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Posts Made By:
ConManKilla07
Forum:
Scripting Help
08-13-2006, 01:17
Replies:
11
Need Help With Entities
Views:
3,775
Posted By
ConManKilla07
Re: Need Help With Entities
Lol :o sorry . Ok here is the code pretty much the same as first but a lttle dif . an here are the errors thanks again zenith ! so i want to use the enity functions I have in my script but i dont...
Forum:
Code Snippets/Tutorials
08-13-2006, 01:09
Replies:
87
[FAQ/Tutorial] CS Bomb Scripting
Views:
69,787
Posted By
ConManKilla07
Re: CS Bomb Scripting FAQ/Tutorial
oh ok . thats a high index . so I could use the maxplayers as a return value ?
Forum:
Scripting Help
08-12-2006, 23:38
Replies:
11
Need Help With Entities
Views:
3,775
Posted By
ConManKilla07
Re: Need Help With Entities
:o Can you explaine why my entities didnt work ? or what the argument mismatches were ? Or what was wrong with them ? thanks!
Forum:
Code Snippets/Tutorials
08-12-2006, 23:23
Replies:
87
[FAQ/Tutorial] CS Bomb Scripting
Views:
69,787
Posted By
ConManKilla07
Re: CS Bomb Scripting FAQ/Tutorial
which is ?????????
Forum:
Scripting Help
08-12-2006, 21:23
Replies:
11
Need Help With Entities
Views:
3,775
Posted By
ConManKilla07
Re: Need Help With Entities
Thank you zenith ! But yes I know that the find_entity_by_class(function_bomb_target") gets wether the map has bomb targets , I used it instead of get_map_name and making a bool and so on and so...
Forum:
Scripting Help
08-12-2006, 20:45
Replies:
11
Need Help With Entities
Views:
3,775
Posted By
ConManKilla07
Need Help With Entities
Ok well , first let me break down exactly what this script is(or what I want it to be) . It's to punish terrorists not found within the 700 unit sphere of the bomb . On player spawn it only prints a...
Forum:
Code Snippets/Tutorials
08-12-2006, 18:06
Replies:
87
[FAQ/Tutorial] CS Bomb Scripting
Views:
69,787
Posted By
ConManKilla07
Re: CS Bomb Scripting FAQ/Tutorial
Ok I have two questions :
1. How would i just find the bomb , becasue you have for wether its dropped or is carried and who is carrying and etc etc . But what would i use to just find the bomb...
Forum:
Code Snippets/Tutorials
08-12-2006, 15:09
Replies:
66
[TUT/INFO] set_tasks: when they are and when they aren't necessary
Views:
47,237
Posted By
ConManKilla07
Re: set_tasks: when they are and when they aren't necessary
:( Thank you Hawk ! I'd give you more karma but I already gave you some
Forum:
Scripting Help
08-12-2006, 15:06
Replies:
10
triggered entity
Views:
2,112
Posted By
ConManKilla07
Re: triggered entity
Im sorry but i dont think "being triggered " is very descriptive .
Forum:
Code Snippets/Tutorials
08-12-2006, 15:02
Replies:
66
[TUT/INFO] set_tasks: when they are and when they aren't necessary
Views:
47,237
Posted By
ConManKilla07
Re: set_tasks: when they are and when they aren't necessary
Would I be able to use client_prethink to change a players speed ? Becasue im having some dificulty with the way I changed the speed in one of my scripts . Every time they change weapons there speed...
Forum:
Scripting Help
08-12-2006, 13:44
Replies:
10
triggered entity
Views:
2,112
Posted By
ConManKilla07
Re: triggered entity
Yes please explaine exactly what you need to do a little further please .
Forum:
Scripting Help
08-12-2006, 13:40
Replies:
9
find ent = 0 allways :O
Views:
2,344
Posted By
ConManKilla07
Re: find ent = 0 allways :O
Well if you look around some , In the docs it say's you only use -1 if your not going to specify the starting entity . In this case I would Specify the Starting entity becuase it's obviousy either...
Forum:
Code Snippets/Tutorials
08-12-2006, 13:26
Replies:
66
[TUT/INFO] set_tasks: when they are and when they aren't necessary
Views:
47,237
Posted By
ConManKilla07
Re: set_tasks: when they are and when they aren't necessary
Another Great Tutorioal by Hawk gj! But can you go into further detail about "the forward client_PreThink / FM_PlayerPreThink" . You explained how to use it instead of set_tesk , but can you furher...
Forum:
Scripting Help
08-11-2006, 08:30
Replies:
2
Expected but found end of file
Views:
4,304
Posted By
ConManKilla07
Re: Expected but found end of file
:o OOOH . Thank you I see what I did wrong now . Thank you! + karma!
Forum:
Scripting Help
08-11-2006, 08:11
Replies:
2
Expected but found end of file
Views:
4,304
Posted By
ConManKilla07
Expected but found end of file
I seem to be getting an error here, expected but found end of file . Does anyone know why this is ? I cant seem to figure it out . Then when I try to move the bracket it says that it isn't returing a...
Forum:
Unapproved/Old Plugins
08-11-2006, 07:34
Replies:
239
Amx Parachute(ported KRoTaL)
Views:
281,084
Posted By
ConManKilla07
Re: Amx Parachute(ported KRoTaL)
If I wanted to use the parachute plugin , and give a parachute thru one of my own scripts, what commands would i put in my script to give a certain player a parachute ?
Forum:
Scripting Help
08-11-2006, 07:26
Replies:
1
Why doesnt this work >=(
Views:
1,029
Posted By
ConManKilla07
Re: Why doesnt this work >=(
ok add this to replace your client connect . Im not sure if thats exactly the problem but it might be .
Code:
#define MAX_PLAYERS 32
new bool:g_restart_attempt[MAX_PLAYERS + 1]
public...
Forum:
Scripting Help
08-11-2006, 05:30
Replies:
2
How to determine a new round
Views:
970
Posted By
ConManKilla07
Re: How to determine a new round
Here is VEN's examples of how to properly determine when a round starts and when a player spawn's. Use it , it is a great link :evil:
http://forums.alliedmods.net/showthread.php?t=42159
Forum:
Approved Plugins
08-11-2006, 00:03
Replies:
160
Mp5+M203 Replacement
Views:
105,753
Posted By
ConManKilla07
Re: Mp5+M203 Replacement
Ok i fixed the errors in the script and updated it . Here is the new code compatable with the newer versions of amxmodx :)
I hope I've helped everyone !!!
Showing results 1 to 19 of 19
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