Views: 725
Posted By deprale
Re: SoccerJam Goal Net hide (MAP & MOD)

This is fixable but I'll have time maybe tomorrow afternoon I'll see what I can do.

The light issue can be fixed by searching in a sphere around info player deathmatch for func illusionary when...
Forum: Scripting Help 11-28-2022, 12:01
Replies: 5
Views: 274
Posted By deprale
Re: Family Sharing ( Again )

This is a very rough around the edges version of it for now, I'm not very proud of how it looks right now and I'm not even sure it's bugless and there's a few caveats with it, kinda don't want to...
Forum: Suggestions / Requests 11-28-2022, 02:02
Replies: 25
Views: 725
Posted By deprale
Re: SoccerJam Goal Net hide (MAP & MOD)

Can you provide the map ? I can not find it on the internet, or any server running it.

In the meanwhile try this too:


#include <amxmodx>
#include <engine>
#include <fakemeta>

#define...
Forum: Suggestions / Requests 11-28-2022, 02:00
Replies: 8
Views: 285
Posted By deprale
Re: Cancel Defuse on hit

Uhm then I'm not too sure about bots especially zbots which is grey area as BAILOPAN has specified many ages ago.

It should work with podbots for sure though, I can't think of any way to make it...
Forum: Scripting Help 11-28-2022, 00:01
Replies: 5
Views: 274
Posted By deprale
Re: Family Sharing ( Again )

I'm working on such a thing right now, what a coincidence :) It's almost in the finished phases, just need to add nvault.

I'll let you know when I'll submit it! It has a few caveats since the API...
Forum: Suggestions / Requests 11-28-2022, 00:01
Replies: 8
Views: 285
Posted By deprale
Re: Cancel Defuse on hit

Try this, unsure if it works though it's untested.
Forum: New Plugin Submissions 11-27-2022, 23:57
Replies: 3
Views: 429
Posted By deprale
Re: [ReAPI] Round Terminator (Wrapper)

Can't people just use endround t endround ct in a server_cmd call?
Or am I misunderstanding the purpose of this release?
Forum: Scripting Help 11-27-2022, 21:00
Replies: 22
Views: 902
Posted By deprale
Re: I need a library to encode as JSON and HTTP POST, GET

Your module is very good but I'm having a hard time to understand it even with the .inc stocks, could you kindly update us with a wiki on github with some examples at the very least of handling...
Forum: Suggestions / Requests 11-27-2022, 20:55
Replies: 8
Views: 285
Posted By deprale
Re: Cancel Defuse on hit

I compiled it on 1.10 and it was fine... thats a very strange issue.

Might wanna fix that scripti ng thing though, the folder can do that i guess if it has spaces.
Also I hope you're not on 1.8.2...
Forum: Suggestions / Requests 11-27-2022, 04:29
Replies: 25
Views: 725
Posted By deprale
Re: SoccerJam Goal Net hide (MAP & MOD)

#include <amxmodx>
#include <engine>
#include <fakemeta>

#define PLUGIN "Hide goalnets [SJ]"
#define AUTHOR "deprale"
#define VERSION "1.0"
#define MAX_ENTITIES 1372

new g_Hide[MAX_PLAYERS...
Forum: Suggestions / Requests 11-27-2022, 02:49
Replies: 8
Views: 285
Posted By deprale
Re: Cancel Defuse on hit

#include <amxmodx>
#include <hamsandwich>
#include <fakemeta>
new bool:isDefusing
new defuser

//const m_bIsDefusing = 929 // (1.8.3+ only) 949 if linux (didn't work in my tests, default...
Forum: Suggestions / Requests 11-23-2022, 21:45
Replies: 25
Views: 725
Posted By deprale
Re: SoccerJam Goal Net hide (MAP & MOD)

Ok, I understood your request now.
I found a great example of working with addtofullpack over here (https://github.com/Psycrow101/AMXX-Plugins/blob/master/scripting/next21_lifebar.sma)

I don't...
Forum: Scripting Help 11-23-2022, 10:41
Replies: 7
Views: 368
Posted By deprale
Re: Old problem: no points from bomb explode/defuse

https://forums.alliedmods.net/showthread.php?p=191011
Forum: Suggestions / Requests 11-22-2022, 11:49
Replies: 25
Views: 725
Posted By deprale
Re: SoccerJam Goal Net hide (MAP & MOD)

I don't have internet access and I'm quite busy for the week, but if you're willing to wait I might fork that plugin and add the menu button you requested by MONDAY.

EDIT: Looks like you wanted...
Showing results 1 to 25 of 207

 
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