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Posts Made By:
Zynda
Forum:
Scripting
02-14-2023, 14:00
Replies:
12
How to find signature
Views:
2,547
Posted By
Zynda
Re: How to find signature
I was wrong about CS:GO dedicated server not using server.so as I stated earlier, but you can use the same technique to find the right function in server.so as in server.dll by comparing it to...
Forum:
Scripting
02-13-2023, 19:02
Replies:
12
How to find signature
Views:
2,547
Posted By
Zynda
Re: How to find signature
I'm assuming you're looking for the windows signature.
There are many ways even if the target has no strings, you can of course look for strings in functions that calls the target or are called by...
Forum:
Scripting
02-13-2023, 13:14
Replies:
12
How to find signature
Views:
2,547
Posted By
Zynda
Re: How to find signature
As far as I know server.so is used only by the client when hosting listenservers.
Dedicated servers use server_srv.so or server_i486.so.
Forum:
Scripting
12-15-2022, 08:51
Replies:
3
Solved
Get entity with Address ?
Views:
730
Posted By
Zynda
Re: Get entity with Address ?
This (https://github.com/nosoop/stocksoup/blob/184f0762cc710136b01c5a0933300dea846fbfc8/memory.inc#L86) might be an option.
Forum:
Scripting
09-20-2022, 11:59
Replies:
12
[l4d2] Need help with cl_fullupdate
Views:
1,127
Posted By
Zynda
Re: [l4d2] Need help with cl_fullupdate
Your gamedata is a mess.
I've added the missing linux data and made it functional but you should clean it of unused entries, and remove entries for other games (unless you mean to support them).
...
Forum:
Plugin/Gameplay Ideas and Requests
09-05-2022, 17:53
Replies:
5
play tf2 and hl2 ost ingame.
Views:
864
Posted By
Zynda
Re: play tf2 and hl2 ost ingame.
This (https://steamcommunity.com/sharedfiles/filedetails/?id=2845823713) might be relevant.
Forum:
Plugin/Gameplay Ideas and Requests
08-23-2022, 10:58
Replies:
12
cl_fullupdate on client
Views:
1,840
Posted By
Zynda
Re: cl_fullupdate on client
Why do you want to force a full update in the first place?
I imagine it would be unpleasant on the receiving end, not something you'd want to do on a whim.
Forum:
Plugin/Gameplay Ideas and Requests
08-10-2022, 18:46
Replies:
7
[CS:GO] hitbox manipulator / changer
Views:
1,227
Posted By
Zynda
Re: [CS:GO] hitbox manipulator / changer
Hitboxchanger (https://forums.alliedmods.net/showthread.php?t=329554) for changing hitboxes per model. Having a specific player with custom hitboxes seems non-trivial to me if they share their...
Forum:
Scripting
08-06-2022, 05:08
Replies:
3
Dhooks passing int reference to detour
Views:
740
Posted By
Zynda
Re: Dhooks passing int reference to detour
public MRESReturn GetPlayerLimits(Address pThis, DHookParam hParams)
{
Address a1 = hParams.Get(1);
Address a2 = hParams.Get(2);
Address a3 = hParams.Get(3);
// dereference
...
Forum:
Scripting
08-05-2022, 13:47
Replies:
3
Dhooks passing int reference to detour
Views:
740
Posted By
Zynda
Re: Dhooks passing int reference to detour
There's a global instance g_ServerGameClients (gameinterface.cpp...
Forum:
Scripting
08-02-2022, 10:47
Replies:
4
Checking files on connection
Views:
691
Posted By
Zynda
Re: Checking files on connection
Plugin on the server you saw might be similar to:
https://github.com/SirPlease/L4D2-Competitive-Rework/blob/master/addons/sourcemod/scripting/sv_consistency_fix.sp
Forum:
Plugin/Gameplay Ideas and Requests
07-25-2022, 01:25
Replies:
12
cl_fullupdate on client
Views:
1,840
Posted By
Zynda
Re: cl_fullupdate on client
Use the engine fuction CBaseClient::OnRequestFullUpdate
Forum:
Plugins
12-14-2021, 21:40
Replies:
4
[L4D2] CAI Concept Vocalize API
Views:
3,681
Posted By
Zynda
Re: [L4D2] CAI Concept Vocalize API
The plugin does nothing in and of itself, it's intended to be used by other plugins.
Forum:
Scripting
09-10-2021, 04:35
Replies:
6
L4D2 Muzzleflash
Views:
2,061
Posted By
Zynda
Re: L4D2 Muzzleflash
To clarify, are you looking for a client side or a server side solution?
Forum:
General
06-15-2021, 23:11
Replies:
2
[SM Extensions] Need help with compilation!
Views:
1,262
Posted By
Zynda
Re: [SM Extensions] Need help with compilation!
Makefiles are deprecated, it says so on the very page you linked.
Here is the steps I use to build the sample extension, SDK is l4d2 only because that's what I have at hand.
...
Forum:
Scripting
06-07-2021, 05:49
Replies:
4
[L4D] Detect the bot intention
Views:
887
Posted By
Zynda
Re: [L4D] Detect the bot intention
These are all linux offsets by the way (should be in gamedata really but it's all hardcoded here).
Small methodmap for the Actions:
#define OFFSET_BEHAVIOR 8
#define...
Forum:
Scripting
06-05-2021, 22:38
Replies:
4
[L4D] Detect the bot intention
Views:
887
Posted By
Zynda
Re: [L4D] Detect the bot intention
You can look for the current behavior of the NextBot.
The boomer has a couple of behaviors you can check:
BoomerRetreatToCover (I'm exposed and my vomit is recharging)
BoomerAttack (Victim is...
Forum:
Scripting
05-31-2021, 22:54
Replies:
4
[CS:GO] Add lifetime to sprays/decals
Views:
3,725
Posted By
Zynda
Re: [CS:GO] Add lifetime to sprays/decals
infodecals emits a CTEProjectedDecal to all players when they are activated, then deletes themselves, so probably no shot there.
Clients can clear these decals with "r_cleardecals permanent"...
Forum:
Extensions
05-13-2021, 05:48
Replies:
59
[EXTENSION] Late Downloads
Views:
28,618
Posted By
Zynda
Re: [EXTENSION] Late Downloads
Building against SM 1.11 requires -std=c++14 because of changes to amtl I believe.
Update AMBuildScript...
Forum:
Off-Topic
05-06-2021, 08:46
Replies:
1
What Kind of Scripting is Required For Foundry?
Views:
2,365
Posted By
Zynda
Re: What Kind of Scripting is Required For Foundry?
Javascript seems to be your poison, it's very popular and there is surely a ton of tutorials and other resources if you want to learn programming in JS. As for the difficulty of tweaking existing...
Forum:
Metamod:Source Plugins
04-24-2021, 03:16
Replies:
1,843
Stripper:Source (Updated 2011-04-15)
Views:
1,264,266
Posted By
Zynda
Re: Stripper:Source (Updated 2011-04-15)
You're creating an entity with no classname, AlexAlcala probably meant for it to be added to a trigger_* or logic_* type entity because of the OnTrigger output.
Forum:
Metamod:Source Plugins
04-12-2021, 07:15
Replies:
306
L4D/L4D2 Tickrate Enabler
Views:
212,927
Posted By
Zynda
Re: L4D/L4D2 Tickrate Enabler
Yes exactly, I just suggested it in order to better "see" the way changes to nb_update_frequency affect the infected.
As for what you should put the value of nb_update_frequency to that's up to...
Forum:
Metamod:Source Plugins
04-11-2021, 04:50
Replies:
306
L4D/L4D2 Tickrate Enabler
Views:
212,927
Posted By
Zynda
Re: L4D/L4D2 Tickrate Enabler
Note that common infected updates are bound by the CVAR
// Default 0.1
nb_update_frequency
Use a low cl_interp on your client and lower nb_update_frequency on the server until you see...
Forum:
Scripting
04-06-2021, 11:28
Replies:
5
[L4D2] How to force proceed + How to tell if Survivor is in safe room / group area?
Views:
2,403
Posted By
Zynda
Re: [L4D2] How to force proceed + How to tell if Survivor is in safe room / group are
Should be easy to reconfigure that plugin for the group up points in non finale levels, just provide it with the hammerid of the trigger_multiple for the group up point and modify the plugin to...
Forum:
Scripting
03-18-2021, 14:35
Replies:
11
[L4D2] How to scale the gas can goal in scavenge finales to number of survivors?
Views:
3,395
Posted By
Zynda
Re: [L4D2] How to scale the gas can goal in scavenge finales to number of survivors?
Here is a snippet I made for the VScript File Replacer that sets the cans required from the value of a ConVar (mine is named "l4d2_cans" in this case).
"c1m4_atrium"
{
"c1m4_atrium_finale"...
Showing results 1 to 25 of 53
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