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Search: Posts Made By: Pony_Phreak
Forum: TF2Items 08-30-2022, 04:56
Replies: 3
Views: 8,385
Posted By Pony_Phreak
Re: Projectile index's for "override projectile type"(280)

Where did you find these definitions? I'd like to check through the files and see if anything new was added in the years since (E.g. the Dragon's fury projectiles)
Forum: Plugins 02-21-2022, 16:13
Replies: 24
Views: 9,369
Posted By Pony_Phreak
Re: [TF2] Rebalanced Fortress 2 (v1.8.2 - 2019-22-01)

I've been running in to a problem with skinned weapons. At first, simply specifying the base weapon would blanket cover all of its warpainted variants.. however now, I cant get the fixes to apply...
Forum: Plugins 02-18-2022, 00:55
Replies: 21
Views: 5,894
Posted By Pony_Phreak
Re: [TF2] Custom Weapons X (preview)

I know its only about a day since the latest release, but so far so good. No one reported anything funny, and I never saw anything out of the ordinary after this update. looks like you fixed it....
Forum: Plugins 02-16-2022, 21:43
Replies: 21
Views: 5,894
Posted By Pony_Phreak
Re: [TF2] Custom Weapons X (preview)

I've been toying with this plugin a bit and have noticed a recurring error- Wearable items are duplicating their effects-- epically after respawn or on hitting supply lockers., so a +25hp turns into...
Forum: Plugins 02-14-2022, 13:10
Replies: 7
Views: 3,719
Posted By Pony_Phreak
Re: [TF2] [CA] Custom Weapon Model

I'm afraid I don't fully understand. I'm trying to use your model switcher with CWX- like so:


//Viewmodel test
"{598c0df2-151c-4b12-85ec-569d51270c8e}"
{
"name" "weaponmld test"...
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