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Posts Made By:
mlibre
Forum:
Scripting Help
Yesterday, 19:17
Replies:
17
error 017: undefined symbol "ChatColor"
Views:
535
Posted By
mlibre
Re: error 017: undefined symbol "ChatColor"
mentioned (https://forums.alliedmods.net/showpost.php?p=2821005&postcount=8) compiling at 190, so you already have the native
Forum:
Scripting Help
Yesterday, 19:12
Replies:
17
Choosing a random player
Views:
433
Posted By
mlibre
Re: Choosing a random player
clear and what else
Forum:
Scripting Help
Yesterday, 19:10
Replies:
8
Entity disappearing under the ground
Views:
251
Posted By
mlibre
Re: Entity disappearing under the ground
how have you applied it
Forum:
Suggestions / Requests
Yesterday, 19:09
Replies:
12
Simple WarmUp
Views:
623
Posted By
mlibre
Re: Simple WarmUp
:shock: wait a moment and analyze your surroundings
Forum:
Scripting Help
Yesterday, 13:41
Replies:
8
Entity disappearing under the ground
Views:
251
Posted By
mlibre
Re: Entity disappearing under the ground
@JocAnis fixed you understand me where things were going ;)
Forum:
Scripting Help
Yesterday, 10:40
Replies:
17
Choosing a random player
Views:
433
Posted By
mlibre
Re: Choosing a random player
public ChooseHero()
{
// Choose a random player every round and give them the stuff under
@@ new players[32], num; get_players(players, num, "ac")
//...
}
Forum:
Scripting Help
04-16-2024, 08:17
Replies:
17
Choosing a random player
Views:
433
Posted By
mlibre
Re: Choosing a random player
so if there are 3 players, let's say, you can throw a larger random number like 4 you mean
test
public ChooseHero()
{
// Choose a random player every round and give them the stuff under
Forum:
Scripting Help
04-16-2024, 08:08
Replies:
17
error 017: undefined symbol "ChatColor"
Views:
535
Posted By
mlibre
Re: error 017: undefined symbol "ChatColor"
then it is not necessary to use it, failing that it uses the native default, replace chatcolor with client_print_color
Usage examples (https://www.amxmodx.org/api/amxmodx/client_print_color):...
Forum:
Plugin/Gameplay Ideas and Requests
04-16-2024, 07:59
Replies:
3
Max Health Restoration Mod
Views:
255
Posted By
mlibre
Re: Max Health Restoration Mod
jctf (https://forums.alliedmods.net/showpost.php?p=1236313&postcount=1) chooses to randomly give out medkits when someone dies...
Forum:
General
04-16-2024, 07:56
Replies:
130
Sticky:
amxmodx profiler
Views:
208,463
Posted By
mlibre
Re: amxmodx profiler
It should since its source code (http://svn.alliedmods.net/viewvc.cgi/branches/sawce/profiler/?root=amxmodx) is open, at the moment it only supports <= 182...
Forum:
Scripting Help
04-15-2024, 19:38
Replies:
17
Choosing a random player
Views:
433
Posted By
mlibre
Re: Choosing a random player
:nono: in get_players does not apply, in get_maxplayers yes!
Forum:
Scripting Help
04-15-2024, 17:12
Replies:
17
Choosing a random player
Views:
433
Posted By
mlibre
Re: Choosing a random player
public ChooseHero()
{
// Choose a random player every round and give them the stuff under
new players[32], num; get_players(players, num, "a")
new id = players[random(num)]
...
Forum:
Unapproved/Old Plugins
04-15-2024, 08:21
Replies:
8
Half-Life | Bullet Damage
Views:
1,344
Posted By
mlibre
Re: Half-Life | Bullet Damage
#include <amxmodx>
#include <hamsandwich>
#define PLUGIN "HL-Bullet-Damage"
#define VERSION "1.x"
#define AUTHOR "Kemal & AMXX Dev Team"
#define IsPlayer(%0) (%0 > 0 && %0 <= iMaxClients)
...
Forum:
Scripting Help
04-14-2024, 14:17
Replies:
8
Entity disappearing under the ground
Views:
251
Posted By
mlibre
Re: Entity disappearing under the ground
I guess you have to upload it more than the current origin
flOrigin[2] += 10.0
Forum:
Unapproved/Old Plugins
04-14-2024, 14:09
Replies:
8
Half-Life | Bullet Damage
Views:
1,344
Posted By
mlibre
Re: Half-Life | Bullet Damage
which one are you using
Forum:
New Plugin Submissions
04-14-2024, 14:07
Replies:
3
Ultimate Break Message v1.1
Views:
464
Posted By
mlibre
Re: Ultimate Break Message v1.1
adds a "changelog" from previous versions (https://forums.alliedmods.net/showthread.php?t=347152), what's new or removed, added...
Forum:
News
04-14-2024, 14:02
Replies:
93
Sticky:
Development Roundup, We need you!
Views:
183,637
Posted By
mlibre
Re: Development Roundup, We need you!
curiosities (https://forums.alliedmods.net/showthread.php?t=346556)
Forum:
Scripting Help
04-14-2024, 13:59
Replies:
17
error 017: undefined symbol "ChatColor"
Views:
535
Posted By
mlibre
Re: error 017: undefined symbol "ChatColor"
to compile, you need to include (https://forums.alliedmods.net/showpost.php?p=851160&postcount=1) it
Forum:
Scripting Help
04-14-2024, 09:01
Replies:
2
Update user money
Views:
228
Posted By
mlibre
Re: Update user money
hi, I guess you're you are trying to restore the money to the player "only" when he connects to the server, this would be done once therefore it is not necessary to create an infinite loop since it...
Forum:
Scripting Help
04-14-2024, 08:29
Replies:
17
error 017: undefined symbol "ChatColor"
Views:
535
Posted By
mlibre
Re: error 017: undefined symbol "ChatColor"
It is an old plugin, apart from the native one, its other functions and/or methods are not the best, among other things regamedll simplifies it for you
Forum:
Scripting Help
04-12-2024, 17:48
Replies:
4
warning 218 and error 35
Views:
273
Posted By
mlibre
Re: warning 218 and error 35
what changes have you made
Forum:
Scripting Help
04-12-2024, 08:38
Replies:
5
Solved
Check if number was pressed
Views:
274
Posted By
mlibre
Re: Check if number was pressed
you've tried
new const g_key[] = "slot1"
public client_command(id)
{
if(id < 1 || id > 32)
return PLUGIN_CONTINUE
new getCmd[32]; read_argv(0, getCmd, charsmax(getCmd))
Forum:
Scripting Help
04-08-2024, 09:08
Replies:
12
CurWeapon Event
Views:
641
Posted By
mlibre
Re: CurWeapon Event
it's a...
https://i.kym-cdn.com/photos/images/newsfeed/000/289/977/ab2.gif
homer simpson disappears in the bushes
Forum:
Suggestions / Requests
04-08-2024, 09:01
Replies:
10
Cerere Plugins Furien
Views:
534
Posted By
mlibre
Re: Cerere Plugins Furien
my grain of sand, one of nine
Invisible (https://forums.alliedmods.net/showthread.php?p=2818623#post2818623)
Forum:
Off-Topic
04-07-2024, 17:31
Replies:
2
Dedicated-Server Management Scripts (for Linux)
Views:
340
Posted By
mlibre
Re: Dedicated-Server Management Scripts (for Linux)
also apply the other way around.
Showing results 1 to 25 of 500
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