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Search: Posts Made By: leakgfhp
Forum: Scripting Help 03-06-2007, 13:18
Replies: 2
Views: 959
Posted By leakgfhp
Forum: Scripting Help 03-06-2007, 10:56
Replies: 2
Views: 959
Posted By leakgfhp
float comparison problem

here is the code:
/* Plugin generated by AMXX-Studio */

#include <amxmodx>
#include <engine>

#define PLUGIN "nothing"
#define VERSION "0.1"
#define AUTHOR "i"
Forum: General 03-05-2007, 16:34
Replies: 1
Views: 717
Posted By leakgfhp
float error....

here is the code:
angle_diff[1] = 0.0056472 // only for example

if((angle_diff[1] < 0.01) && (angle_diff[1] > 0.0))
{
angle_diff[1] = 0.0
client_print(id, print_chat, "S")
}
Forum: Unapproved/Old Plugins 10-21-2005, 11:15
Replies: 20
Views: 18,948
Posted By leakgfhp
here a great no-recoil (but not for amx :( ) ...

here a great no-recoil (but not for amx :( )

void CPlayer::UpdateClientData_Post(int sendweapons, struct clientdata_s *cd)
{
cd->punchangle = Vector(0.0, 0.0, 0.0);...
Forum: Scripting Help 10-19-2005, 14:38
Replies: 22
Views: 4,294
Posted By leakgfhp
you changed the value? like...

you changed the value?

like amx_friction_test 0.1

1.0 is the default of the game = not make difference
Forum: Scripting Help 10-18-2005, 19:48
Replies: 22
Views: 4,294
Posted By leakgfhp
or...when the player spawn set this: (i not...

or...when the player spawn set this: (i not tested)

#include <amxmodx>
#include <engine>

public plugin_init()
{
register_plugin("test", "0.1", "Who")
...
Forum: Scripting Help 10-18-2005, 11:39
Replies: 22
Views: 4,294
Posted By leakgfhp
force a player to touch a func_friction?

force a player to touch a func_friction?
Forum: Suggestions / Requests 10-18-2005, 00:06
Replies: 13
Views: 2,575
Posted By leakgfhp
here a no-FallDamage #include <amxmodx> ...

here a no-FallDamage

#include <amxmodx>
#include <engine>

new bool:Falling[33]

public plugin_init() {
register_plugin("No Fall Damage","0.1","Nobody");
}
Forum: Scripting Help 10-17-2005, 14:14
Replies: 7
Views: 3,905
Posted By leakgfhp
if you DF_admins is too big, use a password for...

if you DF_admins is too big, use a password for all players

-1;password_here;1

and on console player (setinfo "_entpass" "password_here")
Forum: Trash 10-16-2005, 11:37
Replies: 5
Views: 1,687
Posted By leakgfhp
Use the Web-Compiler...

Use the Web-Compiler (http://www.amxmodx.org/webcompiler.php)
Forum: Scripting Help 10-16-2005, 11:31
Replies: 7
Views: 3,905
Posted By leakgfhp
use this for Auto-Restart Server...

use this for Auto-Restart Server http://serverdoc.com/ ;)
Forum: Off-Topic 10-15-2005, 11:50
Replies: 3
Views: 1,539
Posted By leakgfhp
is this file to convert!

is this file to convert!
Forum: CSDM 10-15-2005, 09:21
Replies: 1,431
Views: 735,957
Posted By leakgfhp
[a request for less cycles on cpu; like HL] ...

[a request for less cycles on cpu; like HL] :wink:

when a csdm_setent is touched this entity is removed and start a time to create a new one

when the entity is touched, i want set 2 things:...
Forum: Scripting Help 10-14-2005, 10:46
Replies: 11
Views: 2,380
Posted By leakgfhp
and this?DispatchSpawn(camera) :roll:

and this?DispatchSpawn(camera) :roll:
Forum: Scripting Help 10-04-2005, 10:48
Replies: 15
Views: 2,698
Posted By leakgfhp
precache = 512 entitys = 1050 to 1200

precache = 512

entitys = 1050 to 1200
Forum: Suggestions / Requests 09-28-2005, 13:04
Replies: 2
Views: 1,314
Posted By leakgfhp
in the fakemeta.cpp exist this: void...

in the fakemeta.cpp exist this:
void UpdateClientData( const struct edict_s *ent, int sendweapons, struct clientdata_s *cd ) {
FAKEMETA_DLL_HANDLE_void(UpdateClientData, (ent,sendweapons,cd));...
Forum: Scripting Help 09-24-2005, 23:09
Replies: 4
Views: 1,130
Posted By leakgfhp
2 forwards? UpdateClientData or...

2 forwards? UpdateClientData or UpdateClientData_Post ?
Forum: Scripting Help 09-23-2005, 19:29
Replies: 0
Views: 785
Posted By leakgfhp
about traceline

how a traceline hit a non solid ent? or is the tracehull to hit the ent?
Forum: Scripting Help 09-17-2005, 21:17
Replies: 7
Views: 2,389
Posted By leakgfhp
i tryed: public pfn_keyvalue(entid){ new...

i tryed: public pfn_keyvalue(entid){
new Classname[64], Keyname[64], Value[64], Line[256]
copy_keyvalue(Classname, 63, Keyname, 63, Value, 63)
format(Line, 255, "%d - %s %s %s", entid,...
Forum: Trash 09-17-2005, 20:30
Replies: 47
Views: 11,358
Posted By leakgfhp
why not create a entity around the all map and...

why not create a entity around the all map and set 2 things (solid 0 and skin -3), for a non damage on water , in every 10 sec, set waterlevel of all players to -1 (or other number but never 3)
Forum: Scripting Help 09-17-2005, 18:44
Replies: 7
Views: 2,389
Posted By leakgfhp
Cannot get on the keyvalue forward? like on...

Cannot get on the keyvalue forward? like on startmap get all keyvalues, this is possible???
copy_keyvalue - Copies keyvalues set during the keyvalue() forward
Forum: Suggestions / Requests 09-16-2005, 20:49
Replies: 2
Views: 1,314
Posted By leakgfhp
Request: UpdateClientData_Post

in the plugin (Spawn & Chat Protection (http://koti.mbnet.fi/axh/#scp)) is blocked the shoot sound and the shoot animation, i want this for add weapons etc... like weapon_entmover :D

part of SCP...
Forum: Scripting Help 09-08-2005, 12:57
Replies: 24
Views: 4,831
Posted By leakgfhp
put this program in the maps dir... open the...

put this program in the maps dir...

open the DOS and write:
ripent -export mapname

open the file mapname.ent edit the spawnflags and save...

again in the DOS write
ripent -import mapname
Forum: Scripting Help 09-07-2005, 21:11
Replies: 24
Views: 4,831
Posted By leakgfhp
first if the players is 16 the entid is not...

first if the players is 16 the entid is not 282+16.. or 282+32...

forever is 47 first ents = bodyque

and to find the entid use this commands:find_ent_by_class - Finds an entity in the world,...
Forum: Suggestions / Requests 09-01-2005, 00:07
Replies: 15
Views: 3,037
Posted By leakgfhp
so..my works or no? :roll:

so..my works or no? :roll:
Showing results 1 to 25 of 42

 
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