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Search: Posts Made By: -=hunter=-
Forum: Module Coding 12-28-2011, 22:03
Replies: 143
Views: 90,290
Posted By -=hunter=-
Re: Modules: Semiclip & Team Semiclip v3.0 [ALL GAMES]

I understand the code. In this code players are removed from the ppmove -> physents. Code difficult to understand therefore I decided to write a simplified and slightly faster code:

void...
Forum: Module Coding 12-28-2011, 07:20
Replies: 143
Views: 90,290
Posted By -=hunter=-
Re: Modules: Semiclip & Team Semiclip v3.0 [ALL GAMES]

Someone explain please this lines in module:
for( int i = 0; i < g_iWantedCount; i++ )
if( i != g_iWantedPlayers[ i ] )
ppmove -> physents[ i ] = ppmove -> physents[ g_iWantedPlayers[ i ] ];
Forum: Module Coding 08-21-2011, 07:48
Replies: 143
Views: 90,290
Posted By -=hunter=-
Re: Modules: Semiclip & Team Semiclip v3.0 [ALL GAMES]

int dist = 5;

__int64 Start = TimerInit();
for ( int i=0; i<30000000;i++)
{
//if (dist < sqrt(25)) {};
if (dist*dist < 25) {}; this is...
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