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Search: Posts Made By: FunkyLoveCow
Forum: Plugins 11-07-2013, 11:43
Replies: 277
Views: 195,883
Posted By FunkyLoveCow
Re: Critical Hit Modifier

I am also having this problem
Forum: Plugins 05-07-2013, 14:13
Replies: 121
Views: 73,322
Posted By FunkyLoveCow
Re: [TF2] Huntsman Hell (v1.6, 2013-05-06)

Yes, 232250.

I appreciate the help. I wish the logs showed a bit more to help with this.
Forum: Plugins 05-07-2013, 13:41
Replies: 121
Views: 73,322
Posted By FunkyLoveCow
Re: [TF2] Huntsman Hell (v1.6, 2013-05-06)

That didn't seem to help. Superlogs was unloaded and moved to disabled. It still crashes when someone enters the game.
Forum: Plugins 05-07-2013, 11:36
Replies: 121
Views: 73,322
Posted By FunkyLoveCow
Re: [TF2] Huntsman Hell (v1.6, 2013-05-06)

I was not. I didn't have my servers configured to use Steampipe until it was out of beta and I stuck with the official game data from Sourcemod the entire time.
Forum: Plugins 05-06-2013, 20:56
Replies: 121
Views: 73,322
Posted By FunkyLoveCow
Forum: Plugins 05-06-2013, 19:33
Replies: 121
Views: 73,322
Posted By FunkyLoveCow
Re: [TF2] Huntsman Hell (v1.6, 2013-05-06)

Any other ideas Powerlord? I'm up to date with the option update(s) and game data that Source mod pulls automatically.
Forum: Plugins 05-06-2013, 16:07
Replies: 121
Views: 73,322
Posted By FunkyLoveCow
Re: [TF2] Huntsman Hell (v1.6, 2013-05-06)

When someone enters the game, the server dies.

Client "DaPlayer!" connected (98.165.16X.XXX:27005).
L 05/06/2013 - 14:52:37: "DaPlayer!<2><STEAM_0:0:40080XXX><>" STEAM USERID validated
L...
Forum: Plugins 05-06-2013, 10:34
Replies: 121
Views: 73,322
Posted By FunkyLoveCow
Re: [TF2] Huntsman Hell (v1.6, 2013-05-06)

Any chance you are going to add in updater support?
Forum: General 05-03-2013, 10:58
Replies: 4
Views: 2,055
Posted By FunkyLoveCow
Re: Extension compiling problem

http://pastebin.com/T3pwWqeY

Asherkin, do you mean I need to set LD_LIBRARY_PATH in the Makefile?
Forum: General 05-02-2013, 18:42
Replies: 4
Views: 2,055
Posted By FunkyLoveCow
Extension compiling problem

I am attempting to recompile the Sidewinder extension. It was originally compiled against vstdlib_i486.so and tier0_i486.so, thus was very old.

I tried to compile it against the new...
Forum: Plugins 05-02-2013, 13:49
Replies: 84
Views: 51,294
Posted By FunkyLoveCow
Re: [TF2] Cool Rocket

Sarge, did you finish this? Sidewinder broke after the Steampipe update and I'm running out of ideas on how to fix it.
Forum: Plugins 10-27-2012, 09:15
Replies: 391
Views: 171,943
Posted By FunkyLoveCow
Re: [TF2] Be the Horsemann (05/04/2012, v1.3)

Did you ever get a Be Monoculus plugin working, Sarge?
Forum: Plugins 08-24-2012, 09:18
Replies: 1,502
Views: 962,575
Posted By FunkyLoveCow
Re: TF2: Roll the Dice RTD - v0.4 - NEW!

Put the newest translations file on your server
Forum: Plugins 08-23-2012, 08:45
Replies: 1,502
Views: 962,575
Posted By FunkyLoveCow
Re: TF2: Roll the Dice RTD - v0.4 - NEW!

I run SMAC and this and I don't have this issue
Forum: Plugins 08-15-2012, 22:33
Replies: 277
Views: 183,782
Posted By FunkyLoveCow
Re: [TF2] Zombie Fortress (Perks [v4.2.0.16] / Vanilla [v4.0.6.4])

Are you trying to install this on your local or machine or on a server? Do you have SourceMod installed?
Forum: General 08-15-2012, 15:15
Replies: 3
Views: 1,477
Posted By FunkyLoveCow
Re: Force Round time limit?

Conveniently, I want it for Arena.
Forum: General 08-09-2012, 10:17
Replies: 3
Views: 1,477
Posted By FunkyLoveCow
Force Round time limit?

Is there a cvar in TF2 where I can force a round to have a specific time limit? If not, is there a plugin that does this?
Forum: Plugins 07-30-2012, 09:03
Replies: 277
Views: 183,782
Posted By FunkyLoveCow
Re: [TF2] Zombie Fortress (Perks [v4.2.0.16] / Vanilla [v4.0.6.4])

Set sm_zf_force_on to 0 in your server.cfg
Forum: Extensions 07-16-2012, 22:00
Replies: 280
Views: 104,996
Posted By FunkyLoveCow
Re: [EXTENSION] Sidewinder

I'm using the one at the top of page 28 (for linux).

Use these offsets though.
Forum: Plugins 06-29-2012, 15:28
Replies: 1,502
Views: 962,575
Posted By FunkyLoveCow
Re: TF2: Roll the Dice RTD - v0.4 - NEW!

You have to provide more than that. What do your error logs look like?
Forum: VSH / Freak Fortress 05-27-2012, 08:33
Replies: 2,934
Views: 1,692,903
Posted By FunkyLoveCow
Re: [TF2] Freak Fortress 2

I installed this and put on a few of the community created characters. They show up as a possible selection, but the only characters that actually appear in the rounds are demopan, vagineer, and...
Forum: SourceBans / SourceBans++ 05-20-2012, 07:40
Replies: 3,141
Views: 1,956,544
Posted By FunkyLoveCow
Re: SourceBans 1.4.9 (Updated 2011/11/18)

Based on those db name and user name, is your control panel ISPConfig?
Forum: Extensions 05-19-2012, 14:05
Replies: 37
Views: 20,035
Posted By FunkyLoveCow
Re: Triskle - Broadcast In-Game Voice Comm

I hate to poke a dead thread, but how are those two rewrites going?
Forum: General 05-15-2012, 15:03
Replies: 14
Views: 3,170
Posted By FunkyLoveCow
Re: Server re-downloads stuff

They are "Working with developers" on this issue.

https://developer.valvesoftware.com/wiki/Valve_Time
Forum: Plugin/Gameplay Ideas and Requests 04-20-2012, 21:26
Replies: 4
Views: 1,195
Posted By FunkyLoveCow
Re: rtd scimatic addon

If you were willing to work with psychonic's unapproved plugin, it looks like it's got a nice framework for what you are asking to do: psyRTD (http://forums.alliedmods.net/showthread.php?t=115914)
Showing results 1 to 25 of 177

 
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