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xPaw
Forum:
Code Snippets/Tutorials
04-22-2009, 08:28
Replies:
121
Sticky:
[TUT] Modules and efficient scripting
Views:
157,822
Posted By
xPaw
Re: [TUT] Modules and efficient scripting
U'r right. But still strip_user_weapons is slower...
name | calls | time / min / max
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Forum:
Code Snippets/Tutorials
04-22-2009, 08:02
Replies:
121
Sticky:
[TUT] Modules and efficient scripting
Views:
157,822
Posted By
xPaw
Re: [TUT] Modules and efficient scripting
Just tested strip_user_guns and give_item vs fakemeta, and i was surprised about results..
name | calls | time / min / max
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Forum:
Code Snippets/Tutorials
04-20-2009, 08:18
Replies:
121
Sticky:
[TUT] Modules and efficient scripting
Views:
157,822
Posted By
xPaw
Re: [TUT] Modules and efficient scripting
This is same as using
new g_isAlive[33];
// .....
Forum:
Code Snippets/Tutorials
04-18-2009, 04:21
Replies:
121
Sticky:
[TUT] Modules and efficient scripting
Views:
157,822
Posted By
xPaw
Re: [TUT] Modules and efficient scripting
aha gotcha, thanks ;)
Forum:
Code Snippets/Tutorials
04-18-2009, 04:08
Replies:
121
Sticky:
[TUT] Modules and efficient scripting
Views:
157,822
Posted By
xPaw
Re: [TUT] Modules and efficient scripting
So i'm still can use fm forwards, and just those stocks wich from fakemeta_util replace by engine? what about stocks such as fm_Create_entity?
Forum:
Code Snippets/Tutorials
03-30-2009, 09:41
Replies:
121
Sticky:
[TUT] Modules and efficient scripting
Views:
157,822
Posted By
xPaw
Re: [TUT] Modules and efficient scripting
Engine/Fakemeta/HamSandwich PreThink test.
date: Mon Mar 30 16:38:56 2009 map: de_dust2
type | name | calls | time / min / max...
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