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Forum: Code Snippets/Tutorials 04-22-2009, 08:28
Replies: 121
Views: 157,822
Posted By xPaw
Re: [TUT] Modules and efficient scripting

U'r right. But still strip_user_weapons is slower...
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Forum: Code Snippets/Tutorials 04-22-2009, 08:02
Replies: 121
Views: 157,822
Posted By xPaw
Re: [TUT] Modules and efficient scripting

Just tested strip_user_guns and give_item vs fakemeta, and i was surprised about results..
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Forum: Code Snippets/Tutorials 04-20-2009, 08:18
Replies: 121
Views: 157,822
Posted By xPaw
Re: [TUT] Modules and efficient scripting

This is same as using
new g_isAlive[33];

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Forum: Code Snippets/Tutorials 04-18-2009, 04:21
Replies: 121
Views: 157,822
Posted By xPaw
Forum: Code Snippets/Tutorials 04-18-2009, 04:08
Replies: 121
Views: 157,822
Posted By xPaw
Re: [TUT] Modules and efficient scripting

So i'm still can use fm forwards, and just those stocks wich from fakemeta_util replace by engine? what about stocks such as fm_Create_entity?
Forum: Code Snippets/Tutorials 03-30-2009, 09:41
Replies: 121
Views: 157,822
Posted By xPaw
Re: [TUT] Modules and efficient scripting

Engine/Fakemeta/HamSandwich PreThink test.

date: Mon Mar 30 16:38:56 2009 map: de_dust2
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