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Search: Posts Made By: Zynda
Forum: Scripting 02-14-2023, 14:00
Replies: 12
Views: 2,547
Posted By Zynda
Re: How to find signature

I was wrong about CS:GO dedicated server not using server.so as I stated earlier, but you can use the same technique to find the right function in server.so as in server.dll by comparing it to...
Forum: Scripting 02-13-2023, 19:02
Replies: 12
Views: 2,547
Posted By Zynda
Re: How to find signature

I'm assuming you're looking for the windows signature.

There are many ways even if the target has no strings, you can of course look for strings in functions that calls the target or are called by...
Forum: Scripting 02-13-2023, 13:14
Replies: 12
Views: 2,547
Posted By Zynda
Re: How to find signature

As far as I know server.so is used only by the client when hosting listenservers.
Dedicated servers use server_srv.so or server_i486.so.
Forum: Scripting 12-15-2022, 08:51
Replies: 3
Views: 730
Posted By Zynda
Re: Get entity with Address ?

This (https://github.com/nosoop/stocksoup/blob/184f0762cc710136b01c5a0933300dea846fbfc8/memory.inc#L86) might be an option.
Forum: Scripting 09-20-2022, 11:59
Replies: 12
Views: 1,127
Posted By Zynda
Re: [l4d2] Need help with cl_fullupdate

Your gamedata is a mess.
I've added the missing linux data and made it functional but you should clean it of unused entries, and remove entries for other games (unless you mean to support them).

...
Forum: Plugin/Gameplay Ideas and Requests 09-05-2022, 17:53
Replies: 5
Views: 864
Posted By Zynda
Re: play tf2 and hl2 ost ingame.

This (https://steamcommunity.com/sharedfiles/filedetails/?id=2845823713) might be relevant.
Forum: Plugin/Gameplay Ideas and Requests 08-23-2022, 10:58
Replies: 12
Views: 1,840
Posted By Zynda
Re: cl_fullupdate on client

Why do you want to force a full update in the first place?
I imagine it would be unpleasant on the receiving end, not something you'd want to do on a whim.
Forum: Plugin/Gameplay Ideas and Requests 08-10-2022, 18:46
Replies: 7
Views: 1,227
Posted By Zynda
Re: [CS:GO] hitbox manipulator / changer

Hitboxchanger (https://forums.alliedmods.net/showthread.php?t=329554) for changing hitboxes per model. Having a specific player with custom hitboxes seems non-trivial to me if they share their...
Forum: Scripting 08-06-2022, 05:08
Replies: 3
Views: 740
Posted By Zynda
Re: Dhooks passing int reference to detour

public MRESReturn GetPlayerLimits(Address pThis, DHookParam hParams)
{
Address a1 = hParams.Get(1);
Address a2 = hParams.Get(2);
Address a3 = hParams.Get(3);

// dereference
...
Forum: Scripting 08-05-2022, 13:47
Replies: 3
Views: 740
Posted By Zynda
Re: Dhooks passing int reference to detour

There's a global instance g_ServerGameClients (gameinterface.cpp...
Forum: Scripting 08-02-2022, 10:47
Replies: 4
Views: 691
Posted By Zynda
Re: Checking files on connection

Plugin on the server you saw might be similar to:
https://github.com/SirPlease/L4D2-Competitive-Rework/blob/master/addons/sourcemod/scripting/sv_consistency_fix.sp
Forum: Plugin/Gameplay Ideas and Requests 07-25-2022, 01:25
Replies: 12
Views: 1,840
Posted By Zynda
Re: cl_fullupdate on client

Use the engine fuction CBaseClient::OnRequestFullUpdate
Forum: Plugins 12-14-2021, 21:40
Replies: 4
Views: 3,681
Posted By Zynda
Re: [L4D2] CAI Concept Vocalize API

The plugin does nothing in and of itself, it's intended to be used by other plugins.
Forum: Scripting 09-10-2021, 04:35
Replies: 6
Views: 2,061
Posted By Zynda
Re: L4D2 Muzzleflash

To clarify, are you looking for a client side or a server side solution?
Forum: General 06-15-2021, 23:11
Replies: 2
Views: 1,262
Posted By Zynda
Re: [SM Extensions] Need help with compilation!

Makefiles are deprecated, it says so on the very page you linked.

Here is the steps I use to build the sample extension, SDK is l4d2 only because that's what I have at hand.
...
Forum: Scripting 06-07-2021, 05:49
Replies: 4
Views: 887
Posted By Zynda
Re: [L4D] Detect the bot intention

These are all linux offsets by the way (should be in gamedata really but it's all hardcoded here).

Small methodmap for the Actions:

#define OFFSET_BEHAVIOR 8
#define...
Forum: Scripting 06-05-2021, 22:38
Replies: 4
Views: 887
Posted By Zynda
Re: [L4D] Detect the bot intention

You can look for the current behavior of the NextBot.
The boomer has a couple of behaviors you can check:

BoomerRetreatToCover (I'm exposed and my vomit is recharging)
BoomerAttack (Victim is...
Forum: Scripting 05-31-2021, 22:54
Replies: 4
Views: 3,725
Posted By Zynda
Re: [CS:GO] Add lifetime to sprays/decals

infodecals emits a CTEProjectedDecal to all players when they are activated, then deletes themselves, so probably no shot there.

Clients can clear these decals with "r_cleardecals permanent"...
Forum: Extensions 05-13-2021, 05:48
Replies: 59
Views: 28,618
Posted By Zynda
Re: [EXTENSION] Late Downloads

Building against SM 1.11 requires -std=c++14 because of changes to amtl I believe.

Update AMBuildScript...
Forum: Off-Topic 05-06-2021, 08:46
Replies: 1
Views: 2,365
Posted By Zynda
Re: What Kind of Scripting is Required For Foundry?

Javascript seems to be your poison, it's very popular and there is surely a ton of tutorials and other resources if you want to learn programming in JS. As for the difficulty of tweaking existing...
Forum: Metamod:Source Plugins 04-24-2021, 03:16
Replies: 1,843
Views: 1,264,266
Posted By Zynda
Re: Stripper:Source (Updated 2011-04-15)

You're creating an entity with no classname, AlexAlcala probably meant for it to be added to a trigger_* or logic_* type entity because of the OnTrigger output.
Forum: Metamod:Source Plugins 04-12-2021, 07:15
Replies: 306
Views: 212,927
Posted By Zynda
Re: L4D/L4D2 Tickrate Enabler

Yes exactly, I just suggested it in order to better "see" the way changes to nb_update_frequency affect the infected.

As for what you should put the value of nb_update_frequency to that's up to...
Forum: Metamod:Source Plugins 04-11-2021, 04:50
Replies: 306
Views: 212,927
Posted By Zynda
Re: L4D/L4D2 Tickrate Enabler

Note that common infected updates are bound by the CVAR

// Default 0.1
nb_update_frequency


Use a low cl_interp on your client and lower nb_update_frequency on the server until you see...
Forum: Scripting 04-06-2021, 11:28
Replies: 5
Views: 2,403
Posted By Zynda
Re: [L4D2] How to force proceed + How to tell if Survivor is in safe room / group are

Should be easy to reconfigure that plugin for the group up points in non finale levels, just provide it with the hammerid of the trigger_multiple for the group up point and modify the plugin to...
Forum: Scripting 03-18-2021, 14:35
Replies: 11
Views: 3,395
Posted By Zynda
Re: [L4D2] How to scale the gas can goal in scavenge finales to number of survivors?

Here is a snippet I made for the VScript File Replacer that sets the cans required from the value of a ConVar (mine is named "l4d2_cans" in this case).


"c1m4_atrium"
{
"c1m4_atrium_finale"...
Showing results 1 to 25 of 53

 
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