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Search: Posts Made By: Shadowysn
Forum: Plugins 01-31-2021, 02:54
Replies: 9
Views: 6,887
Posted By Shadowysn
Re: [TF2] BURNBURNBURN (Unused anims) 1.4. GUN METTLE FIX

I added (unfinished) cosmetic functionality, converted the code to new syntax, and tweaked some things regarding how the death animation is handled. I also altered the velocity due to the annoying...
Forum: Scripting 01-27-2021, 08:16
Replies: 5
Views: 1,961
Posted By Shadowysn
Re: [TF2] prop_ragdoll keeps crashing my game even with a model set.

Well, after the passing of the dreaded 2020, I finally found out why prop_ragdoll was crashing my game.

It was because TeleportEntity was being called before DispatchSpawn and ActivateEntity.

...
Forum: Plugins 01-13-2021, 12:10
Replies: 0
Views: 229
Posted By Shadowysn
[TF2] Missing Disguise Shotguns fix

I didn't find any fix for the missing disguise shotguns on the Plugins search on the Sourcemod website, so I decided to try my hand at doing this.
With only SourcePawn functions, no gamedata.
...
Forum: Scripting 01-13-2021, 07:02
Replies: 4
Views: 458
Posted By Shadowysn
Re: [TF2] An attempt to fix the missing disguise shotgun

Ah, looks interesting. Definitely better than my hacky way of fixing this, although I'm also kind of striking for a fix without usage of external .txt gamedata.

I've decided to work on the code...
Forum: Scripting 01-11-2021, 14:44
Replies: 4
Views: 458
Posted By Shadowysn
Re: [TF2] An attempt to fix the missing disguise shotgun

Nope, the bot I tested with did not t-pose as an engineer. I could only test engineer because it seems that bots with bot_mimic are unable to switch to the sapper. Haven’t tested with a real player...
Forum: Scripting 01-11-2021, 13:41
Replies: 4
Views: 458
Posted By Shadowysn
[TF2] An attempt to fix the missing disguise shotgun

After watching this, (https://youtu.be/zwz5yJR_aFA) I decided to try and fix the shotgun problem in the spare time I had tonight.

Unfortunately, it still results in the shotgun being invisible and...
Forum: Plugins 01-02-2021, 06:24
Replies: 29
Views: 5,211
Posted By Shadowysn
Re: [L4D2] Dynamic Soundtrack Sets

The last time I used DHooks with music swapping, I had no idea how to determine which survivor would the music be played on, which is needed for checking whether to play the L4D1 or L4D2 music set....
Forum: Plugins 12-13-2020, 04:50
Replies: 18
Views: 6,859
Posted By Shadowysn
Re: [L4D1/2] Direct Infected Spawn (Limit-Bypass)

Update to 1.2.0 and update/delete the old gamedata.
Forum: Plugins 12-10-2020, 05:51
Replies: 29
Views: 5,211
Posted By Shadowysn
Re: [L4D2] Dynamic Soundtrack Sets

Even after the Last Stand update, the signatures for the music surprisingly held up and I didn't have to update them at all, so I'm sticking with signatures for now. UserCmd is interesting, but like...
Forum: Plugins 11-22-2020, 22:55
Replies: 185
Views: 101,743
Posted By Shadowysn
Re: [L4D2] All 8 Survivors For Windows [20/9/2018]

I can’t help but notice the Zoey as Himself. You still have FakeZoey?
I recommend you stop using it and read the new instructions from Edison.
He’s listed a plug-in that finally allows the real...
Forum: Plugins 11-21-2020, 14:36
Replies: 29
Views: 5,211
Posted By Shadowysn
Re: [L4D2] Dynamic Soundtrack Sets (Unfinished)

Ah, it's ok, I've already edited it out. No harm done.
Forum: Plugins 11-19-2020, 01:01
Replies: 29
Views: 5,211
Posted By Shadowysn
Re: [L4D2] Dynamic Soundtrack Sets (Unfinished)

What is with the gamemode check for l4d2_rup_gamemode, a cvar that doesn't exist in the base game?
Other than that, you've resurrected my interest in my plugin a bit. And it turns out, it's highly...
Forum: Plugin/Gameplay Ideas and Requests 11-18-2020, 05:08
Replies: 38
Views: 4,567
Posted By Shadowysn
Re: 8 survivors in the rescue vehicle

I did, but it still doesn't work. It's almost as if Sourcemod has some kind of hatred towards the name of l4d_efsp, as when I renamed it to something like l4d_efsp_test, it loaded, but the plugin...
Forum: Plugin/Gameplay Ideas and Requests 11-18-2020, 02:31
Replies: 38
Views: 4,567
Posted By Shadowysn
Re: 8 survivors in the rescue vehicle

SM 1.11? I'm on SM 1.10, bruh.
Forum: Plugins 11-17-2020, 12:42
Replies: 29
Views: 5,211
Posted By Shadowysn
Re: [L4D2] Dynamic Soundtrack Sets (Unfinished)

Yeah, I know, I'm considering using DHooks in order to actually swap without hacky stuff and client inconsistencies.

Sorry I've not been updating this at all; somehow, my energy got zapped and I...
Forum: Plugin/Gameplay Ideas and Requests 11-12-2020, 09:35
Replies: 38
Views: 4,567
Posted By Shadowysn
Re: 8 survivors in the rescue vehicle

For some reason I can't get your plugin to load at all.

The only error is this, even though l4d_efsp.smx is already in the plugins directory:
[SM] Plugin l4d_efsp.smx failed to load: Unable to...
Forum: Extensions 10-24-2020, 13:57
Replies: 831
Views: 456,672
Posted By Shadowysn
Re: DHooks (Dynamic Hooks - Dev Preview)

Whenever I try to compile, I get these errors from the .inc file.

// C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike\addons\sourcemod\scripting\include\dhooks.inc(414)...
Forum: Plugins 10-21-2020, 14:00
Replies: 41
Views: 31,658
Posted By Shadowysn
Re: [L4D2] Real Zoey Unlock (1.2) [10-May-2020]

I'm starting to get the feeling that this plugin might need another change, as my friend Edison (https://forums.alliedmods.net/member.php?u=265360) told me that Xanaguy has confirmed that it breaks...
Forum: Zombie:Reloaded 10-19-2020, 12:41
Replies: 533
Views: 173,347
Posted By Shadowysn
Re: [CS:GO/CS:S] Release: Zombie:Reloaded Franug edition (Updated 1-Feb-2020)

I already left the models.txt file as the default packaged one with the default packaged models, and it still doesn't fix the precache crash.
Forum: Zombie:Reloaded 10-18-2020, 09:21
Replies: 533
Views: 173,347
Posted By Shadowysn
Re: [CS:GO/CS:S] Release: Zombie:Reloaded Franug edition (Updated 1-Feb-2020)

I get a 'model not precached' crash on CS:S upon the first infection starting. I've already put in the custom models required.

20/ - player: UTIL_SetModel: not precached:...
Forum: Plugins 10-15-2020, 05:18
Replies: 8
Views: 4,518
Posted By Shadowysn
Re: [TF2] Feign sniper kills

I am now aware that all my plugins are often not optimized thanks to Silvers... :V
In part, due to half-laziness and half-not-knowing-what-exactly-to-do.

The transmit function may need...
Forum: Plugins 10-14-2020, 08:17
Replies: 43
Views: 30,950
Posted By Shadowysn
Re: [L4D2] Survivor Animation Fix Pack

I'd say that I still have my version, which fixes the empty pistol thirdperson reload... (https://forums.alliedmods.net/showpost.php?p=2673097&postcount=18) until I remembered Edison's Pistol Reload...
Forum: Scripting 10-14-2020, 08:02
Replies: 2
Views: 736
Posted By Shadowysn
Re: CS:GO Spawning live bumpmine_projectiles

There are two seperate property types you can use: Netprops and Datamaps.

Datamaps may have a few hidden server values not shared with the client, although some/most others are also save values...
Forum: Plugins 10-12-2020, 04:59
Replies: 84
Views: 77,436
Posted By Shadowysn
Re: [L4D2] Defib using Bots (Updated 09-25-2020)

Well, I don't use Gear Transfer due to... just not wanting to, I guess.
Maybe because it'd be redundant, or also because of laziness.

Those may seem like stupid reasons, but they still might be...
Forum: Plugin/Gameplay Ideas and Requests 10-08-2020, 10:57
Replies: 38
Views: 4,567
Posted By Shadowysn
Re: 8 survivors in the rescue vehicle

It's most likely because m_takedamage 0 does not prevent incaps from happening if the damage is higher than the survivor's health.
That's why I had to set the survivors to the maximum amount of...
Showing results 1 to 25 of 257

 
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