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Posts Made By:
-=hunter=-
Forum:
Module Coding
12-28-2011, 22:03
Replies:
143
Module: Semiclip (Team Semiclip) Ultimate 2013 [ALL GAMES] + ZP Integration
Views:
90,290
Posted By
-=hunter=-
Re: Modules: Semiclip & Team Semiclip v3.0 [ALL GAMES]
I understand the code. In this code players are removed from the ppmove -> physents. Code difficult to understand therefore I decided to write a simplified and slightly faster code:
void...
Forum:
Module Coding
12-28-2011, 07:20
Replies:
143
Module: Semiclip (Team Semiclip) Ultimate 2013 [ALL GAMES] + ZP Integration
Views:
90,290
Posted By
-=hunter=-
Re: Modules: Semiclip & Team Semiclip v3.0 [ALL GAMES]
Someone explain please this lines in module:
for( int i = 0; i < g_iWantedCount; i++ )
if( i != g_iWantedPlayers[ i ] )
ppmove -> physents[ i ] = ppmove -> physents[ g_iWantedPlayers[ i ] ];
Forum:
Module Coding
08-21-2011, 07:48
Replies:
143
Module: Semiclip (Team Semiclip) Ultimate 2013 [ALL GAMES] + ZP Integration
Views:
90,290
Posted By
-=hunter=-
Re: Modules: Semiclip & Team Semiclip v3.0 [ALL GAMES]
int dist = 5;
__int64 Start = TimerInit();
for ( int i=0; i<30000000;i++)
{
//if (dist < sqrt(25)) {};
if (dist*dist < 25) {}; this is...
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