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Posts Made By:
senecas
Forum:
SourceBans / SourceBans++
09-11-2018, 21:00
Replies:
4
Sourcebans++ Metal/Black theme
Views:
5,232
Posted By
senecas
Re: Sourcebans++ TF2 Theme [Team Fortress 2]
Good Job :)
Thx you~~
Forum:
Snippets and Tutorials
04-10-2018, 21:17
Replies:
8
[CSGO] Unfinished TF2 sentry
Views:
6,797
Posted By
senecas
Re: [CSGO] Unfinished TF2 sentry
good job & cheer up~~ :)
Forum:
Extensions
09-26-2017, 00:05
Replies:
210
[CS:GO] PTaH - V1.0.8
Views:
216,906
Posted By
senecas
Re: [CS:GO] PTaH - V1.0.7
is it true ?
W~~~o~~~W
thx man~
Forum:
Extensions
09-25-2017, 00:53
Replies:
210
[CS:GO] PTaH - V1.0.8
Views:
216,906
Posted By
senecas
Re: [CS:GO] PTaH - V1.0.7
why ... ?
as you know, without allwaysweaponskin plugin,
All the weapon with createentitybyname have no-spread bug.
I though that PTaH function is the solution.
I already used CSGO_Items too....
Forum:
Extensions
09-24-2017, 04:39
Replies:
210
[CS:GO] PTaH - V1.0.8
Views:
216,906
Posted By
senecas
Re: [CS:GO] PTaH - V1.0.7
CEconItemDefinition item = PTaH_GetItemDefinitionByName("weapon_deagle");
if(item)
{
PrintToServer("Item Defindex = %d", item.GetDefinitionIndex());
}
I wanted to use...
Forum:
General
08-18-2017, 05:45
Replies:
372
New CSGO update broke my server
Views:
111,568
Posted By
senecas
Re: New CSGO update broke my server
"DispatchSpawn" with weapon_ function crash linux server.
so we need to know that signature~~
Forum:
Plugins
09-17-2016, 06:40
Replies:
878
[CS:GO] KZTimer (climb timer plugin)
Views:
452,376
Posted By
senecas
Re: [CS:GO] KZTimer Final
L 09/17/2016 - 09:05:15: [SM] Native "SetConVarFloat" reported: Invalid convar handle 0 (error 4)
L 09/17/2016 - 09:05:15: [SM] Displaying call stack trace for plugin "KZTimerGlobal.smx":
L...
Forum:
Plugins
09-06-2016, 06:18
Replies:
639
[CS:GO] Deathmatch (v2.0.9, 2018-06-12)
Views:
340,419
Posted By
senecas
Re: [CS:GO] Deathmatch (v2.0.6, 2015-08-29)
Fix Thread Title :)
2015-08-29 ------> 2016-08-29
Forum:
Source Servers (SRCDS)
03-19-2016, 20:56
Replies:
3
[CS:GO] Server Crashing every day. crash-log included
Views:
2,016
Posted By
senecas
Re: [CS:GO] Server Crashing every day. crash-log included
what does "impacts" means ... ?
bullet shot ? player hurt ?
I will try disable some plugins.
thx
Forum:
Source Servers (SRCDS)
03-19-2016, 10:04
Replies:
3
[CS:GO] Server Crashing every day. crash-log included
Views:
2,016
Posted By
senecas
[CS:GO] Server Crashing every day. crash-log included
My OS is Ubuntu 15.10
normal competitive server.
64tic with 39 players
as a result of checking my server log,
crashing started after csgo-update on Jan 7 or 8 2016.
Server frequently crash...
Forum:
Suggestions / Requests
12-17-2015, 07:32
Replies:
1
[REQ] Can we block non-steam players ?
Views:
498
Posted By
senecas
[REQ] Can we block non-steam players ?
I want block all of non-steam connections perfectly.
Can anyone know how to do this ?
any clues or solutions ?
Forum:
Plugins
12-11-2015, 02:04
Replies:
16
Revolver Control
Views:
5,762
Posted By
senecas
Re: Revolver Control
version 0.5
I think it block buying weapon_deagle with sm_rc_type 0 if player has below $850
Forum:
SourceBans / SourceBans++
06-07-2015, 21:27
Replies:
1,377
Sticky:
Release
SourceBans++ (v1.6.4) [Updated: 2021-10-06]
Views:
717,431
Posted By
senecas
Re: [Release] SourceBans-Fork 1.5.2F (Updated 2015/05/29)
MariaDB not does not work anymore (Never was supported anyways)
Maria is almost equal to Mysql.
What is reason that doesn't support anymore ?
Forum:
Extensions
05-14-2015, 01:06
Replies:
24
[ANY] Async - Efficient event based HTTPS client. HTTP2 and Compression supported
Views:
17,528
Posted By
senecas
Re: [ANY] Async - Efficient event based HTTP client
Failed with SM 1.6.4-dev+4624
[SM] Unable to load extension "async.ext": Extension version is too new to load (8, max is 7)
Success with SM 1.7.2-dev+5197
Thx bottiger...
Forum:
Extensions
05-11-2015, 01:40
Replies:
24
[ANY] Async - Efficient event based HTTPS client. HTTP2 and Compression supported
Views:
17,528
Posted By
senecas
Re: [ANY] Async - Efficient event based HTTP client
<FAILED> file "async.ext.so": blabla/async.ext.so: undefined symbol: _ZSt17__throw_bad_allocv
bottiger :)
which package do i need ... ?
ubuntu 14.10
Forum:
General
09-12-2014, 03:12
Replies:
5
[CSGO] CS_GetClientClanTag crash server on linux
Views:
1,964
Posted By
senecas
Re: [CSGO] CS_GetClientClanTag crash server on linux
29~~ It works!!!
Thx :)
Forum:
General
09-12-2014, 00:19
Replies:
5
[CSGO] CS_GetClientClanTag crash server on linux
Views:
1,964
Posted By
senecas
[CSGO] CS_GetClientClanTag crash server on linux
Yep~~~
CS_GetClientClanTag crash server with metamod 1.10.3-git918 & sourcemod 1.6.2-git4566
I think we need to change offset of CS_GetClientClanTag.
Forum:
Scripting Help
02-23-2014, 21:14
Replies:
5
query_client_cvar doesn't work new HLDS
Views:
1,307
Posted By
senecas
Re: query_client_cvar doesn't work new HLDS
Yep~
That is the solution in my case~
I didn't removed that line when install metamod (my mistake :) )
maybe bibu do same mistake~
I tested hlds 6027 on linux
with cs.so, query_client_cvar...
Forum:
Scripting Help
02-23-2014, 20:44
Replies:
5
query_client_cvar doesn't work new HLDS
Views:
1,307
Posted By
senecas
Re: query_client_cvar doesn't work new HLDS
Finally...I found....simple...
liblist.gam in /cstrike
remove one line
gamedll "dlls\mp.dll" on windows
gamedll_linux "dlls/cs.so" on linux
then query can replay.....|o|
Forum:
Scripting Help
02-20-2014, 21:27
Replies:
5
query_client_cvar doesn't work new HLDS
Views:
1,307
Posted By
senecas
Re: query_client_cvar doesn't work new HLDS
There is solution.... use 5758....
Or dont't check client cvar, just force client_cmd("blahblah") :)
haha stupid solution....
Dose anyone know fixing or causing this issue ?
I have to keep...
Forum:
Scripting Help
02-20-2014, 09:59
Replies:
5
query_client_cvar doesn't work new HLDS
Views:
1,307
Posted By
senecas
query_client_cvar doesn't work new HLDS
I tested with HLDS 5758 , 5956 , 6027.
only work with 5758,
It cannot query with 5956, 6027
of course not non-steam ,
OS is linux, and metamod version doesn't matter.
Valve block this...
Forum:
Scripting
02-12-2014, 20:14
Replies:
7
[CS:GO] How can I add weapon entity in map properly ?
Views:
3,611
Posted By
senecas
Re: [CS:GO] How can I add weapon entity in map properly ?
is this related to sourcemod or csgo engine ?
is there any something cool solution ?
Forum:
Scripting
02-10-2014, 23:59
Replies:
7
[CS:GO] How can I add weapon entity in map properly ?
Views:
3,611
Posted By
senecas
Re: [CS:GO] How can I add weapon entity in map properly ?
Yes, classname is correct.
model, sound, clip, ammo, bullet stuff.... everything is right except recoil effect.
If I spawn weapon_awp, I can use and equip awp.
But When I fire it, there is no...
Forum:
Scripting
02-09-2014, 23:52
Replies:
7
[CS:GO] How can I add weapon entity in map properly ?
Views:
3,611
Posted By
senecas
[CS:GO] How can I add weapon entity in map properly ?
stock Add_Weapon(const Float:pos[3], const String:weapon_name[])
{
new iWpn = CreateEntityByName(weapon_name);
if(IsValidEntity(iWpn))
{
...
Forum:
Scripting
11-22-2013, 04:06
Replies:
2
[CSGO] cannot make weapon invisible since 1.31.3.0
Views:
1,775
Posted By
senecas
Re: [CSGO] cannot make weapon invisible since 1.31.3.0
m_fEffects works
I appreciate you :)
Showing results 1 to 25 of 125
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