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Search: Posts Made By: Jinto
Forum: Module Coding 10-08-2005, 19:40
Replies: 21
Views: 28,630
Posted By Jinto
Little late. but here you go.. I wasn't here for...

Little late. but here you go.. I wasn't here for a while. and never got around to adding anything else.
Forum: Module Coding 10-02-2005, 15:50
Replies: 21
Views: 28,630
Posted By Jinto
I said sometime cause I'm still adding to it. ...

I said sometime cause I'm still adding to it.
It will be released within a day or two, you have my word on that.
Forum: Module Coding 10-02-2005, 15:09
Replies: 4
Views: 2,422
Posted By Jinto
Made a few changes.. I put comments where so you...

Made a few changes.. I put comments where so you know what I did.
Forum: Module Coding 10-02-2005, 14:46
Replies: 21
Views: 28,630
Posted By Jinto
As requested by someone to me on aim, a linux...

As requested by someone to me on aim, a linux build.
Forum: Module Coding 10-01-2005, 13:32
Replies: 21
Views: 28,630
Posted By Jinto
ESF Model Changing Module

I'd thought I'd do the community a favor.
This really changes the models no avatars.
I'll add more to the module later.

Things to note: Models must be precached, and the full model path must be...
Forum: Scripting Help 06-15-2005, 22:27
Replies: 11
Views: 3,330
Posted By Jinto
Ok fine then I will do it.

Ok fine then I will do it.
Forum: Module Coding 06-07-2005, 09:54
Replies: 95
Views: 37,782
Posted By Jinto
Look at the 2 example plugins.

Look at the 2 example plugins.
Forum: Scripting Help 06-06-2005, 13:03
Replies: 11
Views: 3,330
Posted By Jinto
You have a lot to learn bloodmist its just a...

You have a lot to learn bloodmist its just a matter of replacing any adminmod function calls with their amxx equal.
Forum: Scripting Help 06-06-2005, 12:51
Replies: 11
Views: 3,330
Posted By Jinto
Looks the same to me :D

Looks the same to me :D
Forum: Scripting Help 06-06-2005, 11:59
Replies: 11
Views: 3,330
Posted By Jinto
http://forums.alliedmods.net/showthread.php?t=765...

http://forums.alliedmods.net/showthread.php?t=765

Check the plugins section
Forum: Module Coding 06-02-2005, 18:08
Replies: 10
Views: 13,167
Posted By Jinto
Only the professional version is for msdn...

Only the professional version is for msdn subscibers.

The express versions you can download freely.

MSVC.NET Command Line Tools
http://msdn.microsoft.com/netframework/downloads/framework1_1/
...
Forum: Module Coding 06-01-2005, 15:08
Replies: 95
Views: 37,782
Posted By Jinto
Here is a compiled version for those who had...

Here is a compiled version for those who had trouble.
Its a great module. Gonna be using it a lot in the future.
Forum: Scripting Help 05-31-2005, 03:23
Replies: 15
Views: 5,440
Posted By Jinto
Yes the esf team is very against changing...

Yes the esf team is very against changing gameplay infact they lock topics in their forums on site if it changes gameplay.


But that won't stop me from modding it..
Forum: Scripting Help 05-30-2005, 14:07
Replies: 15
Views: 5,440
Posted By Jinto
There is a disassembler for amxx plugins but you...

There is a disassembler for amxx plugins but you will need to know assembly..

Thats where I learned a lot about the inner workings of evm. You may want to brush up on assembly though.. Then search...
Forum: Module Coding 05-27-2005, 21:54
Replies: 5
Views: 3,504
Posted By Jinto
It returns the right, up and forward vectors...

It returns the right, up and forward vectors based on the given angle.
Each one points its direction relative to the current rotation of the player.
Forum: Scripting Help 05-24-2005, 23:34
Replies: 3
Views: 1,520
Posted By Jinto
Supercede prevents the real function from being...

Supercede prevents the real function from being called
Override allows the real function to be called but changes the return value
Ignored you didn't really do much here so just call the original...
Forum: Scripting Help 05-24-2005, 03:24
Replies: 7
Views: 2,019
Posted By Jinto
I'm pretty sure you can check a log event for it.

I'm pretty sure you can check a log event for it.
Forum: Scripting Help 05-22-2005, 22:15
Replies: 5
Views: 1,697
Posted By Jinto
don't use amx_kick. use kick. amx_kick has...

don't use amx_kick. use kick. amx_kick has immunity checks.



Same for ban
Forum: Scripting Help 05-22-2005, 21:50
Replies: 15
Views: 3,814
Posted By Jinto
I still stand by what I said. But I don't feel...

I still stand by what I said. But I don't feel like arguing any longer.
Forum: Scripting Help 05-21-2005, 22:24
Replies: 15
Views: 3,814
Posted By Jinto
Ok lets look at this then. 1> you make an...

Ok lets look at this then.

1> you make an alias called lets say atk


2> We bind it to a key


3> And hit it
Forum: Scripting Help 05-21-2005, 20:29
Replies: 15
Views: 3,814
Posted By Jinto
Thats called command flooding not actually...

Thats called command flooding not actually detecting an alias or a bind..
No data is sent to the server when u make or use a bind. The server can just guess based on how fast the commands execute.
...
Forum: Scripting Help 05-21-2005, 07:38
Replies: 15
Views: 3,814
Posted By Jinto
binds and aliases are strictly client side, you...

binds and aliases are strictly client side, you can't detect when the client makes an alias or binds for that matter, as no data is passed to the server for it.
Forum: Scripting Help 05-20-2005, 23:13
Replies: 10
Views: 3,842
Posted By Jinto
A plugin cannot restart a server because the...

A plugin cannot restart a server because the plugin is only running when the server runs..

Try ServerDoc
http://serverdoc.com/
Forum: Scripting Help 05-20-2005, 23:08
Replies: 12
Views: 3,001
Posted By Jinto
Actually v3x your wrong.. %d is an integer

Actually v3x your wrong.. %d is an integer
Forum: Module Coding 05-18-2005, 18:27
Replies: 1
Views: 1,547
Posted By Jinto
Its in engine_stocks.inc.

Its in engine_stocks.inc.
Showing results 1 to 25 of 82

 
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