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Search: Posts Made By: nergal
Forum: Plugins 12-21-2023, 13:59
Replies: 4
Views: 2,035
Posted By nergal
Re: [ANY] LibModSys

v1.5 update
Added plugin owner names to make plugin handle updating easier.
Forum: Plugins 12-09-2023, 12:54
Replies: 72
Views: 37,229
Posted By nergal
Re: [TF2] Mechanized Mercs Mod v1.6.6

thought I'd do a final update that this mod is no longer supported by me but I've put ALL resources on the repo. The repo will stay up though.
Forum: VSH / Freak Fortress 11-13-2023, 11:18
Replies: 145
Views: 79,796
Posted By nergal
Re: VS. Saxton Hale Version 2 - v2.12.1 Dev

Hey GreatBlank, thank you for letting me know about these errors. I am working on a big update that addresses them.
Forum: Plugins 10-15-2023, 14:53
Replies: 5
Views: 1,530
Posted By nergal
Re: [TF2] Real-Time Strategy Camera Controls

pretty cool. I had an idea like this many years back to do an RTS/MOBA with TF2.
Forum: Plugins 10-15-2023, 14:43
Replies: 4
Views: 2,035
Posted By nergal
Re: [ANY] LibModSys

v1.4 Update

Updated ConfigMap version
No longer in alpha, is in beta now.
Added integer-based key operations for SharedMap.
SharedMap properties are automatically locked & frozen on creation.
Forum: Snippets and Tutorials 08-26-2023, 17:31
Replies: 11
Views: 13,794
Posted By nergal
Re: [SP] ConfigMap: StringMap & SMCParser

Update Announcement for ConfigMap.

Added Math Parsing,
Keys are now stored and in the order they were presented in the config file
DataPacks were removed, making ConfigMap fully shareable...
Forum: Plugins 07-06-2023, 17:43
Replies: 4
Views: 2,035
Posted By nergal
Re: [ANY] LibModSys

v1.3

Added function setting, getting, and invoking for `SharedMap`.
Forum: Plugins 03-12-2023, 23:20
Replies: 4
Views: 2,035
Posted By nergal
Re: [ANY] LibModSys

v1.2:

Made `SharedMap` much more safe to use and share.
Newly made Properties are now default immutable and undeleteable (plugin-owners can still change/delete properties though).
Corrected...
Forum: Plugins 11-22-2022, 15:07
Replies: 4
Views: 2,035
Posted By nergal
[ANY] LibModSys

LibModSys

A plugin-library that's designed as a library to help other plugins manage systems of forwards and plugins as well as sharing data between them!

Have you ever wanted to have a modular...
Forum: Scripting 07-10-2022, 18:36
Replies: 0
Views: 381
Posted By nergal
SPTools - a library for parsing SourcePawn

I'd like to introduce SPTools, a library that is intended to be a modernized SourcePawn frontend. (https://github.com/assyrianic/sptools)

As a frontend library, SPTools contains a tokenizer, full...
Forum: General 09-09-2021, 16:55
Replies: 11
Views: 5,325
Posted By nergal
Re: SourceGo: Golang to SourcePawn Transpiler (v1.4 beta)

I am making an announcement that I'm now abandoning this project but the repo will stay open (as archived).
Forum: VSH / Freak Fortress 07-28-2021, 14:08
Replies: 11
Views: 6,786
Posted By nergal
Re: [SUBPLUGIN] Thruster v1.1

is this compatible with the VSH2-FF2 compatibility layer?
Forum: General 07-19-2021, 00:17
Replies: 11
Views: 5,325
Posted By nergal
Re: SourceGo: Golang to SourcePawn Transpiler (v1.4 beta)

yes, it's possible to write a SourcePawn->Golang transpiler but what for exactly? Porting it to Golang?
Forum: Extensions 03-14-2021, 20:45
Replies: 0
Views: 2,289
Posted By nergal
[A N Y] OrdMap - Order-preserving hash table.

I have nothing against StringMap but, at certain times and in certain ways, it's inadequate.

I made OrdMap because I wanted a hash table that had the following qualities:


Must preserve...
Forum: General 02-11-2021, 17:50
Replies: 11
Views: 5,325
Posted By nergal
Re: SourceGo: Golang to SourcePawn Transpiler (v1.4 beta)

good news, SourceGo aka Go2SourcePawn, is now in open beta at version 1.4

It now has a complete SourceMod interface file for being able to use SM's natives in a Golang-way.
SourceGo also has a...
Forum: VSH / Freak Fortress 01-15-2021, 16:10
Replies: 145
Views: 79,796
Posted By nergal
Re: VS. Saxton Hale Version 2 - v2.10.28 Dev

update has been done.
I'd start with just using "<enum>", I don't see any point with manually numbering keys.
Forum: VSH / Freak Fortress 01-14-2021, 21:56
Replies: 145
Views: 79,796
Posted By nergal
Re: VS. Saxton Hale Version 2 - v2.10.28 Dev

one thing you can do is to hook `OnBossCalcHealth`

function Action (const VSH2Player player, int& max_health, const int boss_count, const int red_players);
function void (const VSH2Player player,...
Forum: VSH / Freak Fortress 01-04-2021, 16:15
Replies: 145
Views: 79,796
Posted By nergal
Re: VS. Saxton Hale Version 2 - v2.9.27 Dev

No problem, I've even added that link to the repo README :crab:
Forum: VSH / Freak Fortress 12-29-2020, 16:15
Replies: 145
Views: 79,796
Posted By nergal
Re: VS. Saxton Hale Version 2 - v2.9.27 Dev

I'd like to give a quick update that, thx to ALOT of help from 01Pollux, the Freak Fortress 2 Compatibility Engine is now available for use as open-beta!

Now you can run your favorite FF2 bosses...
Forum: General 11-16-2020, 22:51
Replies: 11
Views: 5,325
Posted By nergal
Re: SourceGo: Experimental Golang to SourcePawn Transpiler

After exactly a week of time gone, I have finally managed to abstract function pointers to where they appropriately break down to manual function calling API:


func main() {
CB :=...
Forum: General 11-07-2020, 18:16
Replies: 11
Views: 5,325
Posted By nergal
Re: SourceGo: Experimental Golang to SourcePawn Transpiler

alright, with version v0.25a.
Here's a sample of a plugin that modifies the mantreads damage written in "SourceGolang" and the code it generated:


package main

import (
"sdkhooks"
)
Forum: General 11-05-2020, 17:25
Replies: 11
Views: 5,325
Posted By nergal
Re: SourceGo: Experimental Golang to SourcePawn Transpiler

another update, v0.22A, added two types of switch statements: normal and "true" switch statements.

Normal is of course what you'd expect:

/// Original:
switch x {
case 1, 2:
case 3:...
Forum: General 11-04-2020, 23:01
Replies: 11
Views: 5,325
Posted By nergal
Re: SourceGo: Experimental Golang to SourcePawn Transpiler

Update v0.20a. Ranged for-loops are now supported.


var clients [MAXPLAYERS+1]Entity
for index, client := range clients {
/// code;
}
Forum: General 11-03-2020, 17:26
Replies: 11
Views: 5,325
Posted By nergal
Re: SourceGo: Experimental Golang to SourcePawn Transpiler

In terms of what SourceGo is capable of, here's an example using a receiver, returning multiple values, and assigning multiple values.


type PlayerInfo struct {
Origin Vec3
Angle QAngle...
Forum: General 11-02-2020, 17:18
Replies: 11
Views: 5,325
Posted By nergal
SourceGo: Golang to SourcePawn Transpiler (v1.4 beta)

I'm happy to announce that, with the help of many SM devs, I've created an experimental Golang to SourcePawn source to source compiler aka a transpiler.

What does it do? It takes (a subset of)...
Showing results 1 to 25 of 500

 
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