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Search: Posts Made By: undead52
Forum: HL1 Servers (HLDS) 07-24-2019, 03:50
Replies: 1
Views: 709
Posted By undead52
Re: delay round end cs 1.6

you can use "mp_round_restart_delay" if you use ReGameDLL.
Forum: HL1 Servers (HLDS) 07-14-2019, 09:47
Replies: 6
Views: 3,239
Posted By undead52
Re: is possible to re-make cs 1.6 as half-mode ?

I was thinking release it free also as i know you can't sell mods but the real problem would be servers, since you won't get paid for anything.
Forum: HL1 Servers (HLDS) 07-14-2019, 09:11
Replies: 6
Views: 3,239
Posted By undead52
is possible to re-make cs 1.6 as half-mode ?

is it possible and if it'd could we make our matchmaking system like csgo and realease a new cs game as half-life mode on steam ?
Forum: New Plugin Submissions 06-01-2019, 16:53
Replies: 499
Views: 62,417
Posted By undead52
Re: PUBNite: BattleRoyale MOD - V2.5 VERSION RELEASED!!!

Could you make command for reset top15_wins ?
Forum: Scripting Help 06-01-2019, 07:56
Replies: 4
Views: 655
Posted By undead52
Re: Check boolean

This how code looks. the problem i set boolean true but it doesnt works
new bool:g_bAwpRound;

public func(id)
{
if(g_iRound % 10 != 0)
return PLUGIN_HANDLED;
else if(g_iRound % 10 == 0 ||...
Forum: Scripting Help 06-01-2019, 07:40
Replies: 4
Views: 655
Posted By undead52
Check boolean

why this isn't work even if boolean true, i tried g_bAwpRound == 1 too
else if(g_iRound % 10 == 0 || g_bAwpRound)
{
give_item(id, "weapon_awp")
}
Forum: Scripting Help 05-29-2019, 08:51
Replies: 2
Views: 690
Posted By undead52
Re: About new

That's what i want to mean.
Forum: Scripting Help 05-28-2019, 15:13
Replies: 2
Views: 319
Posted By undead52
Re: Precache problem

Never noticed that, thanks
Forum: Scripting Help 05-28-2019, 14:55
Replies: 2
Views: 319
Posted By undead52
Precache problem

it precaches g_szAwpModels but it doesnt precache other ones doesn't even throw any error.
new const g_szAwpModels[][] = {
"Varsayilan",
"barret-bornbeast"
}

new const g_szKnifeModels[][] =...
Forum: Scripting Help 05-28-2019, 02:31
Replies: 2
Views: 690
Posted By undead52
About new

In C we use char and int but instead of that, we use new in amxx and i want know something about that new.

Why we use new ?, When we try to give value to global variables they only change at that...
Forum: New Plugin Submissions 05-27-2019, 20:04
Replies: 499
Views: 62,417
Posted By undead52
Re: PUBNITE - BattleRoyale (PUBG + FORTNITE) - [NEW VERSION RELEASED]

I don't understand what is it's purpose ? pubnite_register_customitem was working right before last update.

Edit: i couldn't picked up my items because hitboxes were wrong. but still doesnt create...
Forum: New Plugin Submissions 05-26-2019, 19:59
Replies: 499
Views: 62,417
Posted By undead52
Re: PUBNITE - BattleRoyale (PUBG + FORTNITE) - [NEW VERSION RELEASED]

There is some bugs, when custom picked up and you drop it , it just removes doesnt appear on ground, and Most times they cannot be picked up.

Also when my inventory is full it says your inv is...
Forum: New Plugin Submissions 04-23-2019, 14:13
Replies: 499
Views: 62,417
Posted By undead52
Re: PUBNITE - BattleRoyale (PUBG + FORTNITE) - [NEW VERSION RELEASED]

pubg is in the sma file not in the cfg file..., in cfg it is pubnite but in sma it is pubg
Forum: New Plugin Submissions 04-23-2019, 04:41
Replies: 499
Views: 62,417
Posted By undead52
Re: PUBNITE - BattleRoyale (PUBG + FORTNITE) - [NEW VERSION RELEASED]

pubg_bot_name_t > pubnite_bot_name_t

this should be like in fakeplayers.sma, it doesnt match at cfg file
Forum: New Plugin Submissions 04-22-2019, 02:41
Replies: 499
Views: 62,417
Posted By undead52
Re: PUBNITE - BattleRoyale (PUBG + FORTNITE) - [NEW VERSION RELEASED]

It happens maybe because i manually restart or didn't update plugins except main plugin.

This doesn't remove it when manually restart, i never waited until normally round end btw.
public...
Forum: New Plugin Submissions 04-21-2019, 18:22
Replies: 499
Views: 62,417
Posted By undead52
Re: PUBNITE - BattleRoyale (PUBG + FORTNITE) - [v2.2 VERSION RELEASED]

this is how it should be now.

thanks, now made Ghillie suit but item doesnt get removed when restart round still appear in bag.

also, Run time error 4: index out of bounds
[AMXX] ...
Forum: New Plugin Submissions 04-19-2019, 05:10
Replies: 499
Views: 62,417
Posted By undead52
Re: PUBNITE - BattleRoyale (PUBG + FORTNITE) - [v2.2 VERSION RELEASED]

when we enabled custom items plugin and add an item custom_items.ini, that item should spawn in game. but nothing should happen since we didn't write any plugin for that item.

After we should able...
Forum: New Plugin Submissions 04-18-2019, 14:58
Replies: 499
Views: 62,417
Posted By undead52
Re: PUBNITE - BattleRoyale (PUBG + FORTNITE) - [v2.2 VERSION RELEASED]

I think, we cant call that is an api since we need to edit sma files. we should able too add custom items with just enable Custom items plugin and include file

edit: cant disable items plugin too,...
Forum: New Plugin Submissions 04-18-2019, 10:55
Replies: 499
Views: 62,417
Posted By undead52
Re: PUBNITE - BattleRoyale (PUBG + FORTNITE) - [v2.2 VERSION RELEASED]

i'll wait for update for api.

but also there is problem with cvars, they should be pubnite but they are pubg in config file.

pubg_bot_name_t
pubg_bot_name_ct
Forum: Scripting Help 04-18-2019, 10:10
Replies: 2
Views: 545
Posted By undead52
Re: Improve the code

Deleted php tag by mistake while editing it.
Forum: Scripting Help 04-18-2019, 07:57
Replies: 2
Views: 545
Posted By undead52
Improve the code

The code works fine, but feels hardcoded, i still have problems with arrays, like if i dont -1 at random numbers i get default models.
#include <amxmodx>
#include <amxmisc>
#include <cstrike>
...
Forum: New Plugin Submissions 04-17-2019, 17:21
Replies: 499
Views: 62,417
Posted By undead52
Re: PUBNITE - BattleRoyale (PUBG + FORTNITE) - [v2.2 VERSION RELEASED]

if we can add our custom items through api that would be cool.
Forum: General 03-21-2019, 18:17
Replies: 21
Views: 3,014
Posted By undead52
Re: messagemode not working after update

Some plugins weren't working today, Like screen fade.
Forum: General 02-02-2019, 07:57
Replies: 1
Views: 987
Posted By undead52
Re: [CSGO] !ws And Skins

This forum doesn't support plugins against Valve.
Forum: Source Servers (SRCDS) 01-31-2019, 06:36
Replies: 3
Views: 674
Posted By undead52
Re: CSGO pure file

sv_pure 0
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