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Search: Posts Made By: ConManKilla07
Forum: Scripting Help 08-13-2006, 01:17
Replies: 11
Views: 3,775
Posted By ConManKilla07
Re: Need Help With Entities

Lol :o sorry . Ok here is the code pretty much the same as first but a lttle dif . an here are the errors thanks again zenith ! so i want to use the enity functions I have in my script but i dont...
Forum: Code Snippets/Tutorials 08-13-2006, 01:09
Replies: 87
Views: 69,787
Posted By ConManKilla07
Re: CS Bomb Scripting FAQ/Tutorial

oh ok . thats a high index . so I could use the maxplayers as a return value ?
Forum: Scripting Help 08-12-2006, 23:38
Replies: 11
Views: 3,775
Posted By ConManKilla07
Re: Need Help With Entities

:o Can you explaine why my entities didnt work ? or what the argument mismatches were ? Or what was wrong with them ? thanks!
Forum: Code Snippets/Tutorials 08-12-2006, 23:23
Replies: 87
Views: 69,787
Posted By ConManKilla07
Forum: Scripting Help 08-12-2006, 21:23
Replies: 11
Views: 3,775
Posted By ConManKilla07
Re: Need Help With Entities

Thank you zenith ! But yes I know that the find_entity_by_class(function_bomb_target") gets wether the map has bomb targets , I used it instead of get_map_name and making a bool and so on and so...
Forum: Scripting Help 08-12-2006, 20:45
Replies: 11
Views: 3,775
Posted By ConManKilla07
Need Help With Entities

Ok well , first let me break down exactly what this script is(or what I want it to be) . It's to punish terrorists not found within the 700 unit sphere of the bomb . On player spawn it only prints a...
Forum: Code Snippets/Tutorials 08-12-2006, 18:06
Replies: 87
Views: 69,787
Posted By ConManKilla07
Re: CS Bomb Scripting FAQ/Tutorial

Ok I have two questions :
1. How would i just find the bomb , becasue you have for wether its dropped or is carried and who is carrying and etc etc . But what would i use to just find the bomb...
Forum: Code Snippets/Tutorials 08-12-2006, 15:09
Replies: 66
Views: 47,237
Posted By ConManKilla07
Re: set_tasks: when they are and when they aren't necessary

:( Thank you Hawk ! I'd give you more karma but I already gave you some
Forum: Scripting Help 08-12-2006, 15:06
Replies: 10
Views: 2,112
Posted By ConManKilla07
Re: triggered entity

Im sorry but i dont think "being triggered " is very descriptive .
Forum: Code Snippets/Tutorials 08-12-2006, 15:02
Replies: 66
Views: 47,237
Posted By ConManKilla07
Re: set_tasks: when they are and when they aren't necessary

Would I be able to use client_prethink to change a players speed ? Becasue im having some dificulty with the way I changed the speed in one of my scripts . Every time they change weapons there speed...
Forum: Scripting Help 08-12-2006, 13:44
Replies: 10
Views: 2,112
Posted By ConManKilla07
Re: triggered entity

Yes please explaine exactly what you need to do a little further please .
Forum: Scripting Help 08-12-2006, 13:40
Replies: 9
Views: 2,344
Posted By ConManKilla07
Re: find ent = 0 allways :O

Well if you look around some , In the docs it say's you only use -1 if your not going to specify the starting entity . In this case I would Specify the Starting entity becuase it's obviousy either...
Forum: Code Snippets/Tutorials 08-12-2006, 13:26
Replies: 66
Views: 47,237
Posted By ConManKilla07
Re: set_tasks: when they are and when they aren't necessary

Another Great Tutorioal by Hawk gj! But can you go into further detail about "the forward client_PreThink / FM_PlayerPreThink" . You explained how to use it instead of set_tesk , but can you furher...
Forum: Scripting Help 08-11-2006, 08:30
Replies: 2
Views: 4,304
Posted By ConManKilla07
Re: Expected but found end of file

:o OOOH . Thank you I see what I did wrong now . Thank you! + karma!
Forum: Scripting Help 08-11-2006, 08:11
Replies: 2
Views: 4,304
Posted By ConManKilla07
Expected but found end of file

I seem to be getting an error here, expected but found end of file . Does anyone know why this is ? I cant seem to figure it out . Then when I try to move the bracket it says that it isn't returing a...
Forum: Unapproved/Old Plugins 08-11-2006, 07:34
Replies: 239
Views: 281,084
Posted By ConManKilla07
Re: Amx Parachute(ported KRoTaL)

If I wanted to use the parachute plugin , and give a parachute thru one of my own scripts, what commands would i put in my script to give a certain player a parachute ?
Forum: Scripting Help 08-11-2006, 07:26
Replies: 1
Views: 1,029
Posted By ConManKilla07
Re: Why doesnt this work >=(

ok add this to replace your client connect . Im not sure if thats exactly the problem but it might be .

Code:

#define MAX_PLAYERS 32
new bool:g_restart_attempt[MAX_PLAYERS + 1]

public...
Forum: Scripting Help 08-11-2006, 05:30
Replies: 2
Views: 970
Posted By ConManKilla07
Re: How to determine a new round

Here is VEN's examples of how to properly determine when a round starts and when a player spawn's. Use it , it is a great link :evil:
http://forums.alliedmods.net/showthread.php?t=42159
Forum: Approved Plugins 08-11-2006, 00:03
Replies: 160
Views: 105,753
Posted By ConManKilla07
Re: Mp5+M203 Replacement

Ok i fixed the errors in the script and updated it . Here is the new code compatable with the newer versions of amxmodx :)
I hope I've helped everyone !!!
Showing results 1 to 19 of 19

 
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