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Search: Posts Made By: fragnichtnach
Forum: General 11-07-2018, 16:18
Replies: 2
Views: 173
Posted By fragnichtnach
Re: gameserver hoster for South America

Unfortunately Sao Paulo isn't available, although they are advertising it. However thanks.
Forum: General 10-31-2018, 04:08
Replies: 2
Views: 173
Posted By fragnichtnach
gameserver hoster for South America

Searching a good hoster for South America. Does anybody know a good one?
Forum: General 10-20-2018, 19:11
Replies: 1
Views: 208
Posted By fragnichtnach
Question to FollowCSGOServerGuidelines

two questions:
1.
Is FollowCSGOServerGuidelines set to yes by default? Just looked into my core.cfg and there is no "FollowCSGOServerGuidelines".
2.
As long as FollowCSGOServerGuidelines is set...
Forum: Scripting 10-20-2018, 13:46
Replies: 15
Views: 428
Posted By fragnichtnach
Forum: Scripting 10-20-2018, 11:20
Replies: 15
Views: 428
Posted By fragnichtnach
Re: How to block body impacts?

Okay, big thanks! OnEffectDispatch is doing it. Don't know what I did wrong while installing your plugin.

ps: How to mark the thread as solved?
Forum: Scripting 10-20-2018, 09:22
Replies: 15
Views: 428
Posted By fragnichtnach
Re: How to block body impacts?

Just tested your plugin while muting all shots. The body impacts are still played.
(I heard the impacts of a bot shoting another bot (so client prediction couldnt cause this result).)
Forum: Plugins 10-20-2018, 05:05
Replies: 2,431
Views: 463,116
Posted By fragnichtnach
Re: [CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)

Can you confirm that
deathmatch.games.txt
is uptodate?

"dm_filter_all_aimpunch" "1" is not working for me.
Forum: Scripting 10-20-2018, 03:58
Replies: 15
Views: 428
Posted By fragnichtnach
Re: How to block body impacts?

https://wiki.alliedmods.net/Finding_Virtual_Offsets#Finding_Offsets

Is there another way to get the offsets? Looks like the IDA Licence is quiet expensive. And in this article it says "will not...
Forum: Scripting 10-19-2018, 06:27
Replies: 15
Views: 428
Posted By fragnichtnach
Re: How to block body impacts?

And there is no way to block the "physic impact" or change it? Or maybe change the sound?

I saw there was an cvar-option in the deathmatch plugin from h3bus. It was working with the extention...
Forum: Scripting 10-19-2018, 04:08
Replies: 11
Views: 387
Posted By fragnichtnach
Re: hook ReloadEffect csgo not work

Try to hook that one like this:
AddTempEntHook("DispatchEffect", Hook_DispatchEffect);
and
public Action Hook_DispatchEffect(const char[] te_name, const int[] players, int numClients, float delay)...
Forum: Scripting 10-19-2018, 04:03
Replies: 19
Views: 556
Posted By fragnichtnach
Re: Store 3 values

Quiet expensive but that would work as well:
Store everything in a string with a delimiter and split and convert the strings afterwards. All you need is a string without an additional array.
...
Forum: Scripting 10-19-2018, 03:56
Replies: 15
Views: 428
Posted By fragnichtnach
Re: How to block body impacts?

Thankyou very much for your input. I've just tested this code:
public OnPluginStart()
{
AddTempEntHook("Shotgun Shot", Hook_ShotgunShot);
AddNormalSoundHook(Hook_NormalSound);
...
Forum: Scripting 10-18-2018, 10:46
Replies: 15
Views: 428
Posted By fragnichtnach
Re: How to block body impacts?

Just tested, no still played. I thaught it might work by stopping the plugin at SDKHook_TraceAttack (at this point the damage isn't yet calculated correctly by CS:GO). But I was wrong. The body...
Forum: Scripting 10-18-2018, 02:40
Replies: 15
Views: 428
Posted By fragnichtnach
How to block body impacts?

I know it is possible to block the whole shot with SDKHook_TraceAttack!

But I need the shot connecting and just want to block the sound of the bodyhit. Blocking the whole aimpunch would be okay as...
Forum: Scripting 10-18-2018, 02:23
Replies: 11
Views: 387
Posted By fragnichtnach
Re: hook ReloadEffect csgo not work

Have you found a solution?
Forum: Scripting 10-14-2018, 15:22
Replies: 23
Views: 655
Posted By fragnichtnach
Re: Hook the Reload Sound

Thanks, however I still don't see it. I try to explain what is my problem by using your plugin as example:

Suppose one bullet that would connect in OnTraceAttack (in the ghostdm):
if(g_bDM ==...
Forum: Scripting 10-14-2018, 12:44
Replies: 23
Views: 655
Posted By fragnichtnach
Re: Hook the Reload Sound

True, just tested! Thanks man, I should have recognized this before. Was maybe confused by the body hits. The body-impacts /aim-punsh are still a problem! I tested AddNormalSoundHook and this one:...
Forum: Scripting 10-13-2018, 11:07
Replies: 23
Views: 655
Posted By fragnichtnach
Re: Hook the Reload Sound

Yes, the shots are muted inside there but it doesn't mute the impacts.
Forum: Scripting 10-12-2018, 13:29
Replies: 23
Views: 655
Posted By fragnichtnach
Re: Hook the Reload Sound

public void OnEntityCreated(int entity, const char[] classname)
{
SDKHookEx(entity, SDKHook_SpawnPost, SpawnPost);
}
public void SpawnPost(int entity)
{
SDKHookEx(entity,...
Forum: Scripting 10-12-2018, 11:08
Replies: 23
Views: 655
Posted By fragnichtnach
Re: Hook the Reload Sound

public Action OnReload(Event event, char [] name, bool dontBroadcast)
{
if(!dontBroadcast)
event.SetBool("BroadcastDisabled",true);
}

Like this? Didn't change anything. Thanks...
Forum: Scripting 10-12-2018, 06:36
Replies: 23
Views: 655
Posted By fragnichtnach
Re: Hook the Reload Sound

public OnPluginStart()
{
HookEvent("weapon_reload", OnReload, EventHookMode_Pre);
}
public Action OnReload(Event event, char [] name, bool dontBroadcast)
{
if(!dontBroadcast)
...
Forum: Scripting 10-10-2018, 19:05
Replies: 23
Views: 655
Posted By fragnichtnach
Re: Hook the Reload Sound

public Action OnReload(Event event, char [] name, bool dontBroadcast)
{
if(!dontBroadcast)
{
new userid = GetEventInt(event, "userid");
new client =...
Forum: Scripting 10-10-2018, 17:25
Replies: 23
Views: 655
Posted By fragnichtnach
Re: Hook the Reload Sound

I can confirm this for landing sounds.
public Action:Hook_NormalSound(clients[64], &numClients, String:sample[PLATFORM_MAX_PATH], &entity, &channel, &Float:volume, &level, &pitch, &flags)
{
...
Forum: General 10-10-2018, 14:51
Replies: 2
Views: 330
Posted By fragnichtnach
Re: spamming sm_reloadadmins

Was just thinking of this thread and checked if I've come back to this thread. I didn't. Sorry for the late response. I'm running this with a timer of (I think) 3 minutes. Running perfect for me. No...
Forum: Scripting 10-10-2018, 14:46
Replies: 23
Views: 655
Posted By fragnichtnach
Re: Hook the Reload Sound

wow, big thanks for all the input. I will check this and will get back to this thread.
Not sure if I tested the blocking of AddNormalSoundHook on a different person than myself.
Showing results 1 to 25 of 261

 
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