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Search: Posts Made By: ouchie
Forum: Plugins 10-25-2014, 18:17
Replies: 1,677
Views: 781,984
Posted By ouchie
Re: [CS:GO] Multi-1v1 (v0.5.2, 2014-7-19)

I have people reporting that they keep losing weapons at round start, it looks like the gun is kind of there/invisible, you cant shoot it, when you scroll to knife or pistol, the weapon is completely...
Forum: Plugins 08-02-2014, 17:47
Replies: 1,677
Views: 781,984
Posted By ouchie
Re: [CS:GO] Multi-1v1 (v0.5.2, 2014-7-19)

Here is the plugin with a Scout added to the guns menu for anyone else who might want it.
Forum: Plugins 08-02-2014, 14:35
Replies: 1,677
Views: 781,984
Posted By ouchie
Re: [CS:GO] Multi-1v1 (v0.5.2, 2014-7-19)

I got it!!! :) Thank you for all your help!!! :bacon!:
Forum: Plugins 08-02-2014, 05:37
Replies: 1,677
Views: 781,984
Posted By ouchie
Re: [CS:GO] Multi-1v1 (v0.5.2, 2014-7-19)

Ok so this is getting closer!!! lol... heres the only error I am getting, and I don't know why..
//SourceMod Batch Compiler
// by the SourceMod Dev Team


//// multi1v1.sp
//...
Forum: Plugins 08-01-2014, 18:41
Replies: 1,677
Views: 781,984
Posted By ouchie
Re: [CS:GO] Multi-1v1 (v0.5.2, 2014-7-19)

hey so where do I add the include? I added it in the top line of multi1v1.sp in /sourcemod/scripting as follows:
#include <updater>#include <smlib> ............etc

is this correct? because I get...
Forum: Plugins 08-01-2014, 16:07
Replies: 1,677
Views: 781,984
Posted By ouchie
Re: [CS:GO] Multi-1v1 (v0.5.2, 2014-7-19)

so I have never built a plugin before, therefore I don't really know the ''normal'' way to build a plugin. What I am doing is simply dragging and dropping the the multi1v1.sp file onto the...
Forum: Plugins 08-01-2014, 13:28
Replies: 1,677
Views: 781,984
Posted By ouchie
Re: [CS:GO] Multi-1v1 (v0.5.2, 2014-7-19)

Where is the make file, and how do I use it? Sorry for being n00b
Forum: Plugins 08-01-2014, 01:40
Replies: 1,677
Views: 781,984
Posted By ouchie
Re: [CS:GO] Multi-1v1 (v0.5.2, 2014-7-19)

thats your opinion, it actually is quite fun to do jump shots. Regardless, what is the steps I should take to do this?

//// multi1v1.sp
// multi1v1.sp(10) : fatal error 120: cannot read from...
Forum: Plugins 07-31-2014, 21:15
Replies: 1,677
Views: 781,984
Posted By ouchie
Re: [CS:GO] Multi-1v1 (v0.5.2, 2014-7-19)

Hey guys, I am wanting to add a scout to this as it will be fun in some maps to do some jump shots. I tried adding it to weapons.sp from /game_location/addons/sourcemod/scripting/multi1v1 and tried...
Forum: Plugins 07-24-2014, 12:43
Replies: 61
Views: 41,329
Posted By ouchie
Re: [CS:S/CS:GO]Dropped Bomb Defuse

L 07/24/2014 - 09:41:19: [SM] Plugin encountered error 4: Invalid parameter or p
arameter type
L 07/24/2014 - 09:41:19: [SM] Native "VFormat" reported: Language phrase "Alread
y Defusing" not...
Forum: Plugins 07-22-2014, 21:00
Replies: 1,677
Views: 781,984
Posted By ouchie
Re: [CS:GO] Multi-1v1 (v0.5.2, 2014-7-19)

That did it.. Man I feel dumb, haha thanks! Much appreciated!
Forum: Plugins 07-22-2014, 20:52
Replies: 1,677
Views: 781,984
Posted By ouchie
Re: [CS:GO] Multi-1v1 (v0.5.2, 2014-7-19)

I actually havent updated those in a bit... ty for advice, imma check that out and get back at ya
Forum: Plugins 07-22-2014, 19:11
Replies: 1,677
Views: 781,984
Posted By ouchie
Re: [CS:GO] Multi-1v1 (v0.5.2, 2014-7-19)

Having a problem with a bad function call,
L 07/22/2014 - 16:03:06: [SM] Native "CS_TerminateRound" reported: Failed to loc
ate function
L 07/22/2014 - 16:03:06: [SM] Displaying call stack trace...
Forum: Unapproved Plugins 05-01-2014, 14:08
Replies: 772
Views: 549,732
Posted By ouchie
Re: [CS:GO] Deathmatch 1.5

I am using sourcemod 1.5.4 as well, with metamod 1.10.1 hg886 and it works fine... but you should be using the further updated plugin,...
Forum: Zombie:Reloaded 04-06-2014, 13:14
Replies: 231
Views: 278,440
Posted By ouchie
Re: [Guide]Step by step to running Zombie Mod on your CS:GO server!

btw, it is a USA West coast server, and if anyone wants the IP for it, pm me :)
Forum: Zombie:Reloaded 04-06-2014, 13:13
Replies: 231
Views: 278,440
Posted By ouchie
Re: [Guide]Step by step to running Zombie Mod on your CS:GO server!

So I did say I had no clue about how this was supposed to work, didn't I? Anyways... Thank you for replying, and thank you for your help. I guess having more human players instead of bots will make...
Forum: Zombie:Reloaded 04-05-2014, 22:03
Replies: 231
Views: 278,440
Posted By ouchie
Re: [Guide]Step by step to running Zombie Mod on your CS:GO server!

Thanks! this helped a lot. The only thing now is, I am not sure if it is working the way it is supposed to. I am not able to kill anyone, at all, until I become a zombie. Then as a zombie I can go...
Forum: Zombie:Reloaded 04-05-2014, 15:35
Replies: 231
Views: 278,440
Posted By ouchie
Re: [Guide]Step by step to running Zombie Mod on your CS:GO server!

L 04/05/2014 - 12:29:02: [zombiereloaded.smx] [Player Classes] [Config Validatio
n] Warning: Invalid immunity_mode at index 10.
L 04/05/2014 - 12:29:02: [zombiereloaded.smx] [Player Classes]...
Forum: Unapproved Plugins 03-17-2014, 02:37
Replies: 155
Views: 82,191
Posted By ouchie
Re: Knife_Get (With Menu)

FYI- this mod does not work in the built in Deathmatch game mode. It only works in casual and competitive for me. AND, it does work with the sdkhooks that comes with the new sourcemod.

-cheers!...
Forum: Unapproved Plugins 03-12-2014, 12:04
Replies: 141
Views: 153,151
Posted By ouchie
Re: [CS:GO] Advanced Knife Shop / Store Support (V0.5) 01-29-2014

just so people know, I was able to get everything working with the SDK Hooks that comes with Sourcemod. The problem I found was that this plugin only works in the casual and competitive scene, not...
Forum: Source Servers (SRCDS) 03-10-2014, 20:59
Replies: 3
Views: 1,229
Posted By ouchie
Re: [CSGO] is -port need for startup line?

Port should default to 27015. If you are running multiple servers, you will have to specify ports for each server. Also, your connection issue seems to me to be a port forwarding issue; although,...
Forum: Extensions 03-05-2014, 13:44
Replies: 2,726
Views: 2,782,610
Posted By ouchie
Re: SDK Hooks 2.1 - Updated 2011-9-10

I am not really sure how... I have looked at the source, and cannot find where I would edit it.. I am inexperienced, and I apologize.
Forum: Extensions 03-05-2014, 06:46
Replies: 2,726
Views: 2,782,610
Posted By ouchie
Re: SDK Hooks 2.1 - Updated 2011-9-10

It is not my plugin to update
Forum: Extensions 03-05-2014, 02:14
Replies: 2,726
Views: 2,782,610
Posted By ouchie
Re: SDK Hooks 2.1 - Updated 2011-9-10

So I have a plugin I am trying to get working, and it requires SDK Hooks 2.2.0. The problem is my server runs on Windows, and with the new SDK Hooks being included in Sourcemod, I am having a really...
Forum: Unapproved Plugins 02-28-2014, 13:25
Replies: 141
Views: 153,151
Posted By ouchie
Re: [CS:GO] Advanced Knife Shop / Store Support (V0.5) 01-29-2014

Is this mod still working? when I try to equip a knife it shows the knife in front of me with no hands holding it, if you try to click/right click, the knife does nothing, if you scroll towards your...
Showing results 1 to 25 of 37

 
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