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Search: Posts Made By: Marttt
Forum: Plugin/Gameplay Ideas and Requests Today, 07:58
Replies: 1
Views: 97
Posted By Marttt
Re: Dead Center Finale 13 Gas Cans Request

Check [L4D2] Gas Cans (https://forums.alliedmods.net/showthread.php?p=1735467) plugin.
You may need stripper to remove some vanilla scavenge gascans too.
Forum: Plugins Yesterday, 16:34
Replies: 19
Views: 5,049
Posted By Marttt
Re: [L4D] L4D Tank announce and lock door (v1.0.7, 2020-03-28)

A solution is to do that kind of checks inside a timer instead checking by player_death event.
I think that kick doesn't trigger player_death
Forum: Plugin/Gameplay Ideas and Requests Yesterday, 13:50
Replies: 74
Views: 10,079
Posted By Marttt
Re: [L4D2] Sky (comp. config), that adds only the additional events to camapigns?

I did some changes to the Tank Challenge map

You can check it here:

[L4D2] Tank Challenge Ladder (https://forums.alliedmods.net/showthread.php?t=335462)
Forum: Plugins 12-06-2021, 20:24
Replies: 1
Views: 300
Posted By Marttt
[L4D2] Tank Challenge Ladder [v1.0.0 | 06-December-2021]

L4D2 ONLY

Tank Challenge Map ONLY (GAMEMAPS (https://www.gamemaps.com/details/8589) | STEAMWORKSHOP (https://steamcommunity.com/sharedfiles/filedetails/?id=151833267))

Description

This...
Forum: Plugin/Gameplay Ideas and Requests 12-06-2021, 18:33
Replies: 5
Views: 1,036
Posted By Marttt
Re: [REQ][L4D2]AI SI evades if aimed at.

Not all cvars may exist or work the same, you have to try it.
Forum: Plugin/Gameplay Ideas and Requests 12-05-2021, 09:33
Replies: 74
Views: 10,079
Posted By Marttt
Re: [L4D2] Sky (comp. config), that adds only the additional events to camapigns?

Yes, you can put in the global_filters.cfg (for all maps), or map specific.
Usually this props and models doesn't affect the game (only visual).
I made a similar list somewhere make some maps...
Forum: Scripting 12-04-2021, 18:15
Replies: 4
Views: 181
Posted By Marttt
Re: [L4D2] Compile Error

try adding "return iReType" after the switch statement
Or change it to "stock void ReloadResult" and try to compile
Forum: Scripting 12-04-2021, 13:49
Replies: 4
Views: 181
Posted By Marttt
Re: [L4D2] Compile Error

try adding the SM includes in the first lines.


#include <sourcemod>
#include <sdktools>
#include <sdkhooks> //probably don't need that one


Btw always share the file as attachment
Forum: Plugins 12-02-2021, 20:30
Replies: 66
Views: 56,217
Posted By Marttt
Re: [L4D & L4D2] Weapon Spawn (1.7) [15-Feb-2021]

[L4D2] Melee Weapon Spawner (https://forums.alliedmods.net/showthread.php?t=223020)
Forum: Source Servers (SRCDS) 12-01-2021, 15:19
Replies: 5
Views: 344
Posted By Marttt
Re: [L4d2] c14m2_lighthouse crashing

I remember another guy reporting the same issue in discord some weeks ago, but we didn't find anything.
If the parameter mentioned by Bacardi works, report here please.
Forum: Plugins 11-30-2021, 16:17
Replies: 3
Views: 576
Posted By Marttt
Re: [L4D] Boatstyle cars (v1.0.1, 2021-11-30)

Nice plugin,

As a suggestion for future improvements, you can add a timer to delete the entities.
You can easily make it by using a SetVariantString.



// example deleting after 8...
Forum: Plugins 11-30-2021, 12:24
Replies: 246
Views: 157,164
Posted By Marttt
Re: [L4D2] Automatic Campaign Switcher (ACS) [v2.0.0 (Nov 16, 2021)] - OVERHAULED!

People will share translations for other languages in the threads once you add support to it, then you add it to the main post.

I often offer translations in pt and both en/es since I'm not fluent...
Forum: Plugin/Gameplay Ideas and Requests 11-30-2021, 12:20
Replies: 1
Views: 267
Posted By Marttt
Re: Idea for Car Alarm

Probably some mix with my car alarm vomit and the shot warns commons plugin.
If someone makes it probably could add a "freeze" to the player as well or force a "SHIFT" movement.
Forum: Plugin/Gameplay Ideas and Requests 11-29-2021, 13:53
Replies: 2
Views: 281
Posted By Marttt
Forum: Plugin/Gameplay Ideas and Requests 11-29-2021, 07:14
Replies: 5
Views: 502
Posted By Marttt
Re: [L4D/L4D2]I want to know what this sphere is

I don't know, but if is the scrimsphere this is the cvar hides/display it:

z_scrimmage_sphere [default 1]
Forum: Scripting 11-29-2021, 07:08
Replies: 3
Views: 296
Posted By Marttt
Re: Make weapon_ entity untouchable

Nice you solve it

Maybe this helps as well: https://forums.alliedmods.net/showthread.php?t=328327
Forum: Plugin/Gameplay Ideas and Requests 11-26-2021, 11:52
Replies: 5
Views: 502
Posted By Marttt
Re: [L4D/L4D2]I want to know what this sphere is

may be the atlas ball (scaled) or the "scrimsphere" since you are in the infected mode.
Forum: Plugin/Gameplay Ideas and Requests 11-26-2021, 06:51
Replies: 17
Views: 1,179
Posted By Marttt
Re: L4D2: How to change to Drop_shift+t

Yes, I made a mistake, confused with the "U" button which is the team's chat.
I don't have my "T" key bound to my game since I don't use sprays.
For L4D series works as well
Forum: Plugins 11-25-2021, 20:33
Replies: 8
Views: 1,168
Posted By Marttt
Re: [L4D1 & L4D2] Voice Pitch [v1.0.1 | 25-November-2021]

@azureblue
Implemented cvar to control pitch on bots.

Plugin updated. (1.0.1)


1.0.1 (25-November-2021)
- Added cvar to enable/disable on humans/bots (thanks "azureblue" for requesting).
Forum: Plugin/Gameplay Ideas and Requests 11-25-2021, 10:00
Replies: 1
Views: 262
Posted By Marttt
Re: L4d2 - admin group

I usually use the custom-chatcolors plugin

Below how it works:



// Custom Chat Colors is written by Dr. McKay (http://www.doctormckay.com) (Updated for Chat-Processor)
// Simple Chat...
Forum: Plugin/Gameplay Ideas and Requests 11-24-2021, 14:58
Replies: 17
Views: 1,179
Posted By Marttt
Re: L4D2: How to change to Drop_shift+t

T = impulse 201.

More impulse codes here:
https://developer.valvesoftware.com/wiki/Impulse
Forum: Plugins 11-24-2021, 14:24
Replies: 8
Views: 1,168
Posted By Marttt
Forum: Plugins 11-23-2021, 10:29
Replies: 11
Views: 1,668
Posted By Marttt
Re: [L4D & L4D2] Explosive Chains Credit (1.2) [07-Nov-2021]

I used some "!buy" plugin to spawn propane, then I throw it and shoot.
With the plugin enabled the propane takes several shots to explode in the first seconds (seems invulnerable),
Without the...
Forum: Plugin/Gameplay Ideas and Requests 11-22-2021, 22:32
Replies: 2
Views: 286
Posted By Marttt
Re: [L4D2] Match Vote: error in logs

You can remove:


public OnPluginEnd()
{
SetConVarInt(g_hSvMaxPlayers, GetConVarInt(g_hMaxPlayers));
}


OnPluginEnd usually is only called when you need "unload" the plugin.
Forum: Plugins 11-22-2021, 17:56
Replies: 11
Views: 1,668
Posted By Marttt
Re: [L4D & L4D2] Explosive Chains Credit (1.2) [07-Nov-2021]

Confirmed the behaviour reported by Shao. Actually just commenting the "m_flLastPhysicsInfluenceTime" lines "fixes" it.
Showing results 1 to 25 of 500

 
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