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Posts Made By:
wicho
Forum:
Suggestions / Requests
12-12-2020, 21:31
Replies:
1
Vote menu for kill
Views:
284
Posted By
wicho
Vote menu for kill
Hello everyone, I found this code that makes when a player writes /votekill he gets a menu with all the players and when he selects a name all the players get that if they want to kill that player if...
Forum:
Zombie Plague Mod
12-07-2020, 16:53
Replies:
3
Subplugin Submission
[zp:class] cso like tyrant
Views:
1,046
Posted By
wicho
Re: [zp:class] cso like tyrant
Interesting good job
Forum:
New Plugin Submissions
12-05-2020, 00:46
Replies:
252
Jailbreak MOD v2.6 (API SUPPORT) Stable.
Views:
63,926
Posted By
wicho
Re: Jailbreak MOD v2.6 (API SUPPORT) Stable.
Cool
Good job
Forum:
New Plugin Submissions
11-29-2020, 17:19
Replies:
252
Jailbreak MOD v2.6 (API SUPPORT) Stable.
Views:
63,926
Posted By
wicho
Re: Jailbreak MOD v2.6 (API SUPPORT) Stable.
A suggestion you can create among us day
Forum:
Scripting Help
11-29-2020, 01:13
Replies:
9
Remove hours
Views:
867
Posted By
wicho
Re: Remove hours
Sorry for reviving but I added that part to not save the hours to the players who are in spectator but it does not work
Forum:
Suggestions / Requests
11-25-2020, 21:36
Replies:
0
Glow of different color for each player
Views:
174
Posted By
wicho
Glow of different color for each player
Hello everyone, could someone make that when a new round begins all the alive players have a different color glow, I mean, that no color is repeated from any player, it is for a mod that I want to...
Forum:
Zombie Plague Mod
11-22-2020, 23:31
Replies:
4
Subplugin Submission
[ZPSp] Special Class: Sonic & Shadow
Views:
1,211
Posted By
wicho
Re: [ZPSp] Special Class: Sonic & Shadow
Gj, cool classes
Forum:
Scripting Help
11-22-2020, 16:12
Replies:
5
Save for certain steams
Views:
514
Posted By
wicho
Re: Save for certain steams
Yes I already put it but it doesn't work I don't understand why it doesn't work
Forum:
Scripting Help
11-22-2020, 01:14
Replies:
5
Save for certain steams
Views:
514
Posted By
wicho
Re: Save for certain steams
Bump, someone?
I try this but dont work
#include <amxmodx>
#include <nvault>
//Uncomment 'IM_USING_ZP50' if your server is running ZP50 and above.
//#define IM_USING_ZP50
#if defined...
Forum:
Zombie Plague Mod
11-18-2020, 02:09
Replies:
2
Subplugin Submission
Zombie Plague 5.0 with update 1(2020)
Views:
1,220
Posted By
wicho
Re: Zombie Plague 5.0 with update 1(2020)
interesting, I was watching the predator mode and I have a question in that mode appear npc of alliens scattered on the map? and those alliens attack the predators or humans?
Forum:
Scripting Help
11-16-2020, 19:15
Replies:
5
Sprite above head
Views:
717
Posted By
wicho
Re: Sprite above head
a question I use a sprite with 20 frames can be assigned a frame using TE_PLAYERATTACHMENT?
Forum:
Suggestions / Requests
11-16-2020, 17:47
Replies:
17
Revive a player in a certain radius
Views:
1,178
Posted By
wicho
Re: Revive a player in a certain radius
Could you give me an example please
Forum:
Scripting Help
11-15-2020, 23:36
Replies:
5
Sprite above head
Views:
717
Posted By
wicho
Re: Sprite above head
sorry to revive but I changed the value but it still appears in the center of the player
Forum:
Suggestions / Requests
11-15-2020, 23:32
Replies:
17
Revive a player in a certain radius
Views:
1,178
Posted By
wicho
Re: Revive a player in a certain radius
bump, is it possible to remove the corpse model after reviving the partner?
Forum:
Scripting Help
11-04-2020, 01:42
Replies:
5
Save for certain steams
Views:
514
Posted By
wicho
Re: Save for certain steams
I tested but dont work the ammo packs dont save
Forum:
Scripting Help
10-28-2020, 01:44
Replies:
5
Save for certain steams
Views:
514
Posted By
wicho
Save for certain steams
Hello everyone, well as the title says, how can I do so that it is only saved to certain steams? Could you give me an example please? ... Thanks in advance
#include <amxmodx>
#include <nvault>
...
Forum:
Suggestions / Requests
09-22-2020, 16:13
Replies:
3
Change nvault to sql
Views:
418
Posted By
wicho
Re: Change nvault to sql
when I compile this appears Warning: Symbol is never used: "Query_PruneDatabase" on line 36 It's not important?
Forum:
Suggestions / Requests
09-14-2020, 01:34
Replies:
3
Change nvault to sql
Views:
418
Posted By
wicho
Change nvault to sql
Hi everybody, can someone change this code to sql pls? .... thx in advance
#include <amxmodx>
#include <nvault>
//Uncomment 'IM_USING_ZP50' if your server is running ZP50 and above.
//#define...
Forum:
Scripting Help
09-02-2020, 04:03
Replies:
0
Show teammates in icons
Views:
283
Posted By
wicho
Show teammates in icons
Hi everyone, does anyone know how to show alive teammates in icons? when they die they disappear, can you give me an example pls? ... thx in advance
...
Forum:
Scripting Help
08-31-2020, 00:35
Replies:
5
Change skull color
Views:
571
Posted By
wicho
Re: Change skull color
you mean like this?
#include <amxmodx>
#include <zp50_core>
public plugin_init()
{
register_plugin("Test", "V 1.0", "S.H.I.E.L.D")
...
Forum:
Scripting Help
08-28-2020, 02:27
Replies:
5
Change skull color
Views:
571
Posted By
wicho
Change skull color
hello everyone, a question how can I change the color of the skull to green as in the image? ... thx in advance
https://imgur.com/a/poDPLUF
Forum:
Scripting Help
08-21-2020, 20:48
Replies:
3
Make player down the map
Views:
405
Posted By
wicho
Re: Make player down the map
A little bit, they just don't turn into things they hide under the ground
Forum:
Scripting Help
08-21-2020, 02:42
Replies:
3
Make player down the map
Views:
405
Posted By
wicho
Make player down the map
Hello everyone, well what I want to do is a mod where the terrorists have a certain amount of time so that they can hide below the map but not so far below (enough for the player to hide everything),...
Forum:
Scripting Help
08-07-2020, 22:13
Replies:
15
Problem with task
Views:
986
Posted By
wicho
Re: Problem with task
Sorry for reviving but it does not work, it still does not remove the task I put it like this:
#define TASK_GIVEDEAGLE 500
#define TASK_REMOVEDEAGLE 800
Forum:
Scripting Help
08-05-2020, 20:12
Replies:
1
Does not give the corresponding frame
Views:
307
Posted By
wicho
Does not give the corresponding frame
Hi everyone, well I have a menu of emotions that when I choose one a sprite appears above the player, for that I use a sprite that has 20 frames, the problem is that when I choose any emotion from...
Showing results 1 to 25 of 500
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