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Search: Posts Made By: dirtyminuth
Forum: Plugins 07-17-2011, 15:51
Replies: 277
Views: 183,785
Posted By dirtyminuth
Re: [TF2] Zombie Fortress (Perks [v4.2.0.16] / Vanilla [v4.0.6.4])

Hello everyone, it's been quite a while since I last posted. Unfortunately, this post is not the best of news. I no longer have the time to dedicate to ZF, based on new work and life situations. In...
Forum: Plugins 05-12-2011, 22:20
Replies: 91
Views: 109,271
Posted By dirtyminuth
Re: [TF2] Super Zombie Fortress

Mecha is using some stock .inc files from ZF not attached in the original post. You can find them in the original ZF thread.
Forum: Plugins 05-10-2011, 22:00
Replies: 277
Views: 183,785
Posted By dirtyminuth
Re: [TF2] Zombie Fortress (Perks [v4.2.0.16] / Vanilla [v4.0.6.4])

Sounds like you've got the problem solved. It sounds like you didn't uninstall the old SDKHooks correctly.



Zombies were only green under older or modified versions of ZF. They are standard...
Forum: Plugins 05-10-2011, 21:53
Replies: 91
Views: 109,271
Posted By dirtyminuth
Re: [TF2] Super Zombie Fortress

I fully support this! Nice work Mecha!
Forum: Plugins 05-09-2011, 21:33
Replies: 277
Views: 183,785
Posted By dirtyminuth
Re: [TF2] Zombie Fortress (Perks [v4.2.0.16] / Vanilla [v4.0.6.4])

The most detailed log I have is at the bottom of the second post. However, if you're interested, I can upload the source for all previous versions of ZF and you can diff them. Just let me know!

...
Forum: Scripting 04-27-2011, 22:17
Replies: 2
Views: 1,108
Posted By dirtyminuth
Re: Set entity alpha for only certain players

Have you considered creating, for example, two copies of the entity, one translucent and the other opaque? You could then use SetTransmit to determine which players see which copy.

This would be...
Forum: Plugins 04-27-2011, 13:56
Replies: 277
Views: 183,785
Posted By dirtyminuth
Re: [TF2] Zombie Fortress (Perks [v4.2.0.16] / Vanilla [v4.0.6.4])

Thanks for the info - this is definately related to my implementation of the new SDKHooks features. I'll take a look!
Forum: Plugins 04-24-2011, 22:22
Replies: 277
Views: 183,785
Posted By dirtyminuth
Re: [TF2] Zombie Fortress (Perks [v4.2.0.16] / Vanilla [v4.0.6.4])

ZF Perks 4.2.0.16 Released!

This is a small bug fix / balance update. Special thanks to Fat Elvis for his work in discovering some tough-to-find bugs! ZF is built on the enthusiasm of the...
Forum: Plugins 04-19-2011, 01:55
Replies: 277
Views: 183,785
Posted By dirtyminuth
Re: [TF2] Zombie Fortress (Perks [v4.2.0.15] / Vanilla [v4.0.6.4])

I did just notice that 2.0 is officially out. It shouldn't be the cause of any gameplay issues, but ZF will inevitably utilize the latest version.
Forum: Plugins 04-17-2011, 14:56
Replies: 277
Views: 183,785
Posted By dirtyminuth
Re: [TF2] Zombie Fortress (Perks [v4.2.0.15] / Vanilla [v4.0.6.4])

I leave for a couple weeks on business and look what happens :)

For anyone experiencing problems, make sure MM and SM are updated. I'll run some unit tests versus the new content and address any...
Forum: Plugins 04-03-2011, 22:26
Replies: 277
Views: 183,785
Posted By dirtyminuth
Re: [TF2] Zombie Fortress (Perks [v4.2.0.15] / Vanilla [v4.0.6.4])

Just wanted to let everyone know that the ZF Forums are back online at http://zombiefortress.co.uk/!

While AlliedMods is the place for official releases and updates, the ZF forums generally house...
Forum: Plugins 03-23-2011, 17:20
Replies: 277
Views: 183,785
Posted By dirtyminuth
Re: [TF2] Zombie Fortress (Perks [v4.2.0.15] / Vanilla [v4.0.6.4])

Maps are a big issue, I agree. The problem is that even a single layout error can result in a poor map, as survivors optimize their chances for survival.

Examples include rooms with single...
Forum: Plugins 03-22-2011, 21:08
Replies: 277
Views: 183,785
Posted By dirtyminuth
Re: [TF2] Zombie Fortress (Perks [v4.2.0.15] / Vanilla [v4.0.6.4])

Though I'm in direct contact with many of the ZF communities, I want to ask here as well.

Players: What do you like / dislike the most about ZF right now?

Admins: How is overall server...
Forum: Scripting 03-18-2011, 21:05
Replies: 15
Views: 3,536
Posted By dirtyminuth
Re: Control who can see an attached particle

You might want to check with Mecha The Slag about this - he was working on achieving this functionality last December.

Failing that, PM me and we can talk about it. I have some theories but...
Forum: Plugins 03-16-2011, 18:26
Replies: 277
Views: 183,785
Posted By dirtyminuth
Re: [TF2] Zombie Fortress (Perks [v4.2.0.15] / Vanilla [v4.0.6.4])

I'll take a look at some solutions to reduce barricade overcrowding. For now, I would recommend you use sm_zf_perk_limit to limit the carpenter perk to something reasonable (3 to 4).
Forum: Unapproved Plugins 03-14-2011, 23:57
Replies: 7
Views: 5,079
Posted By dirtyminuth
Re: [TF2] tNoSelfSandvich v0.0.3 (2011-03-15)

Nice work Thrawn - didn't realize that SDKHooks 2 allowed one to block the touch event!

One question - why do you hook StartTouch and Touch? Why not just hook Touch?
Forum: Plugins 03-13-2011, 21:49
Replies: 277
Views: 183,785
Posted By dirtyminuth
Re: [TF2] Zombie Fortress (Perks [v4.2.0.15] / Vanilla [v4.0.6.4])

ZF Vanilla (v4.0.6.4) and Perks (v.4.2.0.15) are updated!

Updates include enabling new zombie melee weapons, fixing the notorious crash bug associated with the Shogun weapons, a new perk, perk...
Forum: Plugins 03-13-2011, 06:45
Replies: 277
Views: 183,785
Posted By dirtyminuth
Re: [TF2] Zombie Fortress (Perks [v4.2.0.14] and Vanilla [v4.0.6.3])

cLutch and the admins at intox figured it out a few hours ago (a lot of thanks coming your way guys!). I'm working on the solution (and the rest of the update) right now.
Forum: Plugins 03-08-2011, 14:21
Replies: 277
Views: 183,785
Posted By dirtyminuth
Re: [TF2] Zombie Fortress (Perks [v4.2.0.14] and Vanilla [v4.0.6.3])

Thanks - that's an interesting error because I have validity checks in entClassnameContains, as follows:

stock bool:entClassnameContains(ent, const String:strRefClassname[])
{
...
Forum: Extensions 03-04-2011, 13:29
Replies: 2,726
Views: 2,759,640
Posted By dirtyminuth
Re: [EXTENSION] SDK Hooks 1.3 (Updated 2010-05-12)

I'll be trying this out this weekend (mainly utilizing the new TakeDamage functionality) - thanks for your hard work!
Forum: Plugins 02-27-2011, 01:02
Replies: 277
Views: 183,785
Posted By dirtyminuth
Re: [TF2] Zombie Fortress (Perks [v4.2.0.14] and Vanilla [v4.0.6.3])

ZF Perks is updated (4.2.0.14)!

Added a couple bug fixes, balance changes, and a couple new mini-features to some perks. Have fun!
Forum: Plugins 02-27-2011, 01:01
Replies: 277
Views: 183,785
Posted By dirtyminuth
Re: [TF2] Zombie Fortress (Perks [v4.2.0.13] and Vanilla [v4.0.6.3])

I'm still looking into this issue, and don't worry if English isn't your first language (or one at all)! :)
Forum: Plugins 02-24-2011, 13:59
Replies: 37
Views: 32,773
Posted By dirtyminuth
Re: [TF2] Sentry Immunity

I'm a little surprised. My understanding was that this feature was not this easily implemented (e.g. setting a single entity flag). The only other implementation I've seen was to spawn an invisible,...
Forum: Plugins 02-23-2011, 13:03
Replies: 277
Views: 183,785
Posted By dirtyminuth
Re: [TF2] Zombie Fortress (Perks [v4.2.0.13] and Vanilla [v4.0.6.3])

Does the crash occur on all map changes, or just a single map? Does the map you're changing from cause the crash? Does the map you're changing to cause the crash?
Forum: Plugins 02-21-2011, 21:37
Replies: 277
Views: 183,785
Posted By dirtyminuth
Re: [TF2] Zombie Fortress (Perks [v4.2.0.13] and Vanilla [v4.0.6.3])

Do you have crippling backstab enabled? That may be causing crashes based on other server admin reports. If not, are you able to correlate certain gameplay events with the crash (i.e. round end / map...
Showing results 1 to 25 of 166

 
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