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Search: Posts Made By: totopizza
Forum: New Plugin Submissions 06-03-2019, 17:19
Replies: 520
Views: 140,981
Posted By totopizza
Re: PUBNite: BattleRoyale MOD - V2.5 VERSION RELEASED!!!

is my server and I am using rehlds & regamedll

My steam: http://steamcommunity.com/id/totopizza11
Forum: New Plugin Submissions 05-24-2019, 15:48
Replies: 520
Views: 140,981
Posted By totopizza
Forum: New Plugin Submissions 05-22-2019, 12:36
Replies: 520
Views: 140,981
Posted By totopizza
Re: PUBNITE - BattleRoyale (PUBG + FORTNITE) - [NEW VERSION RELEASED]

fix error dhudmessage: https://forums.alliedmods.net/showthread.php?t=149210
Forum: New Plugin Submissions 05-01-2019, 16:40
Replies: 520
Views: 140,981
Posted By totopizza
Forum: New Plugin Submissions 04-20-2019, 04:22
Replies: 520
Views: 140,981
Posted By totopizza
Re: PUBNITE - BattleRoyale (PUBG + FORTNITE) - [v2.2 VERSION RELEASED]

https://www.amxmodx.org/api/amxmodx/callfunc_end
Forum: New Plugin Submissions 04-18-2019, 17:06
Replies: 520
Views: 140,981
Posted By totopizza
Re: PUBNITE - BattleRoyale (PUBG + FORTNITE) - [v2.2 VERSION RELEASED]

A example:
public _hasCustomItem(id, iCustonItem)
{

//static iTotalItems; iTotalItems = ArraySize(g_ArrayCustomItems);
// or:
// new g_iTotalItems;
// Then, When an item is registered...
Forum: New Plugin Submissions 04-18-2019, 05:59
Replies: 520
Views: 140,981
Posted By totopizza
Re: PUBNITE - BattleRoyale (PUBG + FORTNITE) - [v2.2 VERSION RELEASED]

Why don't you use these functions?
https://www.amxmodx.org/api/amxmodx/callfunc_begin
https://www.amxmodx.org/api/amxmodx/callfunc_begin_i
Forum: New Plugin Submissions 01-23-2019, 07:55
Replies: 520
Views: 140,981
Posted By totopizza
Re: PUBNITE - BattleGround (PUBG + FORTNITE) - [2.0 VERSION RELEASED]

If you use AMXX < 1.8.3 you need define that:

#if AMXX_VERSION_NUM < 183
#include <dhudmessage>
#define MAX_PLAYERS 32 // that
#define MAX_NAME_LENGTH 32 // that
#endif
Forum: New Plugin Submissions 01-13-2019, 15:05
Replies: 520
Views: 140,981
Posted By totopizza
Re: PUBNITE - BattleGround [PUBG + FORTNITE]

Already fixed in 2.0, just wait for Effx...
Forum: New Plugin Submissions 11-24-2018, 13:26
Replies: 520
Views: 140,981
Posted By totopizza
Re: PUBNITE - BattleGround [PUBG + FORTNITE]

I'm also using ReGameDLL next to ReAPI for the infinite round and it works fine...

EFFx is not obliged to support ReHLDS, ReGameDLL, ReAPI, it is only responsible for making it work in HLDS, if...
Forum: New Plugin Submissions 11-23-2018, 23:40
Replies: 520
Views: 140,981
Posted By totopizza
Re: PUBNITE - BattleGround [PUBG + FORTNITE]

The mode works perfectly in ReHLDS, I am using it, it has never given me problems (in fact, EFFx knows it)
Forum: New Plugin Submissions 10-12-2018, 21:45
Replies: 520
Views: 140,981
Posted By totopizza
Re: PUBNITE - BattleGround [PUBG + FORTNITE]

Are you sure? you must not use the same file name, you must change it so that users can download it again
https://image.prntscr.com/image/7o7PutsBRbiP9yqFcpkR9A.png
Forum: New Plugin Submissions 10-12-2018, 03:03
Replies: 520
Views: 140,981
Posted By totopizza
Re: PUBNITE - BattleGround [PUBG + FORTNITE]

Take, I have incorporated the textures so that you do not get that error
Forum: New Plugin Submissions 10-10-2018, 20:15
Replies: 520
Views: 140,981
Posted By totopizza
Re: PUBNITE - BattleGround [PUBG + FORTNITE]

I am a mapper and this map generate 2500-4000 wpolys, this is not recommended for users with low graphics
Forum: New Plugin Submissions 09-29-2018, 14:59
Replies: 520
Views: 140,981
Posted By totopizza
Re: PUBNITE - BattleGround [PUBG + FORTNITE]

Try disabling the following plugin: "PUBG_GrenadePrediction.amxx"

And place these new configurations on your server.cfg

sv_maxrate 100000
sv_minrate 25000
sv_maxupdaterate 102...
Forum: New Plugin Submissions 09-28-2018, 14:33
Replies: 520
Views: 140,981
Posted By totopizza
Re: PUBNITE - BattleGround [PUBG + FORTNITE]

Sometimes the game closes with this error:
https://image.prntscr.com/image/UBMKaYttSYerBYs0HftEDw.png...
Forum: New Plugin Submissions 09-26-2018, 22:54
Replies: 520
Views: 140,981
Posted By totopizza
Re: PUBNITE - BattleGround [PUBG + FORTNITE]

Someone who knows how to model the animation can do the dances and share the files to adapt the models he has, is something that is not so easy to do
Forum: New Plugin Submissions 09-20-2018, 22:30
Replies: 520
Views: 140,981
Posted By totopizza
Re: PUBNite - Battleground

It's okay, I'll wait for it
Forum: New Plugin Submissions 09-20-2018, 20:28
Replies: 520
Views: 140,981
Posted By totopizza
Re: PUBNite - Battleground

Hi, I would like to report some bugs that I found during testing on my server
https://image.prntscr.com/image/V-H9ttxOSsKE4U-NKC9olA.png

That error did not happen in the last version prior to...
Showing results 1 to 19 of 19

 
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