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Posts Made By:
leakgfhp
Forum:
Scripting Help
03-06-2007, 13:18
Replies:
2
float comparison problem
Views:
959
Posted By
leakgfhp
Re: float comparison problem
thank you :-)
Forum:
Scripting Help
03-06-2007, 10:56
Replies:
2
float comparison problem
Views:
959
Posted By
leakgfhp
float comparison problem
here is the code:
/* Plugin generated by AMXX-Studio */
#include <amxmodx>
#include <engine>
#define PLUGIN "nothing"
#define VERSION "0.1"
#define AUTHOR "i"
Forum:
General
03-05-2007, 16:34
Replies:
1
float error....
Views:
717
Posted By
leakgfhp
float error....
here is the code:
angle_diff[1] = 0.0056472 // only for example
if((angle_diff[1] < 0.01) && (angle_diff[1] > 0.0))
{
angle_diff[1] = 0.0
client_print(id, print_chat, "S")
}
Forum:
Unapproved/Old Plugins
10-21-2005, 11:15
Replies:
20
Advanced No Recoil
Views:
18,948
Posted By
leakgfhp
here a great no-recoil (but not for amx :( ) ...
here a great no-recoil (but not for amx :( )
void CPlayer::UpdateClientData_Post(int sendweapons, struct clientdata_s *cd)
{
cd->punchangle = Vector(0.0, 0.0, 0.0);...
Forum:
Scripting Help
10-19-2005, 14:38
Replies:
22
Change server friction to 1
Views:
4,294
Posted By
leakgfhp
you changed the value? like...
you changed the value?
like amx_friction_test 0.1
1.0 is the default of the game = not make difference
Forum:
Scripting Help
10-18-2005, 19:48
Replies:
22
Change server friction to 1
Views:
4,294
Posted By
leakgfhp
or...when the player spawn set this: (i not...
or...when the player spawn set this: (i not tested)
#include <amxmodx>
#include <engine>
public plugin_init()
{
register_plugin("test", "0.1", "Who")
...
Forum:
Scripting Help
10-18-2005, 11:39
Replies:
22
Change server friction to 1
Views:
4,294
Posted By
leakgfhp
force a player to touch a func_friction?
force a player to touch a func_friction?
Forum:
Suggestions / Requests
10-18-2005, 00:06
Replies:
13
No drop damage
Views:
2,575
Posted By
leakgfhp
here a no-FallDamage #include <amxmodx> ...
here a no-FallDamage
#include <amxmodx>
#include <engine>
new bool:Falling[33]
public plugin_init() {
register_plugin("No Fall Damage","0.1","Nobody");
}
Forum:
Scripting Help
10-17-2005, 14:14
Replies:
7
EntMod crashing server?
Views:
3,905
Posted By
leakgfhp
if you DF_admins is too big, use a password for...
if you DF_admins is too big, use a password for all players
-1;password_here;1
and on console player (setinfo "_entpass" "password_here")
Forum:
Trash
10-16-2005, 11:37
Replies:
5
Water-World FASTER!! NOT MINE JUST GETTING THE AMXX =/
Views:
1,687
Posted By
leakgfhp
Use the Web-Compiler...
Use the Web-Compiler (http://www.amxmodx.org/webcompiler.php)
Forum:
Scripting Help
10-16-2005, 11:31
Replies:
7
EntMod crashing server?
Views:
3,905
Posted By
leakgfhp
use this for Auto-Restart Server...
use this for Auto-Restart Server http://serverdoc.com/ ;)
Forum:
Off-Topic
10-15-2005, 11:50
Replies:
3
Plz convert to HTML
Views:
1,539
Posted By
leakgfhp
is this file to convert!
is this file to convert!
Forum:
CSDM
10-15-2005, 09:21
Replies:
1,431
CSDM 2.0 (Old Version)
Views:
735,957
Posted By
leakgfhp
[a request for less cycles on cpu; like HL] ...
[a request for less cycles on cpu; like HL] :wink:
when a csdm_setent is touched this entity is removed and start a time to create a new one
when the entity is touched, i want set 2 things:...
Forum:
Scripting Help
10-14-2005, 10:46
Replies:
11
Origin 0,0,0 ???
Views:
2,380
Posted By
leakgfhp
and this?DispatchSpawn(camera) :roll:
and this?DispatchSpawn(camera) :roll:
Forum:
Scripting Help
10-04-2005, 10:48
Replies:
15
Precached entities
Views:
2,698
Posted By
leakgfhp
precache = 512 entitys = 1050 to 1200
precache = 512
entitys = 1050 to 1200
Forum:
Suggestions / Requests
09-28-2005, 13:04
Replies:
2
Request: UpdateClientData_Post
Views:
1,314
Posted By
leakgfhp
in the fakemeta.cpp exist this: void...
in the fakemeta.cpp exist this:
void UpdateClientData( const struct edict_s *ent, int sendweapons, struct clientdata_s *cd ) {
FAKEMETA_DLL_HANDLE_void(UpdateClientData, (ent,sendweapons,cd));...
Forum:
Scripting Help
09-24-2005, 23:09
Replies:
4
Anyway to alter firing rate of a gun?
Views:
1,130
Posted By
leakgfhp
2 forwards? UpdateClientData or...
2 forwards? UpdateClientData or UpdateClientData_Post ?
Forum:
Scripting Help
09-23-2005, 19:29
Replies:
0
about traceline
Views:
785
Posted By
leakgfhp
about traceline
how a traceline hit a non solid ent? or is the tracehull to hit the ent?
Forum:
Scripting Help
09-17-2005, 21:17
Replies:
7
get_keyvalue.. Doing it wrong?
Views:
2,389
Posted By
leakgfhp
i tryed: public pfn_keyvalue(entid){ new...
i tryed: public pfn_keyvalue(entid){
new Classname[64], Keyname[64], Value[64], Line[256]
copy_keyvalue(Classname, 63, Keyname, 63, Value, 63)
format(Line, 255, "%d - %s %s %s", entid,...
Forum:
Trash
09-17-2005, 20:30
Replies:
47
Water World
Views:
11,358
Posted By
leakgfhp
why not create a entity around the all map and...
why not create a entity around the all map and set 2 things (solid 0 and skin -3), for a non damage on water , in every 10 sec, set waterlevel of all players to -1 (or other number but never 3)
Forum:
Scripting Help
09-17-2005, 18:44
Replies:
7
get_keyvalue.. Doing it wrong?
Views:
2,389
Posted By
leakgfhp
Cannot get on the keyvalue forward? like on...
Cannot get on the keyvalue forward? like on startmap get all keyvalues, this is possible???
copy_keyvalue - Copies keyvalues set during the keyvalue() forward
Forum:
Suggestions / Requests
09-16-2005, 20:49
Replies:
2
Request: UpdateClientData_Post
Views:
1,314
Posted By
leakgfhp
Request: UpdateClientData_Post
in the plugin (Spawn & Chat Protection (http://koti.mbnet.fi/axh/#scp)) is blocked the shoot sound and the shoot animation, i want this for add weapons etc... like weapon_entmover :D
part of SCP...
Forum:
Scripting Help
09-08-2005, 12:57
Replies:
24
DispatchKeyValue
Views:
4,831
Posted By
leakgfhp
put this program in the maps dir... open the...
put this program in the maps dir...
open the DOS and write:
ripent -export mapname
open the file mapname.ent edit the spawnflags and save...
again in the DOS write
ripent -import mapname
Forum:
Scripting Help
09-07-2005, 21:11
Replies:
24
DispatchKeyValue
Views:
4,831
Posted By
leakgfhp
first if the players is 16 the entid is not...
first if the players is 16 the entid is not 282+16.. or 282+32...
forever is 47 first ents = bodyque
and to find the entid use this commands:find_ent_by_class - Finds an entity in the world,...
Forum:
Suggestions / Requests
09-01-2005, 00:07
Replies:
15
Falling Damage Elimination
Views:
3,037
Posted By
leakgfhp
so..my works or no? :roll:
so..my works or no? :roll:
Showing results 1 to 25 of 42
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