Raised This Month: $238 Target: $400
 59% 

Showing results 1 to 25 of 434
Search took 0.04 seconds.
Search: Posts Made By: Whosat
Forum: Plugins 08-27-2012, 15:46
Replies: 79
Views: 39,417
Posted By Whosat
Re: [TF2] Building Spawner(V 1.0.1)

The Wrangler controls all sentries, but only fires from the one I built using the standard build menu :(
Forum: Plugins 08-27-2012, 13:47
Replies: 517
Views: 155,270
Posted By Whosat
Re: [TF2] Advanced Infinite Ammo

It works on my server running Sourcemod 1.4.5-hg3547 , sdkhooks 2.2.0-dev-hg203
Forum: Plugins 01-12-2011, 13:10
Replies: 211
Views: 151,203
Posted By Whosat
Re: [L4D(2)] MultiSlots

I seem to be able to spawn bots, however, they disappear after a very short while. Like 10 seconds and they just disappear.

I'm using L4Downtown for L4D2
Forum: Plugins 01-11-2011, 17:10
Replies: 465
Views: 209,986
Posted By Whosat
Re: [L4D-L4D2] New custom commands v1.0.9

Was calling down Inferno (Air Strike)

SV_StartSound: animation/van_inside_debris.wav not precached (0)
Forum: Plugins 01-11-2011, 16:46
Replies: 34
Views: 34,535
Posted By Whosat
Re: [L4D(2)] Laser Tag

v0.2
- Optimized code
- Added different bots RGBA (see Convars) (default colour is Turquoise 0/255/75)
- Removed width2
- Fixed laser width cvar changing on-the-fly not working
- Changed...
Forum: Plugins 01-11-2011, 14:22
Replies: 498
Views: 134,146
Posted By Whosat
Re: [L4D] KrX's Survivor Upgrades (Latest v1.1.6: 6 September 2009)

Hi, is this version confirmed working? I'm sorry I can no longer offer support or continue this plugin. (I don't even have L4D installed on my system)

If it is I'll upload it on the first post.
...
Forum: Plugin/Gameplay Ideas and Requests 08-19-2010, 06:07
Replies: 11
Views: 2,325
Posted By Whosat
Re: [ASW] AI BOTS

-1 is just the player slot number.
-1 will give you the next available slot.
Forum: Plugins 06-13-2010, 11:54
Replies: 34
Views: 34,535
Posted By Whosat
Re: [L4D & L4D2] Laser Tag

Hi, I've looked at your suggestions, will consider them in the next update. Got lots of work to catch up on before I can do this up :)

And currently you can't change cvars on the fly, I'm...
Forum: Scripting 06-10-2010, 00:19
Replies: 18
Views: 5,630
Posted By Whosat
Re: Making clients download sounds from server

Have you verified that the file was actually downloaded? Go to the folder and look for the file. (If it isn't there, its either your code's fault or L4D's fault. Last I read L4D didn't allow file...
Forum: Scripting 06-10-2010, 00:17
Replies: 3
Views: 1,456
Posted By Whosat
Re: [L4D2] Plugin won't compile.

That SP file compiled fine on my compiler. (sourcemod 1.3.3 hg2972)
Forum: General 06-10-2010, 00:15
Replies: 8
Views: 6,196
Posted By Whosat
Re: [L4d2] Other people cant join the server...

depends on your startup port. Try forwarding 27015 for a start.

Else you can specify which port your server uses using the commandline -hostport 27017 -port 27017
Forum: Extensions 06-10-2010, 00:13
Replies: 1,206
Views: 601,862
Posted By Whosat
Forum: Plugins 06-09-2010, 11:11
Replies: 34
Views: 34,535
Posted By Whosat
Re: [L4D & L4D2] Laser Tag

@ NoPass[BG]: Erm. Grenades have no trails. Wait, do they? :O I didn't add code for grenade trails!

@toto: Myself too! I got bored of waiting though haha you're welcome!

@Fleepster99: Hey I'm a...
Forum: Plugins 06-08-2010, 23:31
Replies: 34
Views: 34,535
Posted By Whosat
Re: [L4D & L4D2] Laser Tag

Ah I haven't got a way to make grenade trails and grenade launcher trails. That isn't in this plugin yet but its planned :)

Does anyone know whether grenades are entities which can be tagged on by...
Forum: General 06-08-2010, 14:39
Replies: 3
Views: 2,012
Posted By Whosat
Re: [HELP] L4D2 crashes with sourcemod or it doesnt load

I run a listen server too.

Metamod:Source v1.8.1 (http://www.sourcemm.net/downloads/mmsource-1.8.1.tar.gz)
SourceMod v1.3.3 snapshot hg2972...
Forum: Plugins 06-08-2010, 14:15
Replies: 34
Views: 34,535
Posted By Whosat
Re: [L4D/2] Laser Tag

lol, yes actually haha but it does nothing more than just draw a laser sprite. No extra damage or any vapourisation.

Oh speaking of which, does anyone if the hl2 vapourisation effect is available...
Forum: Plugins 06-08-2010, 13:36
Replies: 34
Views: 34,535
Posted By Whosat
Re: [L4D/2] Laser Tag

Hope it doesn't either! :)
Forum: Plugins 06-08-2010, 12:14
Replies: 34
Views: 34,535
Posted By Whosat
Re: [L4D/2] Laser Tag

Nope, everytime you fire a bullet, it will draw a laser from your gun to the point where the bullet hit something. :)
Forum: Plugins 06-08-2010, 10:49
Replies: 34
Views: 34,535
Posted By Whosat
[L4D(2)] Laser Tag

Laser Tag for L4D(2)

Hi guys, I'm back just releasing a small plugin I adapted from somewhere quite a while back then saw another plugin (can't remember the name) which had this, but wasn't quite...
Forum: Plugins 06-08-2010, 10:27
Replies: 473
Views: 294,556
Posted By Whosat
Re: [L4D2] Weapon/Zombie Spawner v0.7a (Update 14.01.2010)

Oh cool sorry didn't see it. Its your modification of this plugin?
Forum: Plugins 06-08-2010, 10:26
Replies: 148
Views: 78,886
Posted By Whosat
Re: [L4D & L4D2] Survivor Bot Takeover v0.7.1

Hi, I've played through an entire coop expert The Passing with 8 players (4 bots, 4 humans). When we die we can take over those extra bots. No problem. :)

Died quite a couple of times (lol we made...
Forum: Plugins 06-08-2010, 07:44
Replies: 473
Views: 294,556
Posted By Whosat
Forum: Plugins 06-06-2010, 07:09
Replies: 214
Views: 203,057
Posted By Whosat
Re: [L4D1/2] bebop - additional coop players (20+ players possible)

Missing two lines in the source file which prevents compilation with logging turned off.

Before line 102 (LogToFile(logfilepath, "PLUGIN_LOAD -> NOTICE: gamemode is COOP. hooking events...");),...
Forum: Plugins 01-02-2010, 10:26
Replies: 272
Views: 190,065
Posted By Whosat
Re: [L4D2] Item buying System v1.351

Exactly like yours:

add:
{
"origin" "0 0 -10000"
"spawnflags" "1"
"solid" "6"
"skin" "0"
"disableshadows" "0"
"count" "1"
Forum: Plugins 01-01-2010, 22:35
Replies: 272
Views: 190,065
Posted By Whosat
Re: [L4D2] Item buying System v1.351

What is your point in putting this loop for (new i; i <= 35; i++) on line 524?

Is it to clear the points at round end for every player?

If so, since you are using a #define PLAYERS, you can use...
Showing results 1 to 25 of 434

 
Forum Jump

All times are GMT -4. The time now is 19:34.


Powered by vBulletin®
Copyright ©2000 - 2018, vBulletin Solutions, Inc.
Theme made by Freecode