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Search: Posts Made By: PC Gamer
Forum: General Today, 04:50
Replies: 1
Views: 46
Posted By PC Gamer
Re: (TF2)

You can ask the server owner if they are willing to add a plugin that will generate quake sounds for any map.

I see there is a plugin titled 'Quake Sounds v3' by Spartan_C001 that might work. ...
Forum: Plugins Yesterday, 22:12
Replies: 1,704
Views: 1,114,964
Posted By PC Gamer
Re: [TF2Items] Give Weapon (v3.14159, 11/29/2013)

At server console (or within server.cfg) type: sm cvar tf_dropped_weapon_lifetime 0
Forum: Plugins 04-20-2021, 14:45
Replies: 1,704
Views: 1,114,964
Posted By PC Gamer
Re: [TF2Items] Give Weapon (v3.14159, 11/29/2013)

You didn't show your error log. My guess is that your tf2itemsinfo is timing out. Check your error log to find out. If so, you can do this: Increase the "SlowScriptTimeout" value in your...
Forum: Plugins 04-18-2021, 03:10
Replies: 65
Views: 5,692
Posted By PC Gamer
Re: [TF2] Give Bots More Weapons (v1.10 dated 17Feb2021)

I don't use the x10 mod, but after looking at the x10 source code I think I see the problem.

Issue: Bots spawn with random weapons with stock stats.

Desired functionality: Bots spawn with...
Forum: Plugins 04-18-2021, 02:49
Replies: 1,704
Views: 1,114,964
Posted By PC Gamer
Re: [TF2Items] Give Weapon (v3.14159, 11/29/2013)

[QUOTE=Ronas963;2744369]I try but it still not working[/QUOTE

1. Install TF2Items: https://forums.alliedmods.net/showthread.php?t=115100

2. Install TF2ItemsInfo:...
Forum: Plugins 04-17-2021, 00:03
Replies: 1,704
Views: 1,114,964
Posted By PC Gamer
Re: [TF2Items] Give Weapon (v3.14159, 11/29/2013)

Is the giveweapon command working at all? Is it working for regular stock weapons? Is it working for all weapons except Valve weapons? What does the console say when you type: sm_cvar...
Forum: Plugins 04-15-2021, 00:36
Replies: 1,704
Views: 1,114,964
Posted By PC Gamer
Re: [TF2Items] Give Weapon (v3.14159, 11/29/2013)

Did you try using the version provided by EnderAndrew? Link: https://forums.alliedmods.net/showpost.php?p=2710208&postcount=1690
Forum: Plugins 04-10-2021, 14:58
Replies: 5
Views: 3,807
Posted By PC Gamer
Re: [TF2] Respawn System API!

You'll have to develop a plugin that will take advantage of the natives provided in this API.
Forum: Plugins 04-09-2021, 02:07
Replies: 218
Views: 117,501
Posted By PC Gamer
Re: [TF2] Uber Upgrades v0.9.4 (beta version 11/14/2013)

Did you try the patched version provided by Razorsuxtbh on 20 August?

Did you try the patched version provided by me on 18 July?

If so, what didn't you like about those versions that you feel...
Forum: General 04-08-2021, 15:06
Replies: 9
Views: 467
Posted By PC Gamer
Re: Need help setting up a loadout plugin that piggybacks [TF2items] Give Weapon plug

The easiest way to change attributes is to install TF2Attributes. Once you do that you can use the plugin attached to this post for increased speed while caber is active and reduced ammo for...
Forum: General 04-07-2021, 12:32
Replies: 9
Views: 467
Posted By PC Gamer
Re: Need help setting up a loadout plugin that piggybacks [TF2items] Give Weapon plug

I don't believe it is your config text file since you aren't using any custom weapons at all yet.

I tested your code without any edits on my server and it runs as intended. All scouts receive a...
Forum: General 04-06-2021, 17:08
Replies: 9
Views: 467
Posted By PC Gamer
Re: Need help setting up a loadout plugin that piggybacks [TF2items] Give Weapon plug

We can help you if more information is provided.

1. Are you wanting to give every Human and Bot Scout a STOCK Syringe Gun and a Medi Gun?
2. Are you running TF2Attributes?
3. Are you wanting to...
Forum: Scripting 04-03-2021, 03:10
Replies: 4
Views: 394
Posted By PC Gamer
Re: [TF2][HELP] How to detect market garden

You'll need to provide more information on what you are trying to accomplish.

When do you want to check for the Market Garden? When it is equipped? When it is the active weapon? When it does...
Forum: Plugins 03-30-2021, 15:20
Replies: 3
Views: 587
Posted By PC Gamer
Re: [TF2] [CA] Custom Weapon Model

The pictures look very interesting. However, I don't understand the scope of this plugin or how to use it. Maybe you can answer a few questions.

1. Does this replace the models for a single...
Forum: Plugins 03-13-2021, 01:32
Replies: 0
Views: 217
Posted By PC Gamer
[TF2] Be the WolfMann Halloween Boss

Description:
This plugin allows Admins with the slay flag to target themselves or other players and make them become the WolfMann Halloween boss. The WolfMann is an extremely powerful Demoman who...
Forum: Plugins 03-12-2021, 15:04
Replies: 0
Views: 204
Posted By PC Gamer
[TF2] Be the Super BeepMan

Description:
This plugin allows Admins with the slay flag to target themselves or other players and make them become the Super Beepman. The Super Beepman is an extremely powerful Engineer who has...
Forum: Plugins 03-12-2021, 13:22
Replies: 0
Views: 195
Posted By PC Gamer
[TF2] Be the Mighty Samurai

Description:
This plugin allows Admins with the slay flag to target themselves or other players and make them become the Mighty Samurai. The Mighty Samurai is an extremely powerful Demoman who has...
Forum: Plugins 03-08-2021, 01:10
Replies: 4
Views: 911
Posted By PC Gamer
Re: [DEV] Entity Limits Logger

Thanks for this. I'll give it a try.

I'm assuming there is no problem with running this concurrently with the wonderful '[ANY] Security entity limit' written by the talented Benoist3012'?
Forum: Plugins 03-08-2021, 01:04
Replies: 22
Views: 2,748
Posted By PC Gamer
Re: [TF2] Wearit (v1.5 dated 08March2021)

Plugin in original post upgraded to version 1.5.

Version 1.5 removes equipped cosmetics before adding new one when the !wearit1 command is used.

This was requested by Teamkiller324.
Forum: Plugins 03-04-2021, 03:00
Replies: 22
Views: 2,748
Posted By PC Gamer
Re: [TF2] Wearit (v1.3 dated 10Feb2021)

Plugin in original post upgraded to version 1.4 which added this feature requested by Teamkiller324.

New commands:
!wearit1 <item index>, <unusual effect #>, <paint #>
!wearit2 <item index>,...
Forum: Plugin/Gameplay Ideas and Requests 03-02-2021, 21:52
Replies: 3
Views: 281
Posted By PC Gamer
Re: I'm looking for a plugin

If you want something similar you can try the !wearit plugin. Here's a link: https://forums.alliedmods.net/showthread.php?t=329412
Forum: Plugins 03-02-2021, 21:48
Replies: 22
Views: 2,748
Posted By PC Gamer
Re: [TF2] Wearit (v1.3 dated 10Feb2021)

I just want to ensure that I understand you correctly. Are you suggesting the addition of new commands like the example below?

sm_wearit1 <item index>, <effect number>, <paintnumber>
sm_wearit2...
Forum: Plugins 03-01-2021, 00:58
Replies: 193
Views: 56,823
Posted By PC Gamer
Re: [TF2] Be The Giant Deflector Heavy

Someone posted a note on my YouTube channel saying my 'Be The Mighty Samurai' plugin had a bug.

Bug: The players originally equipped demo shield wasn't being removed when the player became the...
Forum: Plugins 02-23-2021, 13:54
Replies: 2
Views: 288
Posted By PC Gamer
Re: [TF2] Warpaintme (v1.0 dated 23Feb2021)

I'm not sure since I've never used Custom Weapons 3.


Plugin in original post updated to version 2.0 which adds support for Medieval Mode. In other words, if playing a medieval mode map like...
Forum: Plugins 02-23-2021, 02:07
Replies: 2
Views: 288
Posted By PC Gamer
[TF2] Warpaintme (v2.0 dated 23Feb2021)

Description:
Players can give themselves random or specific warpainted weapons.

Admins can give random or specific warpainted weapons to targeted players.
Admins can give overpowered random...
Showing results 1 to 25 of 500

 
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