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Search: Posts Made By: Marticus
Forum: Unapproved/Old Plugins 08-04-2006, 18:45
Replies: 224
Views: 235,462
Posted By Marticus
Re: Kz Jump Plugin v0.06

Wuss. I mean good job!
Forum: Scripting Help 07-29-2006, 15:40
Replies: 7
Views: 1,847
Posted By Marticus
Re: How to spawn a player at start?

Nevermind, I didn't realise you were making the function for the event by the same name. That happens when you're on 4 hours of sleep.
Forum: Scripting Help 07-29-2006, 10:03
Replies: 7
Views: 1,847
Posted By Marticus
Re: How to spawn a player at start?

You are going to confuse people with that ResetHUD function name :P
Forum: Code Snippets/Tutorials 07-29-2006, 04:02
Replies: 96
Views: 161,211
Posted By Marticus
Re: New Round/Player Spawn/Round Start/Round End - do Not mess it

I've been looking for clarification on this topic. It's nice to see someone took the time to lay it out for us. Is it worthy of a wiki entry?
Forum: Scripting Help 07-28-2006, 19:57
Replies: 1
Views: 1,208
Posted By Marticus
Re: Forwards with more than 32 parameters

Nevermind... tee hee

see if I ever make another post for teame06 again
Forum: Scripting Help 07-28-2006, 14:49
Replies: 1
Views: 1,208
Posted By Marticus
Forwards with more than 32 parameters

[AMXX] Forwards with more than 32 parameters are not supported (tried to prepare array # 33)

I saw this reported under the gabenmod thread. Was it ever attributed to anything or did it just go...
Forum: Scripting Help 07-24-2006, 16:45
Replies: 1
Views: 746
Posted By Marticus
Re: uncrustify

I forgot to add that this would be useful when taking over other projects to make the source code more readable if it is poorly formatted or simply not to ones liking. Also, it locks up when trying...
Forum: Scripting Help 07-24-2006, 16:42
Replies: 1
Views: 746
Posted By Marticus
uncrustify

I am posting here because it supports scripting. Would someone be interested in playing around with a program called uncrustify to make it support beautification of pawn code? The source code can be...
Forum: Scripting Help 07-24-2006, 11:51
Replies: 5
Views: 1,411
Posted By Marticus
Re: amxx studio + indenter

Any chance BasicMaster is interested in providing support for those of us who prefer the ANSI style braces over the K&R style? Ne? Ne?
Forum: Scripting Help 07-23-2006, 22:21
Replies: 5
Views: 1,411
Posted By Marticus
Re: amxx studio + indenter

No. Start a new thread?
Forum: Scripting Help 07-23-2006, 20:06
Replies: 5
Views: 1,411
Posted By Marticus
Re: amxx studio + indenter

I've tried different things. Nothing seems to work for me. If it were written in a language I understood, I might have been able to hack it a bit :)
Forum: Scripting Help 07-23-2006, 12:49
Replies: 5
Views: 1,411
Posted By Marticus
amxx studio + indenter

Is there some way to configure amxx studio indenter tool to change the way it indents braces? I'd like to brace my code with open braces on new lines and lined up with its parent. Any thoughts?
Forum: News 03-10-2006, 10:17
Replies: 53
Views: 27,982
Posted By Marticus
I've enjoyed messing around with small/pawn code...

I've enjoyed messing around with small/pawn code since early days of helping Dio with adminmod plugins. I never really committed myself to the project which is why I had no problems falling away...
Forum: Scripting Help 02-27-2006, 18:17
Replies: 23
Views: 6,649
Posted By Marticus
Well, that's how I've been doing it because I...

Well, that's how I've been doing it because I didn't know it could be done the other way :) However, I'll keep this in mind if I am looking at other people's code (OPC), ahh yeah.
Forum: Scripting Help 02-27-2006, 11:06
Replies: 23
Views: 6,649
Posted By Marticus
So, what is a way to prevent the security risk of...

So, what is a way to prevent the security risk of passing user supplied strings?
Forum: Scripting Help 02-24-2006, 14:03
Replies: 13
Views: 3,139
Posted By Marticus
Hawk, kindly stop being asinine. A strong...

Hawk, kindly stop being asinine. A strong statement was made and no effort was put forth to qualify the statement with factual evidence. I also would have been concerned, not because of my pride, but...
Forum: Scripting Help 02-18-2006, 19:43
Replies: 3
Views: 1,080
Posted By Marticus
Thanks :)

Thanks :)
Forum: Scripting Help 02-18-2006, 17:20
Replies: 3
Views: 1,080
Posted By Marticus
equali and wiki

In the following wiki item http://wiki.amxmodx.org/index.php/Intro_to_AMX_Mod_X_Scripting

if (equali(Arg1[1], "CT"))

It is my understanding that we are testing the equality of Arg1[1] which...
Forum: Scripting Help 01-29-2006, 10:29
Replies: 14
Views: 4,140
Posted By Marticus
I am glad that you worked it out and am also...

I am glad that you worked it out and am also curious to see your final product. In fact, it would be a viable replacement for forum-based map voting systems because the polls don't really speak for...
Forum: Scripting Help 01-28-2006, 16:41
Replies: 16
Views: 4,522
Posted By Marticus
s/charactor/character/g

s/charactor/character/g
Forum: (OLD) Bug Reports 01-28-2006, 15:29
Replies: 8
Views: 2,005
Posted By Marticus
Okay, this thread is a bit creepy.

Okay, this thread is a bit creepy.
Forum: AMX Super 01-13-2006, 11:35
Replies: 1,402
Views: 217,347
Posted By Marticus
I highly recommend making the high ping kicker...

I highly recommend making the high ping kicker disabled by default. If someone isn't expecting it, they end up losing good clients.
Forum: Unapproved/Old Plugins 01-08-2006, 14:29
Replies: 934
Views: 390,000
Posted By Marticus
Still no language support?

Still no language support?
Forum: (OLD) Bug Reports 01-08-2006, 13:41
Replies: 1
Views: 858
Posted By Marticus
[CORE] typo in natives.cpp cvs causes amxmodx not to compile

The following line in natives.cpp causes amxmodx compile to fail under linux.

#include "Debugger.h"

This should be

#include "debugger.h"

Best,
-Marticus
Forum: (OLD) Bug Reports 12-22-2005, 14:08
Replies: 2
Views: 1,184
Posted By Marticus
Oh yeah, I did several truth tables and made a...

Oh yeah, I did several truth tables and made a flow chart on the following block of code and it just doesn't work. I removed the function as it was useless anyway.


new num = players + 1...
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