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Search: Posts Made By: WhiteFalcon
Forum: VSH / Freak Fortress 02-07-2021, 14:26
Replies: 0
Views: 420
Posted By WhiteFalcon
VSH2 config converter

A small script to quickly convert pre-existing FF2 configs to be VSH2 compatible.
All it does it replace the enumeration and alter slots/arg0.
You should back up your freaks config and...
Forum: VSH / Freak Fortress 02-02-2021, 14:03
Replies: 12
Views: 2,171
Posted By WhiteFalcon
Re: [Subplugin] Gravity

Check out the wiki for Timers (https://wiki.alliedmods.net/Timers_(SourceMod_Scripting))
And also you might find this (https://forums.alliedmods.net/showthread.php?t=321089)useful aswell
...
Forum: VSH / Freak Fortress 02-02-2021, 13:02
Replies: 12
Views: 2,171
Posted By WhiteFalcon
Re: [Subplugin] Gravity

You shouldn't pass raw index to timer since a client may leave/rejoin mid-rage and his index become invalid, use GetClientSerial...
Forum: VSH / Freak Fortress 01-15-2021, 06:22
Replies: 138
Views: 49,962
Posted By WhiteFalcon
Re: VS. Saxton Hale Version 2 - v2.10.28 Dev

Everything should be fixed on the next update (https://github.com/VSH2-Devs/Vs-Saxton-Hale-2/pull/162), Thank you for the report
For your "characters.cfg", you should either start from "0", or use...
Forum: VSH / Freak Fortress 01-14-2021, 06:43
Replies: 138
Views: 49,962
Posted By WhiteFalcon
Re: VS. Saxton Hale Version 2 - v2.10.28 Dev

Make sure you're running and compiling with VSH2-Branch (https://github.com/01Pollux/FF2-Library/tree/VSH2), those natives doesn't exists anymore and are reforwarded with a stock function. I lazily...
Forum: VSH / Freak Fortress 12-31-2020, 03:41
Replies: 138
Views: 49,962
Posted By WhiteFalcon
Re: VS. Saxton Hale Version 2 - v2.9.27 Dev

Sorry for hijacking your thread nergal :P
Most of the subplugins are hosted here (https://github.com/01Pollux/FF2-Library/tree/VSH2/addons/sourcemod/scripting), a fork from BatFoxKid's repo.
If...
Forum: VSH / Freak Fortress 08-25-2020, 16:28
Replies: 6
Views: 1,087
Posted By WhiteFalcon
Forum: VSH / Freak Fortress 08-23-2020, 10:09
Replies: 14
Views: 1,397
Posted By WhiteFalcon
Re: sound_block_vo don't works

That's just the include folder, which not related to the problem at all.
- Post your plugins/extensions list ("sm plugins list", "sm exts list")
- make sure your sounds are precached, or show your...
Forum: VSH / Freak Fortress 08-13-2020, 04:14
Replies: 132
Views: 36,707
Posted By WhiteFalcon
Re: Unofficial Freak Fortress | 1.20.1

This problem is not related to this fork/this thread, you'd be better off making a new one instead of posting here.
Forum: VSH / Freak Fortress 08-09-2020, 13:37
Replies: 12
Views: 2,629
Posted By WhiteFalcon
Re: FF2 2 rage platforms

The reason for slow switch was because i always found it quite annoying to miss while switching from rage to rage.
as for the slow EndAbility, i migrated a part of the code so that it doesnt get...
Forum: VSH / Freak Fortress 08-09-2020, 10:47
Replies: 12
Views: 2,629
Posted By WhiteFalcon
Re: FF2 2 rage platforms

the "can end" does same job as "arg1007" from old AMS, its 0 by default, you dont need to add it.
most of the time its useless, since only "fake dead ringer" ability use it, afaik.
what does it do?...
Forum: VSH / Freak Fortress 08-08-2020, 10:20
Replies: 12
Views: 2,629
Posted By WhiteFalcon
Re: FF2 2 rage platforms

Thanks for the great detail, it appears that i forgot again something.
let me know if the problem still persists
Forum: VSH / Freak Fortress 08-07-2020, 12:49
Replies: 12
Views: 2,629
Posted By WhiteFalcon
Re: FF2 2 rage platforms

Huh, that's weird.
I'll take a proper look whenever i can, i apologize in advance for the upcoming delay.
Forum: VSH / Freak Fortress 08-07-2020, 04:49
Replies: 12
Views: 2,629
Posted By WhiteFalcon
Re: FF2 2 rage platforms

The parser shouldn't yell at you for not having a rage base, no idea why i left LogError there :P
Added a check for menurage to prevent accesss to null handle, that should fix the second problem.
...
Forum: Unapproved Plugins 07-19-2020, 17:03
Replies: 6
Views: 2,482
Posted By WhiteFalcon
Re: [TF2] Fix cl_interp exploit

It's all up to you, most if not all of exploit published here are deprecated by their author, since valve already patched them.
as for now, i'm only aware of cl_interp exploit and spray thing.
Forum: Unapproved Plugins 07-19-2020, 05:41
Replies: 6
Views: 2,482
Posted By WhiteFalcon
Re: [TF2] Fix cl_interp exploit

Pretty sure you can find it easity in youtube. And no, valve did not patch it yet.
Also edited the original post, it was quite too late i noticed m_fLerpTime already existed as Prop_Data.
Forum: Unapproved Plugins 07-18-2020, 18:27
Replies: 6
Views: 2,482
Posted By WhiteFalcon
[TF2] Fix cl_interp exploit

Fixes an exploit related to cl_interp, in which the ConVar values changes, but CBasePlayer::m_fLerpTime doesn't.

I don't think i should demonstrate the exploit, or how it can be achieved, you do...
Forum: Extensions 06-30-2020, 15:07
Replies: 0
Views: 2,102
Posted By WhiteFalcon
[TF2] ObjTools

Purpose: Exposes CTakeDamageInfo, CAmmoDefs and some ServerTools.

Download (https://github.com/01Pollux/TF_ObjTools/releases/tag/1.3.2.1).
Natives...
Forum: VSH / Freak Fortress 06-30-2020, 03:43
Replies: 4
Views: 1,101
Posted By WhiteFalcon
Re: Compile Error

What was your solution?
Do not blank out posts. Additionally, if you solve your problem post the solution for others to find.
Forum: Trash 06-27-2020, 10:53
Replies: 5
Views: 3,045
Posted By WhiteFalcon
Re: Dispenser Music Choice - Rex Subplugins

took a quick look, here are some critics/feedback for now:
if you want to rework on it, dont copy mistakes.
by that i mean:
1- never store entity by its index.
2- do you really need to convert...
Forum: Trash 06-27-2020, 10:29
Replies: 5
Views: 3,045
Posted By WhiteFalcon
Re: Dispenser Music Choice - Rex Subplugins

Good work, ̶b̶u̶t̶ ̶y̶o̶u̶ ̶f̶o̶r̶g̶o̶t̶ ̶t̶o̶ ̶s̶h̶a̶r̶e̶ ̶t̶h̶e̶ ̶s̶o̶u̶r̶c̶e̶c̶o̶d̶e̶.̶
Forum: VSH / Freak Fortress 06-24-2020, 14:29
Replies: 9
Views: 1,478
Posted By WhiteFalcon
Re: Compiling problems?

oh yeah, haven't really read that include at all :P
thanks for noticing.
Forum: VSH / Freak Fortress 06-24-2020, 08:52
Replies: 9
Views: 1,478
Posted By WhiteFalcon
Re: Compiling problems?

Remove #pragma newdecls required in main source code if you dont want to update steamtools.inc to the newest syntax
Forum: VSH / Freak Fortress 06-09-2020, 10:55
Replies: 19
Views: 2,029
Posted By WhiteFalcon
Re: Need help in regards to Hale knockback

DefenseBuffed is a TFCond (https://sm.alliedmods.net/new-api/tf2/TFCond) which get fired by specific weapons including Battalions, if you didn't found what you are looking for in attributes, chances...
Forum: VSH / Freak Fortress 06-09-2020, 09:40
Replies: 19
Views: 2,029
Posted By WhiteFalcon
Re: Need help in regards to Hale knockback

Battalion backup applies "TFCond_DefenseBuffed". VSH checks during "OnTakeDamage" call if player has this condition, if true then the damage will be reduced by 70%.
Showing results 1 to 25 of 35

 
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