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Search: Posts Made By: AnimalMonster
Forum: New Plugin Submissions 09-07-2021, 14:21
Replies: 7
Views: 393
Posted By AnimalMonster
Re: Gameplay Countdown v2.0

Oh.. but i still agree a little but at the same time it kinda looks good, maybe if i make the text bigger would help?
Forum: New Plugin Submissions 09-07-2021, 14:17
Replies: 7
Views: 393
Posted By AnimalMonster
Re: Gameplay Countdown v2.0

I agree, that's why i put the messages above the crosshair.
Forum: New Plugin Submissions 09-06-2021, 21:29
Replies: 7
Views: 393
Posted By AnimalMonster
Forum: New Plugin Submissions 09-06-2021, 18:36
Replies: 7
Views: 393
Posted By AnimalMonster
Gameplay Countdown v2.0

Gameplay Countdown v2.0
_________________________________________________

Here i'm presenting you the plugin "[Any Mod] Gameplay Countdown" by DeclineD(me)
where i made a pretty customizable...
Forum: Scripting Help 09-06-2021, 02:56
Replies: 3
Views: 496
Posted By AnimalMonster
Re: hud messages transparency

I don't think so but sometimes when the message is darker i've seen that it is also a little transparent
Forum: Zombie Plague Mod 09-05-2021, 19:57
Replies: 0
Views: 78
Posted By AnimalMonster
delete it

Delete pls
Forum: Scripting Help 09-05-2021, 16:01
Replies: 2
Views: 292
Posted By AnimalMonster
Re: File getting line and then use parse

Thanks!
i forgot about that ;-;
Forum: Scripting Help 09-05-2021, 15:40
Replies: 2
Views: 292
Posted By AnimalMonster
File getting line and then use parse

Hello, i've been trying to figure out for hours why my File reading code isn't working properly and i'm really tired ... i've benn trying to print the results out and see what i get

The code i'll...
Forum: Scripting Help 09-04-2021, 20:29
Replies: 9
Views: 1,030
Posted By AnimalMonster
Re: Detect when a entity passes through anything a map has

Thanks for the extra notes which are very helpful but as you suggested me to do that in a module... that would be kinda VERY HARD not to say that the path-finding algorithm would also be SUPER hard,...
Forum: Scripting Help 08-08-2021, 22:13
Replies: 9
Views: 1,030
Posted By AnimalMonster
Re: Detect when a entity passes through anything a map has

Everything that a map has is a entity(since i don't really know if yes or no), cuz if it is this makes everything a lot easier and if not then how can i check if an entity or player can pass through...
Forum: Scripting Help 08-08-2021, 21:29
Replies: 9
Views: 1,030
Posted By AnimalMonster
Detect when a entity passes through anything a map has

Hi there, is there any way to check if a entity is passing though a object or any obstacle, house, box, etc a map can have?
Forum: Scripting Help 06-19-2021, 07:20
Replies: 8
Views: 542
Posted By AnimalMonster
Re: Array VS Multiple Array

I think that they think it would be easier than creating array in array + wouldn't it be the same thing even if you creat them manually or add them to a existent array?
Forum: Scripting Help 06-14-2021, 19:24
Replies: 10
Views: 617
Posted By AnimalMonster
Re: Prevent Crashing

I use ReHLDS and i think that's why, every skin i had in unprecacher i added in the entity resource replacement complete list and server crashed on the use of some guns with the base on a gun which...
Forum: Scripting Help 06-14-2021, 00:05
Replies: 10
Views: 617
Posted By AnimalMonster
Re: Prevent Crashing

on plugin init, but does it matter? since it should be called before setting the model so i could supercede it. I'll try a second time so i won't say some stupid thing.

Edit: nvm, it worked this...
Forum: Scripting Help 06-13-2021, 19:48
Replies: 0
Views: 221
Posted By AnimalMonster
Auto Hud Organization + Percent Getting 'Devide' Run Time Error

so, as in title, i've tried some things about auto hud organization. This thing is based on searching 2 words, that can be setted through lang, and their center.
my first problem about this is that...
Forum: Scripting Help 06-13-2021, 19:40
Replies: 10
Views: 617
Posted By AnimalMonster
Re: Prevent Crashing

i've tried it already, fail.
Forum: Scripting Help 06-12-2021, 13:44
Replies: 10
Views: 617
Posted By AnimalMonster
Re: Prevent Crashing

What about world models? Weapon's world model.
Forum: Scripting Help 06-10-2021, 22:50
Replies: 10
Views: 617
Posted By AnimalMonster
Re: Prevent Crashing

Thanks, i'm going to try this right away
Forum: Zombie Plague Mod 06-09-2021, 16:37
Replies: 2
.-
Views: 1,093
Posted By AnimalMonster
Re: Please ANY CSO Mod for CS 1.6

Well... maybe in the future i'll get my zombie the hero mod done, i am planning to make it almost exactly like in csns
Forum: Scripting Help 06-09-2021, 12:07
Replies: 10
Views: 617
Posted By AnimalMonster
Re: Prevent Crashing

Or never mind, it s just a **** problem evwryone has and cannot be avoided, that s probably it
Forum: Scripting Help 06-09-2021, 09:46
Replies: 10
Views: 617
Posted By AnimalMonster
Prevent Crashing

Hey, i recently started to remake a old addons but my problem is the 512 limit, all good, got an unprecacher, but, some weapons' models i add has the base weapon on some of the unprecached weapons...
Forum: Scripting Help 04-14-2021, 08:39
Replies: 21
Views: 1,105
Posted By AnimalMonster
Re: I need ideas to solve this

Mysql losses player data when the attacks are on,

Who provides the MySQL server and Counter Strike server?
Forum: Scripting Help 04-12-2021, 19:06
Replies: 5
Views: 448
Posted By AnimalMonster
Re: Fake player's location?

I don't know either, even if it's a crazy idea it's also interesting. Maybe to fake the payer's location for better ping, built-in server thing.
Forum: Scripting Help 04-10-2021, 06:38
Replies: 1
Views: 233
Posted By AnimalMonster
Check if key is valid nvault

How do i check if the key input exists in the x vault bcs i didn't see any native doing that or returning something like that or im just blind
Forum: Scripting Help 04-10-2021, 06:31
Replies: 5
Views: 448
Posted By AnimalMonster
Re: Fake player's location?

Idk, i meant that the module/plugin to do the opposite of an anti-vpn plugin
Showing results 1 to 25 of 218

 
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