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Search: Posts Made By: cravenge
Forum: Plugins Today, 02:04
Replies: 28
Views: 7,353
Posted By cravenge
Forum: Plugins Yesterday, 23:16
Replies: 28
Views: 7,353
Posted By cravenge
Re: [L4D/L4D2] Survivor Character Fixes | 0.1 : February 12, 2022 |

This will require the SourceScramble extension soon in order to achieve the aforementioned fix.
Forum: Plugins Yesterday, 23:05
Replies: 28
Views: 7,353
Posted By cravenge
Re: [L4D/L4D2] Survivor Character Fixes | 0.1 : February 12, 2022 |

Now that I have time to start working on plug-ins again, I'll try my best to elaborate.Be aware that I'm going to be a little technical with this post so bear with me.

You ever wonder why the L4D1...
Forum: Plugins 09-28-2022, 22:30
Replies: 13
Views: 1,681
Posted By cravenge
Re: [L4D2] Trigger Flow Fix

Alternatively, you can add response rules in the talker files of the survivors usually inaccessible in campaigns they aren't meant to spawn in in order to stop that issue.
Forum: General 09-17-2022, 00:41
Replies: 3
Views: 352
Posted By cravenge
Re: Admin System: You do not have access to this command

This has nothing to do with SourceMod. It's better to post this in the mod's comments/discussions in the workshop.
Forum: Extensions 07-31-2022, 03:44
Replies: 391
Views: 209,640
Posted By cravenge
Re: Accelerator - Crash Reporting That Doesn't Suck

The extension already has a Linux signature for every game. What else are you looking for?
Forum: Metamod:Source Plugins 07-19-2022, 12:38
Replies: 289
Views: 144,445
Posted By cravenge
Re: L4D/L4D2 Tickrate Enabler

Dunno about you but I've been using the same value in my 66 tickrate server and never noticed any common infected with glitchy movement.
Forum: Metamod:Source Plugins 07-17-2022, 09:33
Replies: 289
Views: 144,445
Posted By cravenge
Re: L4D/L4D2 Tickrate Enabler

And how did you come up with the 0.065 value for nb_update_frequency? You didn't just picked randomly, did you?
Forum: Coding MM:S Plugins & SM Extensions 07-12-2022, 11:02
Replies: 363
Views: 200,622
Posted By cravenge
Re: Signature Request Thread

"Games"
{
"csgo"
{
"Signatures"
{
"SV_ComputeClientPacks"
{
"library" "engine"
"linux" "\x55\x89\xE5\x57\x56\x53\x83\xEC\x2A\x8B\x0D\x2A\x2A\x2A\x2A\x8B\x75\x2A\x8B"
Forum: Plugins 07-11-2022, 07:02
Replies: 19
Views: 2,736
Posted By cravenge
Re: [L4D/L4D2] Witch Vision Fix | 0.3 : Jun-8-2022

Huh, I thought it would. Guess I'm wrong then. It'll be a while before I get to this since I've been working on something else.
Forum: Plugins 07-11-2022, 05:21
Replies: 19
Views: 2,736
Posted By cravenge
Re: [L4D/L4D2] Witch Vision Fix | 0.3 : Jun-8-2022

1. I think WitchVision already covers both Witches.
2. I'll see what I can do about that. Thanks for bringing this little hiccup to my attention.
Forum: Extensions 07-02-2022, 18:41
Replies: 134
Views: 97,735
Posted By cravenge
Re: [CS:GO/L4D2] DoS Protect [UPDATED 26.10.12]

Linux doesn't need one. The reason why is in one of the change logs in the original post.
Forum: Extensions 07-02-2022, 09:58
Replies: 134
Views: 97,735
Posted By cravenge
Re: [CS:GO/L4D2] DoS Protect [UPDATED 26.10.12]

Only L4D(2), Nuclear Dawn and CS:GO need it for now and it's already included in the archive once you download the proper one for your server's platform and SM version.
Forum: Extensions 07-02-2022, 06:16
Replies: 134
Views: 97,735
Posted By cravenge
Re: [CS:GO/L4D2] DoS Protect [UPDATED 26.10.12]

They're under the Actions tab.
Forum: Extensions 07-01-2022, 17:02
Replies: 134
Views: 97,735
Posted By cravenge
Re: [CS:GO/L4D2] DoS Protect [UPDATED 26.10.12]

Both Linux and Windows binaries are available.
Forum: General 06-29-2022, 03:16
Replies: 1
Views: 379
Posted By cravenge
Re: [l4d2] Not working since updates

This has nothing to do with SourceMod.
Forum: Extensions 06-25-2022, 00:10
Replies: 134
Views: 97,735
Posted By cravenge
Re: [CS:GO/L4D2] DoS Protect [UPDATED 26.10.12]

Made my own fork and decided to share it. Changes are listed below:+ Support for SM 1.8+ and other games such as CS:S, HL2:DM, DoD:S, Episode 1, Dark Messiah, TF2 and Nuclear Dawn
* Fixed 0 packet...
Forum: Plugin/Gameplay Ideas and Requests 06-22-2022, 16:42
Replies: 24
Views: 6,753
Posted By cravenge
Re: [L4D2] Rescue vehicle leave timer

There are no end checkpoints in finales.
Forum: Scripting 06-22-2022, 05:34
Replies: 1
Views: 290
Posted By cravenge
Re: witch speed l4d

No need for night/sitting Witches cuz there are cvars for them:z_witch_speed : 300 , "sv", "cheat", "rep":
z_witch_speed_injured : 200 , "sv", "cheat", "rep": I don't see anything for the wandering...
Forum: Scripting 06-10-2022, 18:01
Replies: 7
Views: 567
Posted By cravenge
Re: Spawn Events without spawn

I was referring to this:
Forum: Scripting 06-09-2022, 17:46
Replies: 7
Views: 567
Posted By cravenge
Re: Spawn Events without spawn

What about "player_team" event?
Forum: Plugins 06-07-2022, 21:18
Replies: 19
Views: 2,736
Posted By cravenge
Re: [L4D/L4D2] Witch Vision Fix | 0.3 : Jun-8-2022

Updated!+ [L4D1 Linux] Crash prevention when unloading the plug-in, again
Forum: Scripting 05-26-2022, 03:52
Replies: 5
Views: 478
Posted By cravenge
Re: [L4D2] Map-Specific Alterations to Versus Completion Score

It's client-side. Only way for the same changes to fully reflect on clients would be making them download different versions of the mission files with the same values set for every...
Forum: Plugins 05-12-2022, 20:27
Replies: 7
Views: 1,291
Posted By cravenge
Re: [ANY] Map Slots Locker

i don't mean SM's but rather the game's. I remember fiddling with UTIL_PlayerByIndex before.

Whenever the maximum amount of available slots is changed, it's also reflected in that function. If...
Forum: Plugins 05-12-2022, 11:12
Replies: 7
Views: 1,291
Posted By cravenge
Re: [ANY] Map Slots Locker

After some digging around, I think setting "sv_maxplayers" to 1 may not be a good idea at all since not only the slots are limited but also the global MaxClients variable of the game is changed as...
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