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Search: Posts Made By: lazarev
Forum: Module Coding 01-28-2019, 04:44
Replies: 1,493
Views: 614,590
Posted By lazarev
Forum: Scripting Help 10-11-2018, 09:24
Replies: 11
Views: 676
Posted By lazarev
Re: Orpheu: iMaxClip and iMaxAmmo1

use orpheu for what? hamsandwich can work with iteminfo
Forum: Plugins 09-22-2018, 19:25
Replies: 53
Views: 13,386
Posted By lazarev
Forum: Plugin/Gameplay Ideas and Requests 07-18-2018, 07:27
Replies: 12
Views: 780
Posted By lazarev
Re: Looking for Plugin Developer [PAID]

The issue with topic starter has been solved.
Forum: Plugin/Gameplay Ideas and Requests 07-17-2018, 05:06
Replies: 12
Views: 780
Posted By lazarev
Forum: Plugin/Gameplay Ideas and Requests 07-14-2018, 19:25
Replies: 2
Views: 377
Posted By lazarev
Re: [CSGO][PAID] Surf Plugin (NoFallDamge)

Hello dear alliedmods,
I contacted OP and we made a deal: some amout of money for plugin with source code.
I spent some time tweaking the plugin to OP's mind, doing everything to finish as soon as...
Forum: Scripting Help 07-13-2018, 12:00
Replies: 17
Views: 998
Posted By lazarev
Re: Hooking SV_ConnectClient on Reapi (rehlds)

Actually, there's no hook for SV_ConnectClient in reapi https://github.com/s1lentq/reapi/blob/master/reapi/extra/amxmodx/scripting/include/reapi_engine_const.inc#L25
Forum: Scripting Help 07-12-2018, 20:41
Replies: 5
Views: 369
Posted By lazarev
Re: Make BunnyHop faster (In-game, not code)

What admins?

[edit] I don't want to go off-topic in this thread, can we discuss this through PM?
Forum: Scripting Help 07-12-2018, 10:09
Replies: 17
Views: 998
Posted By lazarev
Re: Hooking SV_ConnectClient on Reapi (rehlds)

Ask the dev to update reapi or do the update yourself. Use orpheu/okapi/whatever for now.
Forum: Scripting Help 07-11-2018, 18:46
Replies: 5
Views: 369
Posted By lazarev
Re: Make BunnyHop faster (In-game, not code)

new Float:velocity[3];
entity_get_vector(id, EV_VEC_velocity, velocity);

new Float:dir[3];
xs_vec_copy(velocity, dir);
dir[2] = 0.0;
xs_vec_normalize(dir, dir);
xs_vec_mul_scalar(dir, 250.0,...
Forum: Suggestions / Requests 07-07-2018, 20:22
Replies: 23
Views: 930
Posted By lazarev
Re: Adding Burst-Fire Mode to a weapon

There is a plugin that adds burst fire to some weapons: https://forums.alliedmods.net/showthread.php?t=241129
Forum: Suggestions / Requests 07-07-2018, 17:29
Replies: 4
Views: 566
Posted By lazarev
Re: [Orpheu/rehlds] signature updates for GetEntityInit

Try this:
{
"name" : "GetEntityInit",
"library" : "engine",
"arguments" :
[
{
"type" : "char *"
}
],
Forum: Plugin/Gameplay Ideas and Requests 06-12-2018, 12:40
Replies: 8
Views: 970
Posted By lazarev
Re: Make csgo ladder as in cs 1.6

There's simpler solution:

#include <sourcemod>
#include <sdktools>

#pragma semicolon 1
#pragma newdecls required

#define PLUGIN_VERSION "2.0"
Forum: Plugins 06-12-2018, 06:11
Replies: 24
Views: 20,974
Posted By lazarev
Re: [ANY] Slope Boost Fix

I tried to bunnyhop towards slopes and it seems to act normal. Sometimes I got slowed down, sometimes not. Same behaviour without plugin. I think it depends on direction we fly towards the slope.
Forum: Plugins 06-12-2018, 00:07
Replies: 24
Views: 20,974
Posted By lazarev
Re: [ANY] Slope Boost Fix

Sure! :bacon!:


#include <sourcemod>
#include <sdktools>
#include <dhooks>

//#define DEBUG

#pragma semicolon 1
Forum: Plugins 06-11-2018, 01:22
Replies: 24
Views: 20,974
Posted By lazarev
Re: [ANY] Slope Boost Fix

There's a nice fix done in Momentum Mod. You can find the fix here: https://github.com/momentum-mod/game/blob/bugfix_and_qol/mp/src/game/shared/momentum/mom_gamemovement.cpp#L1101

I did pretty...
Forum: Suggestions / Requests 05-17-2018, 07:43
Replies: 5
Views: 527
Posted By lazarev
Re: WalkGuard FIX

You can compare my code with original by using diffchecker (a website), for example.
Forum: Suggestions / Requests 05-14-2018, 08:21
Replies: 5
Views: 527
Posted By lazarev
Re: WalkGuard FIX

First of, entities with EF_NODRAW flag enabled on pev_effects parameter are not being networked to client hence shakiness effect.
Second, bbox should be reduced slightly for some reason when...
Forum: Plugin/Gameplay Ideas and Requests 11-23-2017, 19:33
Replies: 8
Views: 970
Posted By lazarev
Re: Make csgo ladder as in cs 1.6

I've been trying to bring back some of movement from 1.6 (sticky ladders, doubleducking, stand-up bhop, etc.) Here is the sticky ladder part from my plugin. There must be another, concrete way to...
Forum: Suggestions / Requests 11-07-2016, 05:11
Replies: 9
Views: 569
Posted By lazarev
Re: can cs go be modded to cs 1.6?

If you want cs:go - play cs:go
Forum: New Plugin Submissions 10-30-2016, 16:02
Replies: 8
Views: 3,058
Posted By lazarev
Re: Kreedz Shortcuts

You can know if player is ducking just by looking if FL_DUCKING is present in pev->flags.
Forum: Plugin/Gameplay Ideas and Requests 10-28-2015, 12:38
Replies: 3
Views: 903
Posted By lazarev
Re: [CSGO][REQ] Replay bots & Prestrafe for zipcore 2.5.0.0

Is there a version of Timer compatiable with SM 1.7.x builds available (source code obviously)?
Forum: Plugin/Gameplay Ideas and Requests 10-04-2015, 02:28
Replies: 4
Views: 819
Posted By lazarev
Re: how to change Round Time in Scoreboard

I think he wants to show time left only on scoreboard. Probably running casual mode server
Forum: Scripting 10-04-2015, 01:37
Replies: 13
Views: 1,575
Posted By lazarev
Re: How do I change an entity's flags?

no. read the API info https://sm.alliedmods.net/new-api/entity/SetEntProp
Forum: Scripting 10-02-2015, 02:19
Replies: 13
Views: 1,575
Posted By lazarev
Re: How do I change an entity's flags?

my guess:

SetEntityFlags(entity,GetEntityFlags(entity) & ~(1<<2)); // 4 - upgradable
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