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Search: Posts Made By: Gadzislaw007
Forum: Off-Topic 10-20-2013, 09:44
Replies: 3
Views: 864
Posted By Gadzislaw007
Transparent sprite

Hello.
I want my sprite to be transparent.
I used Sprite Wizard, but seems like I can't make the Background go transparent in any case.
I tried using 0000FF (thats 0 0 255 blue) but that doesnt...
Forum: Scripting Help 10-19-2013, 05:43
Replies: 3
Views: 751
Posted By Gadzislaw007
Forum: Scripting Help 10-18-2013, 18:22
Replies: 3
Views: 751
Posted By Gadzislaw007
Forum: Scripting Help 10-18-2013, 12:52
Replies: 4
Views: 1,271
Posted By Gadzislaw007
Re: Where bullet hits

I did search, but I'm still not sure about the answer.
Forum: Scripting Help 10-18-2013, 11:20
Replies: 3
Views: 751
Posted By Gadzislaw007
Animated Transparent sprite with velocity

Hello.
I've searched the forum to find the solution but results wasn't really helpful.

I only know how to create entity with .mdl model.
I want to spawn to animated transparent sprite at xOrigin...
Forum: Scripting Help 10-18-2013, 10:09
Replies: 4
Views: 1,271
Posted By Gadzislaw007
Re: Where bullet hits

Is using fw_ functions safe? I red in some topics that it's better not to use them.

so direction is an origin, not a vector?
Forum: Scripting Help 10-18-2013, 07:28
Replies: 4
Views: 1,271
Posted By Gadzislaw007
Where bullet hits

Hello.
I wanna to write something that will spawn an object in place where the bullet hits the wall/enemy/whatever.
How do i get exact origin of place where it hits?
I was looking at...
Forum: Unapproved/Old Plugins 10-15-2013, 17:22
Replies: 2
Views: 908
Posted By Gadzislaw007
Evening

Hello.
Not much comments on my previous plugin, but I decided to upload new one.
There may be plugin like this, but my friend asked me to write one like that for his server.

Description:
Plugin...
Forum: Scripting Help 10-15-2013, 17:03
Replies: 12
Views: 2,233
Posted By Gadzislaw007
Re: Check light ?

Ok thanks. On posting last posts I actually rewrote few things.
Dunno why now it works, I did something bad earlier, probably.

One more time thanks for help!!
Forum: Scripting Help 10-15-2013, 16:12
Replies: 12
Views: 2,233
Posted By Gadzislaw007
Re: Check light ?

/* Plugin generated by AMXX-Studio */

#include <amxmodx>
#include <amxmisc>
#include <engine>
#include <fakemeta>

#define PLUGIN "Day and night"
#define VERSION "1.0"
#define AUTHOR "Gad"
Forum: Scripting Help 10-15-2013, 15:44
Replies: 12
Views: 2,233
Posted By Gadzislaw007
Re: Check light ?

INVALID EXPRESSION ASSUMED ZERO



CurrentLight[0] = CurrentLight[0] + 1



Gives an error. How can I check its 'char' value?
Forum: Scripting Help 10-15-2013, 14:52
Replies: 12
Views: 2,233
Posted By Gadzislaw007
Re: Check light ?

And is it possible in pawn? Can't find a proper tutorial.
Forum: Scripting Help 10-15-2013, 14:23
Replies: 12
Views: 2,233
Posted By Gadzislaw007
Re: Check light ?

no other method?
it is possible in C++
you just need to compare variable:string with variable:char
I was wondering if you know how to do this in pawn
Forum: Scripting Help 10-15-2013, 12:38
Replies: 12
Views: 2,233
Posted By Gadzislaw007
Re: Check light ?

Thanks, still you didn't answer me if it is possible to change chars 1 by 1 without making a condition for each letter.
Forum: Scripting Help 10-15-2013, 11:33
Replies: 12
Views: 2,233
Posted By Gadzislaw007
Check light ?

Hi. I want to use set_lights, but I want it to set the light a little darker than the current.
Is there a way to check what light amount is used on map originaly?

Also I wanna ask can I replace...
Forum: Unapproved/Old Plugins 10-15-2013, 07:39
Replies: 4
Views: 1,747
Posted By Gadzislaw007
PushMod

PushMOD 1.0
PUSH YOUR ENEMIES WITH BULLETS!
Introduction:
Hello there!
I come in with my really simple and easy plugin, which was made mainly for fun!
I don't know if there is something like...
Forum: Scripting Help 10-15-2013, 07:18
Replies: 3
Views: 1,042
Posted By Gadzislaw007
Re: Ham take damage attacker change

Thanks! Works perfectly!
Forum: Scripting Help 10-14-2013, 18:08
Replies: 3
Views: 1,042
Posted By Gadzislaw007
Ham take damage attacker change

Hello.
I hooked ham take damage and I want to change who the attacker is.

public DamageTaken(iVictim, iInflictor, iAttacker, Float:flDamage, iDamageBits)
{
SetHamParamFloat(3, new_id);
}

...
Forum: Scripting Help 08-19-2012, 05:22
Replies: 3
Views: 1,072
Posted By Gadzislaw007
Re: Headcrab/monsters

Or at least something, that will allow me to create it, without writing whole AI. Like setting entity paremeters, or other stuff.
Forum: Scripting Help 08-19-2012, 04:59
Replies: 3
Views: 1,072
Posted By Gadzislaw007
Headcrab/monsters

Hey guys, I've searched the forum, but didn't find anything that would answer me.
Is there a way to create a simple headcrab in CS 1.6, exactly same as in HL1?
I'm asking is there any short command...
Forum: Scripting Help 08-17-2012, 13:46
Replies: 2
Views: 1,120
Posted By Gadzislaw007
CurWeapon problem

Hi, again a problem from my side :)
I noticed, that when i shot CurWeapon event is also being called. Is this normal? How can i make this function being called, when I only change weapon, not while...
Forum: Scripting Help 08-17-2012, 12:16
Replies: 9
Views: 2,231
Posted By Gadzislaw007
Re: Player attacked from behind?

Thanks, but Can you say what is wrong in my second try? :)
Forum: Scripting Help 08-17-2012, 10:37
Replies: 9
Views: 2,231
Posted By Gadzislaw007
Re: Player attacked from behind?

Well that's actually same way as I did. I just changed form (-180,180) to (0,360) firstly to make it more clear to me.
Forum: Scripting Help 08-16-2012, 13:25
Replies: 9
Views: 2,231
Posted By Gadzislaw007
Re: Player attacked from behind?

new Float:AngleA[3], Float:AngleV[3]

entity_get_vector(attacker, EV_VEC_v_angle, AngleA)
entity_get_vector(victim, EV_VEC_v_angle, AngleV)
new a1, a2
a1 = floatround(AngleA[1])...
Forum: Scripting Help 08-15-2012, 16:51
Replies: 9
Views: 2,231
Posted By Gadzislaw007
Re: Player attacked from behind?

Yah, I realized that while ago ;D.
Thanks for help anyway.


new Float:AngleA[3], Float:AngleV[3]

entity_get_vector(attacker, EV_VEC_v_angle, AngleA)
entity_get_vector(victim,...
Showing results 1 to 25 of 134

 
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