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Search: Posts Made By: BotoX
Forum: Plugins 12-29-2020, 21:31
Replies: 37
Views: 13,814
Posted By BotoX
Re: [CS:S/CS:GO] LagCompensation / 0 Ping

Also updated the CS:GO linux signature for CCSGameRules::RestartRound since that also broke.
Thanks to Scag https://discord.com/channels/335290997317697536/335290997317697536/793648622956707870
Was...
Forum: Plugins 12-06-2020, 07:02
Replies: 37
Views: 13,814
Posted By BotoX
Re: [CS:S/CS:GO] LagCompensation / 0 Ping

Updated the windows signature for CCSGameRules::RestartRound
Thanks to Vauff
Forum: Plugins 03-07-2020, 18:54
Replies: 37
Views: 13,814
Posted By BotoX
Re: [CS:S/CS:GO] LagCompensation / 0 Ping

Fixed this already in 1.0.3 but forgot to push the updated .smx here, woops.


Crash dump?
Forum: Extensions 03-03-2020, 10:25
Replies: 5
Views: 4,501
Posted By BotoX
Re: [CS:S/CS:GO] PhysHooks

cstrike Windows is not supported. Use Linux.
Forum: Plugins 02-28-2020, 11:38
Replies: 37
Views: 13,814
Posted By BotoX
Re: [CS:S/CS:GO] LagCompensation / 0 Ping

AntiLagSwitch is only for CSS, not CSGO.
Forum: Plugins 02-27-2020, 18:58
Replies: 37
Views: 13,814
Posted By BotoX
Re: [CS:S/CS:GO] LagCompensation / 0 Ping

https://git.botox.bz/CSSZombieEscape/sm-plugin-LagCompensation

Check the build.sh

Download SM 1.10, drop the scripting/include folder and spcomp in there.

Compiles with standard SM 1.10 and...
Forum: Plugins 02-26-2020, 08:36
Replies: 37
Views: 13,814
Posted By BotoX
Re: [CS:S/CS:GO] LagCompensation / 0 Ping

You can blacklist the entities which are getting spammed by the map using stripper and spawnflags as mentioned in the OP.
You probably don't want to disable it for the entire map.
And if you really...
Forum: Plugins 02-26-2020, 06:11
Replies: 37
Views: 13,814
Posted By BotoX
Re: [CS:S/CS:GO] LagCompensation / 0 Ping

Thanks a lot for reaching the goal so quickly, I've released all the missing windows stuff and also updated the LagCompensation.smx.

Seems like I've gotten a new bug in before releasing it, where...
Forum: Plugins 02-24-2020, 11:13
Replies: 37
Views: 13,814
Posted By BotoX
Re: [CS:S/CS:GO] LagCompensation / 0 Ping

This plugin does server side lag compensation.
What you are talking about is client side prediction.

It syncs the server world view with the clients world view.
So if a client hits a moving...
Forum: Plugins 02-23-2020, 19:42
Replies: 37
Views: 13,814
Posted By BotoX
Re: [CS:S/CS:GO] LagCompensation / 0 Ping

CS:GO indeed has an option to lag compensate other entities by the means of the LagCompensate FGD.
However that probably only works on stuff you can shoot, definitely not triggers.
I am not sure if...
Forum: Extensions 02-23-2020, 19:04
Replies: 5
Views: 4,501
Posted By BotoX
Re: [CS:S/CS:GO] PhysHooks

Ooops! I've updated the builds, made the mistake of compiling them with my fork of sourcemod.
Forum: Plugins 02-23-2020, 14:20
Replies: 37
Views: 13,814
Posted By BotoX
[CS:S/CS:GO] LagCompensation / 0 Ping

What is lag compensation?
https://developer.valvesoftware.com/wiki/Source_Multiplayer_Networking#Lag_compensation
https://developer.valvesoftware.com/wiki/Lag_compensation

Watch this:...
Forum: Extensions 02-23-2020, 14:18
Replies: 5
Views: 4,501
Posted By BotoX
[CS:S/CS:GO] PhysHooks

An extension with a bunch of qphysics related hooks which are needed for the LagCompensation (https://forums.alliedmods.net/showthread.php?p=2684810#post2684810) plugin.

It also makes the engine...
Forum: Extensions 09-07-2019, 06:34
Replies: 19
Views: 7,318
Posted By BotoX
Re: [EXTENSION] Output Info

This extension reimplements basic game functionality:
https://developer.valvesoftware.com/wiki/AddOutput

You can simply do this:


To add an output to an entity.
Maps do it all the time.
...
Forum: Extensions 09-05-2019, 06:24
Replies: 19
Views: 7,318
Posted By BotoX
Re: [EXTENSION] Output Info

Did you really just reimplement AddOutput?
Why?
Forum: Scripting 01-11-2017, 13:40
Replies: 2
Views: 1,003
Posted By BotoX
Re: Help detecting bSendPacket

bSendPacket is a lagswitch..
all it does is queue the packets and then send them all at once when it is set back to true.
It happens naturally all the time, the server would not have input from a...
Forum: Scripting 12-24-2016, 10:02
Replies: 9
Views: 808
Posted By BotoX
Re: voiceannounce_ex problem (CS:Source)

I had this problem too after switching from dhooks1 to dhooks2.
When a player uses the voice chat THEY will slow down/start to lag (prediction fails).
The server or players not using their...
Showing results 1 to 17 of 17

 
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