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Search: Posts Made By: Rushy
Forum: Unapproved Plugins 08-27-2017, 01:53
Replies: 15
Views: 6,652
Posted By Rushy
Re: [ANY] Name Sleuth (v0.6, 19/08/17)

Hi I get the following message on Linux TF2:

[NameSleuth.smx] Failed to sucessfully check player King O's name with the steam backend after 5 attempts

Using the latest SteamWorks Extension...
Forum: Scripting 07-01-2017, 07:32
Replies: 0
Views: 202
Posted By Rushy
TF2 add metal to upgraded buildings + change time

I am having some issues getting code to work to buildings which are upgraded in tf2, by adding metal to the upgrade.

The part where it is first built works fine, adds the 100 metal. But on...
Forum: General 05-21-2017, 03:35
Replies: 1
Views: 307
Posted By Rushy
Re: [TF2] Group member flag?

Yes you can use this:
https://forums.alliedmods.net/showthread.php?p=1352434

To give your steam group members a specific flag.

Then add commands you want to give them access to in...
Forum: General 03-17-2017, 23:23
Replies: 44
Views: 15,935
Posted By Rushy
Re: Updated system requirements for TF2 dedicated servers (2-20-2017)

Sign up to it

https://list.valvesoftware.com/cgi-bin/mailman/listinfo

hlds_linux and/or hlds
Forum: General 03-14-2017, 22:54
Replies: 44
Views: 15,935
Posted By Rushy
Re: Updated system requirements for TF2 dedicated servers (2-20-2017)

Posting my findings with Centos 7 64 bit.....server auto updated and got todays optional update that forces the toolchain :grrr:

I had to install libstdc++.so.6 and libcurl.i686


sudo yum...
Forum: Plugins 03-12-2017, 00:14
Replies: 384
Views: 75,588
Posted By Rushy
Re: VPP Gaming Network Motd Adverts [HTML5]

You need to not count the server as a client (index 0 is the server)
Version 1.3.2 (L4D2 server)

03/11/2017 - 16:06:45: [SM] Exception reported: Client index 0 is invalid

L 03/11/2017 -...
Forum: Scripting 02-27-2017, 21:21
Replies: 6
Views: 636
Posted By Rushy
Re: TF2 get nearby players in an area

Cheers that helped a lot, yeah I realized that this morning...my tired brain late last night used the wrong operator :shock:

Thank you so much for helping me out
Forum: Scripting 02-27-2017, 09:10
Replies: 6
Views: 636
Posted By Rushy
Re: TF2 get nearby players in an area

True I will start it off at 1 (If the server is added in), I did have checks in the for loop IsClientInGame and if not a bot. Wouldn't that make sure the player is connected as we are looping through...
Forum: Scripting 02-27-2017, 08:25
Replies: 6
Views: 636
Posted By Rushy
Re: TF2 get nearby players in an area

Thanks for the reply, I took what you said and got to this:



// do stuff here if x amount of players are nearby
//made it above 0 just for testing, to force it to print
if (nClients >=...
Forum: Scripting 02-27-2017, 05:31
Replies: 6
Views: 636
Posted By Rushy
TF2 get nearby players in an area

Hi I am trying to get nearby clients when a player calls for a medic, to give the players a buff if a few people are close to each other.

What I need help with is looping through the other players...
Forum: Plugin/Gameplay Ideas and Requests 02-20-2017, 00:05
Replies: 7
Views: 844
Posted By Rushy
Re: Mute by steamid + database storage

I got a developer to create such a system. Will update this post to the link when released
Forum: Plugin/Gameplay Ideas and Requests 02-18-2017, 06:33
Replies: 7
Views: 844
Posted By Rushy
Re: Mute by steamid + database storage

I have sourcebans++ (v1.5.4.7) which has SourceComms pre installed along with it.

The only issue I have is not having the ability to target user steam ids who disconnect from the server/go offline...
Forum: Plugin/Gameplay Ideas and Requests 02-18-2017, 01:54
Replies: 7
Views: 844
Posted By Rushy
Mute by steamid + database storage

Hi,

I am looking for a plugin for TF2 that allows the usage of muting players by steamid and player steamids who are disconnected to a central database, kind of like how sourceban does bans.
...
Forum: Source Servers (SRCDS) 11-19-2016, 23:59
Replies: 0
Views: 626
Posted By Rushy
SV_CreatePacketEntities: GetEntServerClass/changelevel crash

I got this error when I was changing the level on my TF2 server (Windows), occurred randomly twice.

I issued: changelevel koth_lakeside_final

Notice how the changelevel map is different to what...
Forum: Source Servers (SRCDS) 11-18-2016, 09:27
Replies: 7
Views: 1,479
Posted By Rushy
Re: Server Crashes [CS:GO]

Use 1.10.7 git 954 (You are two versions behind)

http://www.metamodsource.net/snapshots
Forum: Plugins 11-18-2016, 00:20
Replies: 384
Views: 75,588
Posted By Rushy
Re: VPP Gaming Network Motd Adverts [HTML5]

Having an sm_vpp_ad_total of -1 stops onjoin advertisements playing. When it should only stop reoccurring (periodic) advertisements
Forum: Source Servers (SRCDS) 11-15-2016, 10:25
Replies: 4
Views: 991
Posted By Rushy
Re: Assertion Failed: CFileReader: :Read must be called...

How much free space is left on the partition?
Forum: Plugins 11-14-2016, 04:08
Replies: 352
Views: 99,356
Posted By Rushy
Re: [TF2] Custom Boss Spawner (v.5.0.2) [11/13/2016] ~ 13 new bosses!

Can confirm the one you uploaded yesterday fixed the hud and text. Thanks
Forum: Plugins 11-07-2016, 20:18
Replies: 352
Views: 99,356
Posted By Rushy
Re: [TF2] Custom Boss Spawner (v.5.0) [10/30/2016] ~ 13 new bosses! ~ happy halloween

Just tried out version 5, thanks for the good work.

It has a little bit of an issue, the hp bar and hp count stay displayed when a boss dies/leaves the map
Forum: Plugins 11-06-2016, 07:22
Replies: 100
Views: 35,281
Posted By Rushy
Re: [CS:GO] Zombie Riot v1.0 [SF Release 14-06-2015]

Is it possible to change the url that is displayed in the information box?
Forum: VSH / Freak Fortress 11-01-2016, 00:38
Replies: 0
Views: 634
Posted By Rushy
[SOLVED] Attacks change bosses movement speed

I have just set this up and have a little bit of an issue.

When a boss gets hit with crits, the movement speed goes really slow. Is there a cvar to fix this? or something else?

Using version...
Forum: Plugins 10-27-2016, 00:56
Replies: 305
Views: 40,713
Posted By Rushy
Re: [ANY] Contracts

Using version 1.5. Get these errors:


L 10/27/2016 - 14:49:00: [SM] Call stack trace:
L 10/27/2016 - 14:49:00: [SM] [1] Line 306,...
Forum: Source Servers (SRCDS) 10-26-2016, 10:53
Replies: 11
Views: 1,175
Posted By Rushy
Re: [L4D2] -debug doesnt work.

Look for the 'core' file inside the root of the game folder (eg core.1111, this is the crash dump). I can send you an example of the process if you need

Open it up with gdb
Forum: Source Servers (SRCDS) 10-25-2016, 09:32
Replies: 11
Views: 1,175
Posted By Rushy
Re: [L4D2] -debug doesnt work.

You may need to set up the memory dump limit manually. Follow this:
https://developer.valvesoftware.com/wiki/Debugging_under_Linux

When it crashes it will make a 'core' file and you need to use...
Forum: Source Servers (SRCDS) 10-24-2016, 20:55
Replies: 3
Views: 998
Posted By Rushy
Re: sv_hibernate_when_empty Problems

Have you tried using sm_cvar?

Usage sm_cvar *the command you want* - sm_cvar changes protected values
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