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Posts Made By:
Scag
Forum:
General
11-04-2021, 00:23
Replies:
1
SourceMod Package Manager
Views:
621
Posted By
Scag
SourceMod Package Manager
Hi.
I thought it'd be fun to make my own package manager. So I made one. I was right. It was fun.
I read Phil25's thesis (https://github.com/Phil25/BachelorThesis) last year and thought the...
Forum:
VSH / Freak Fortress
10-14-2021, 00:56
Replies:
40
FF2
[warning] content stealers!!
Views:
4,131
Posted By
Scag
Re: [warning] content stealers!!
Dropping my 2 cents. The main thing about custom servers (VSH, FF2) is that the "custom" part of the server is almost completely publicly available through downloads (materials, models, sounds, etc)....
Forum:
Plugins
08-31-2021, 16:41
Replies:
16
[TF2] Jailbreak Redux
Views:
7,485
Posted By
Scag
Re: [TF2] Jailbreak Redux
If that's the case then there isn't much that can be done about it. It's a Valve Thing(tm).
Forum:
Plugins
08-30-2021, 11:58
Replies:
16
[TF2] Jailbreak Redux
Views:
7,485
Posted By
Scag
Re: [TF2] Jailbreak Redux
Make sure you're running at least V2.0 of the plugin. Do any other particles work?
Forum:
Source Servers (SRCDS)
08-25-2021, 11:23
Replies:
3
Struggle Running Local TF2 Linux Server with WSL2
Views:
1,463
Posted By
Scag
Re: Struggle Running Local TF2 Linux Server with WSL2
https://imgur.com/L3OEscf.png
Forum:
Source Servers (SRCDS)
08-21-2021, 17:41
Replies:
3
Struggle Running Local TF2 Linux Server with WSL2
Views:
1,463
Posted By
Scag
Struggle Running Local TF2 Linux Server with WSL2
My remote servers are Linux so I thought it'd be easier to run a local Linux one via WSL2 so I don't have to worry about cross compatibility gamedata.
Running Ubuntu 20.04 (or just plain Ubuntu...
Forum:
Plugins
07-30-2021, 00:18
Replies:
11
[TF2] Building Overhaul
Views:
1,902
Posted By
Scag
Re: [TF2] Building Overhaul
Grrrr it's being annoying. Try the latest download on the GitHub repo again. That should fix it this time.
Forum:
Plugins
07-27-2021, 18:46
Replies:
11
[TF2] Building Overhaul
Views:
1,902
Posted By
Scag
Re: [TF2] Building Overhaul
Ah, I forgot to reply to this. This is fixed on the GitHub repo. Let me know if anything else isn't working.
Forum:
Plugins
07-08-2021, 23:48
Replies:
11
[TF2] Building Overhaul
Views:
1,902
Posted By
Scag
Re: [TF2] Building Overhaul
Whoops, forgot the subscribe to this thread so sorry for the delay. The errors and #1 should be fixed, I managed to mess up the order of the cvars so teleporters were treated as sentries and vice...
Forum:
Plugins
07-06-2021, 17:03
Replies:
11
[TF2] Building Overhaul
Views:
1,902
Posted By
Scag
[TF2] Building Overhaul
Why
I had an idea while playing on my server which involved a crazy amount of teleporters. I looked up all the "infinite building" plugins here on AlliedModders, there are a few, but none of them...
Forum:
Snippets and Tutorials
07-01-2021, 01:44
Replies:
3
Reverse Engineering TUT | Video Version
Views:
5,316
Posted By
Scag
Re: Reverse Engineering TUT | Video Version
I went ahead and made another video explaining how to make better signatures. It's up top.
:grrr:
Forum:
Source Servers (SRCDS)
03-17-2021, 11:52
Replies:
4
High CPU Usage, Alternating Ticks
Views:
616
Posted By
Scag
Re: High CPU Usage, Alternating Ticks
Its 66 tick, and starts to lose framerate when player count reaches above 20 or so. Had the same issue on another VPS but I forget what processor they had. I didn't have this problem until a few...
Forum:
Source Servers (SRCDS)
03-17-2021, 10:44
Replies:
4
High CPU Usage, Alternating Ticks
Views:
616
Posted By
Scag
Re: High CPU Usage, Alternating Ticks
I tried unloading a few plugins during peak hours and that relieved some server strain. Had someone else look at the vprof dump and I've currently removed most of the plugins that use a SetTransmit...
Forum:
Source Servers (SRCDS)
03-16-2021, 22:52
Replies:
4
High CPU Usage, Alternating Ticks
Views:
616
Posted By
Scag
High CPU Usage, Alternating Ticks
Been running a server for about a year now and have started to have problems with cpu usage roaring above 100% during a high player count. Tried to pinpoint the problem for months now and ended up...
Forum:
Plugins
02-15-2021, 14:26
Replies:
16
[TF2] Jailbreak Redux
Views:
7,485
Posted By
Scag
Re: [TF2] Jailbreak Redux
Unfortunately there is no internal support for warden models. That is something that will have to be done manually, and I no longer have much time to work on this plugin.
Forum:
VSH / Freak Fortress
02-09-2021, 19:10
Replies:
5
FF2
Give Spy SpeedBoost on Cloak?
Views:
903
Posted By
Scag
Re: Give Spy SpeedBoost on Cloak?
You might want to provide the source for that file.
Forum:
Extensions
02-07-2021, 04:35
Replies:
0
[EXTENSION] SM-Sets
Views:
1,340
Posted By
Scag
[EXTENSION] SM-Sets
So you know how everyone abuses StringMap for O(1) lookup? Well I thought that was silly, so I did something about that by exposing std::unordered_set for plugins to use.
There is CellSet for...
Forum:
Source Servers (SRCDS)
01-26-2021, 18:18
Replies:
2
a raspberry pi is a good alternative to a server?
Views:
539
Posted By
Scag
Re: a raspberry pi is a good alternative to a server?
Raspberry Pi's cannot run SRCDS. Those use the ARM architecture and SRCDS runs on x86.
If you really, really want to use a microcontroller with x86, an Atomic Pi is a nice alternative, but you are...
Forum:
VSH / Freak Fortress
11-23-2020, 22:32
Replies:
13
[HELP] Hale sounds not working
Views:
2,596
Posted By
Scag
Re: [HELP] Hale sounds not working
Did you delete the proper sound.cache? There are 2 of them (one in sound/ and one in downloads/sound). I always forget which one to do so you can just delete both of them. Have you tried verifying...
Forum:
General
11-14-2020, 12:38
Replies:
4
Solved
Is SourceMod Limited?
Views:
676
Posted By
Scag
Re: Is SourceMod Limited?
The only real limits of SourceMod are things handled by the client or game coordinator. You can only really "control" serverside logic. Plugins have limits too which is why extensions exist.
...
Forum:
Scripting
10-29-2020, 17:15
Replies:
1
Handle is invalid (error 3) / for menu handlers..
Views:
508
Posted By
Scag
Re: Handle is invalid (error 3) / for menu handlers..
Are you re-displaying the menu within its callback? Deleting it anywhere else? You may need to show more code.
Forum:
Plugins
10-06-2020, 01:57
Replies:
0
[TF2] Backstab Bosses
Views:
787
Posted By
Scag
[TF2] Backstab Bosses
I made this a couple years back but since it's Halloween again I've decided to stick it out for people to use.
Let's spies backstab bosses. Has a few CVars.
"sm_bossstab_damage", "1000", "How...
Forum:
Extensions
10-05-2020, 21:07
Replies:
0
[EXTENSION] SM-Memory
Views:
2,350
Posted By
Scag
[EXTENSION] SM-Memory
I wanted to write an extension, so I wrote one.
SM Memory exposes your basic cstdlib memory functions for SourceMod plugins to use, giving them more control over memory allocation and...
Forum:
Snippets and Tutorials
09-24-2020, 06:39
Replies:
7
IDA Scripts
Views:
3,988
Posted By
Scag
Re: IDA Scripts
I've sorta finished another script. Just in time for the L4D2 update too which is nice. This one checks your gamedata files and yells at you if you've got some bad gamedata in there. I fed it all of...
Forum:
General
09-13-2020, 01:04
Replies:
1
ArrayList Class vs. ArrayStack Class
Views:
670
Posted By
Scag
Re: ArrayList Class vs. ArrayStack Class
The most fundamental difference is that an ArrayStack items are FILO/LIFO and ArrayList items can be retrieved/inserted at any index.
Internally, they're exactly the same, an ICellArray. So the...
Showing results 1 to 25 of 119
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