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Posts Made By:
edon1337
Forum:
New Plugin Submissions
04-30-2019, 14:15
Replies:
520
PUBNite: BattleRoyale MOD - FINAL VERSION RELEASED!!!
Views:
140,391
Posted By
edon1337
Re: PUBNITE - BattleRoyale (PUBG + FORTNITE) - [NEW VERSION RELEASED]
That video is so painful to watch because of the low frame rate.
Forum:
New Plugin Submissions
10-26-2018, 18:04
Replies:
520
PUBNite: BattleRoyale MOD - FINAL VERSION RELEASED!!!
Views:
140,391
Posted By
edon1337
Re: PUBNITE - BattleGround [PUBG + FORTNITE]
BR is a game mode meanwhile building is a game-play mechanic.
Forum:
New Plugin Submissions
10-26-2018, 17:25
Replies:
520
PUBNite: BattleRoyale MOD - FINAL VERSION RELEASED!!!
Views:
140,391
Posted By
edon1337
Re: PUBNITE - BattleGround [PUBG + FORTNITE]
Building in CS 1.6 is just a waste of time IMO, spending all that time coding it then fixing the bugs and at the end nobody plays it, since it's a dead game, ofc.
People nowadays would just play...
Forum:
New Plugin Submissions
10-26-2018, 17:04
Replies:
520
PUBNite: BattleRoyale MOD - FINAL VERSION RELEASED!!!
Views:
140,391
Posted By
edon1337
Re: PUBNITE - BattleGround [PUBG + FORTNITE]
Are you talking about building? I personally use C for stairs, V for walls, B for floors and side-mouse button for Pyramids
Forum:
New Plugin Submissions
10-26-2018, 16:58
Replies:
520
PUBNite: BattleRoyale MOD - FINAL VERSION RELEASED!!!
Views:
140,391
Posted By
edon1337
Re: PUBNITE - BattleGround [PUBG + FORTNITE]
How are Z, X and C too far away from a player's fingers? Are you using arrow keys to move??
Forum:
New Plugin Submissions
08-23-2018, 17:52
Replies:
520
PUBNite: BattleRoyale MOD - FINAL VERSION RELEASED!!!
Views:
140,391
Posted By
edon1337
Re: PUBNite - Battleground
I had the same opinion as you do, but it really felt unfair to me. Instead, updating the thread name with the latest update's date sounds more reasonable. If everyone starts making daily updates and...
Forum:
New Plugin Submissions
08-23-2018, 17:15
Replies:
520
PUBNite: BattleRoyale MOD - FINAL VERSION RELEASED!!!
Views:
140,391
Posted By
edon1337
Re: PUBNite - Battleground
Does it take a genius to realize? I stopped doing that after Ghosted told me, and it's for the good. It's not fair for the others if you keep bumping your post to the top.
Forum:
New Plugin Submissions
08-23-2018, 16:46
Replies:
520
PUBNite: BattleRoyale MOD - FINAL VERSION RELEASED!!!
Views:
140,391
Posted By
edon1337
Re: PUBNite - Battleground
Don't post every time you make an update, it is the same as bumping. Instead update the change log in your main thread.
Forum:
New Plugin Submissions
08-19-2018, 16:57
Replies:
520
PUBNite: BattleRoyale MOD - FINAL VERSION RELEASED!!!
Views:
140,391
Posted By
edon1337
Re: PUBNite - Battleground [ALPHA]
ROLFMAO, who said I was angry or anything? You're the fragile one, my man. There's nothing wrong with having just one map, ever heard of Halloween mod? It uses one map too. Anyways I'm outta here,...
Forum:
New Plugin Submissions
08-19-2018, 15:39
Replies:
520
PUBNite: BattleRoyale MOD - FINAL VERSION RELEASED!!!
Views:
140,391
Posted By
edon1337
Re: PUBNite - Battleground [ALPHA]
That made no common sense, learn English before trying to argue.
Having support for just 1 map doesn't mean it sucks, get your facts straight, kiddo. There is 1 map, but every location is...
Forum:
New Plugin Submissions
08-19-2018, 05:52
Replies:
520
PUBNite: BattleRoyale MOD - FINAL VERSION RELEASED!!!
Views:
140,391
Posted By
edon1337
Re: PUBNite - Battleground [ALPHA]
Having different features doesn't mean it's more configurable than mine, stop dissing around. Both me and EFFx tried to make the same idea with least possible similarities.
Forum:
New Plugin Submissions
08-13-2018, 16:05
Replies:
520
PUBNite: BattleRoyale MOD - FINAL VERSION RELEASED!!!
Views:
140,391
Posted By
edon1337
Re: PUBNite - Battleground [BETA]
I wasn't trying to be rude to you, but anyways.
Forum:
New Plugin Submissions
08-13-2018, 09:57
Replies:
520
PUBNite: BattleRoyale MOD - FINAL VERSION RELEASED!!!
Views:
140,391
Posted By
edon1337
Re: PUBNite - Battleground [BETA]
Any specific reason you're blocking DeathMsg?
Also, why did it take you 4200 lines? You could shorten your code down to 2000 lines at least. It took me 1200 lines with a fully customizable API.
...
Showing results 1 to 13 of 13
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