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Search: Posts Made By: foxhound27
Forum: Plugins 09-29-2022, 14:22
Replies: 1
Views: 242
Posted By foxhound27
Forum: Plugins 09-29-2022, 14:21
Replies: 4
Views: 1,063
Posted By foxhound27
Forum: Plugins 09-29-2022, 14:09
Replies: 1
Views: 273
Posted By foxhound27
Forum: Off-Topic 09-28-2022, 15:26
Replies: 15
Views: 809
Posted By foxhound27
Re: Goodbye SM

Goodbye my friend, i wish you well.. thank you for everything.. you did great.. i hope someday you return safe and well..wish you best - greetings from Argentina!
Forum: Source Servers (SRCDS) 12-19-2021, 16:29
Replies: 283
Views: 231,700
Posted By foxhound27
Re: Source Admin Tool (HLSW Alternative)

first add your servers add your pw then exit software you will have no problems i did that and works good
Forum: Source Servers (SRCDS) 12-19-2021, 10:46
Replies: 283
Views: 231,700
Posted By foxhound27
Re: Source Admin Tool (HLSW Alternative)

can anyone confirm that l4d2 is working with this on latest one?
Forum: Plugin/Gameplay Ideas and Requests 12-08-2021, 04:42
Replies: 15
Views: 6,369
Posted By foxhound27
Re: Translator Plugin

Hello headline, you might wanna use official api. which is free

Handle CreateRequest(char[] input, char[] target, int client)
{
Handle request =...
Forum: Plugins 09-08-2021, 06:04
Replies: 238
Views: 132,309
Posted By foxhound27
Re: [CS:GO|CSS|L4D] Fortnite Emotes Extended version (dances and emotes)[21-Jan-2021]

Code has been updated for l4d2, i accidentally removed the method for the camera on L4D2 now fixed :3

for linux users personally i had problems with any models literally last time i checked using...
Forum: Plugins 08-02-2021, 16:55
Replies: 238
Views: 132,309
Posted By foxhound27
Forum: Plugins 07-11-2021, 12:26
Replies: 96
Views: 68,090
Posted By foxhound27
Forum: Plugins 07-03-2021, 00:06
Replies: 238
Views: 132,309
Posted By foxhound27
Re: [CS:GO|CSS|L4D] Fortnite Emotes Extended version (dances and emotes)[21-Jan-2021]

Added support for NMRIH, ZPS https://forums.alliedmods.net/showpost.php?p=2714582&postcount=171
Forum: Plugins 06-28-2021, 23:48
Replies: 25
Views: 6,629
Posted By foxhound27
Forum: Plugins 06-20-2021, 21:41
Replies: 761
Views: 217,925
Posted By foxhound27
Forum: Plugins 06-19-2021, 12:05
Replies: 47
Views: 16,349
Posted By foxhound27
Re: [L4D & L4D2] Left 4 Dead Slots

Nice release! thank you Accelerator :claps:
Forum: Plugins 06-13-2021, 21:17
Replies: 86
Views: 48,323
Posted By foxhound27
Re: [CSGO] Fortnite like damage showing [1.2.0]

thank you! <3

https://www.youtube.com/watch?v=jv7vK9UcdI4

sucessfully ported to l4d with my h4xs xd
Forum: Plugins 06-10-2021, 15:40
Replies: 238
Views: 132,309
Posted By foxhound27
Re: [CS:GO|CSS|L4D] Fortnite Emotes Extended version (dances and emotes)[21-Jan-2021]

well honestly i dont play cs:s i just made for you guys, im pretty sure that someone code for it knows how to avoid all these common issues very easy the only feature i added was hook the behaviour...
Forum: Plugins 06-06-2021, 18:51
Replies: 238
Views: 132,309
Posted By foxhound27
Re: [CS:GO|CSS|L4D] Fortnite Emotes Extended version (dances and emotes)[21-Jan-2021]

enjoy!



yes at the moment i see no way to enable downloads for non dedicated
Forum: Plugins 06-05-2021, 16:42
Replies: 238
Views: 132,309
Posted By foxhound27
Re: [CS:GO|CSS|L4D] Fortnite Emotes Extended version (dances and emotes)[21-Jan-2021]

here ive updated everything for L4D(2): https://forums.alliedmods.net/showpost.php?p=2712458&postcount=165
sounds and colors for CSS:...
Forum: Plugins 05-20-2021, 21:43
Replies: 76
Views: 19,299
Posted By foxhound27
Re: [L4D2] ZSpawn: Zombie Spawn manager (v1.1)[05-May-2021]

In the previous version the tanks established by zspawn_autotank_min "5" - zspawn_autotank_max "7" were perfectly covered, but now in the new version "1.2.1" testing in more than 3 campaigns no bot...
Forum: Plugins 05-09-2021, 12:15
Replies: 57
Views: 12,085
Posted By foxhound27
Forum: Plugins 05-04-2021, 00:25
Replies: 76
Views: 19,299
Posted By foxhound27
Forum: Scripting 04-24-2021, 23:18
Replies: 9
Views: 2,800
Posted By foxhound27
Re: Event_PlayerHurt what weapon did the damage?

public Action Event_PlayerHurt(Handle event, const char[] name, bool dontBroadcast) {

char weapon[16];
GetEventString(event, "weapon", weapon, sizeof(weapon));
if (StrEqual(weapon,...
Forum: Plugins 04-24-2021, 13:54
Replies: 70
Views: 57,180
Posted By foxhound27
Re: [L4D2] Super Boomer

to make it coop available need make some kind of AI to trigger

maybe

int entity = GetClientAimTarget(client, true);//client = boomer
for(int i=1; i<=MaxClients; i++) if(GetClientTeam(i) == 2...
Forum: Plugins 04-24-2021, 10:44
Replies: 70
Views: 57,180
Posted By foxhound27
Re: [L4D2] Super Boomer

Missing Gamedata here

lol no sense adding this signature because plugin never use this method to perform the fly..


so instead tweak this cvar to make it happen sm_sb_gravity to for example (i...
Forum: Scripting 03-27-2021, 11:02
Replies: 8
Views: 3,496
Posted By foxhound27
Re: How to override particles manifest?

another thing you can do its using same pcf (custom) and add new effects to it this way no bugs will occur on client side you can do this with many files you want
Showing results 1 to 25 of 191

 
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